Railroad Tycoon 3 v1.04 Final Patch (Includes Coast to Coast Expansion)

The final version of the fourth official patch for Railroad Tycoon 3.It includes the free Coast to Coast expansion pack.


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The final version of the fourth official patch for Railroad Tycoon 3.

It includes the free Coast to Coast expansion pack.

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Download 'rt3_coast_to_coast_eng.exe' (119.44MB)

Railroad Tycoon 3             
Version History – Last updated on June 25, 2004.

Railroad Tycoon 3 : Coast to Coast

New mini-expansion pack, bundles the following content:

1)	Thirteen new maps, covering all corners of the earth, including the grand-daddy of RT3 scenarios - ‘Coast To Coast’ is also the name of the flagship scenario in the expansion – a huge scenario sprawling over the entire United States  (Note: three of these maps were released in the weeks following RT3’s original release as ‘bonus maps’ – the other 10 have never been seen before.  All 13 were created by PopTop’s talented internal design staff.)  The new maps are: 
Alternate USA
What if the American Revolution never took place, and the country never unified as a whole?  Come find out!	

Coast to Coast	
In the late 19th century the golden age of rail was coming into full bloom, relive this era and create your own legacy.	

East of the Mississippi	
The call to prove that rails can be a true form of transportation in the modern US has been issued, will you answer?	

Eastern China	
Under the new leadership of Mao, you are given the reigns to lead an effort to revitalize the nation's rail system.	 

The potato famine has the nation in a major depression, you must Ireland's other resources to end the suffering.	

Take your part in reconstruction and help rebuild rail lines across Louisiana and its neighbors.	

As Mexico recovers from civil unrest, you must create a central railroad to establish economic links with the US.	

Pacific Coastal	
Can you build a successful scenic railroad along the pacifc coast as power grids threaten to fail? 

Pacific Northwest	
Meet the demands of a growing Seattle economy by tapping into the lush furniture and cattle markets.	

You've inherted an outdated rail system and need to make it profitable in the new free market economy.	

Make your mark by laying the foundation for the Trans-Siberian railway in early Russia!	

Southern Pacific	
Take control of the Southern Pacific railroad and complete its journey across the southwest!	

Spanish Mainline	
The First Republic has collapsed and now you are in charge of building a new rail system.	

2)	Eight new locomotives:
242 A1
At the end of the Steam Era, engineer Andre Chapelon created the best steam locomotive ever made pound for pound.  The 242 A1 could handily pull loads at tremendous speeds that locomotives 50% larger and heavier could barely reach.  Unfortunately, this all came at a time when diesel and electric locomotives where providing  cheaper and easier transportation.

Class 460
Swiss made, the Class 460 is a modern day work horse in the Alps and can often be seen hauling international loads over the Gotthard line.  It’s reliability and unique engineering have also earned if favor with Scandinavian countries and versions of this class boast being the most powerful eight-wheeled locomotives in the world.

Class A1
In 1922 The Great Northern Railway of Great Britain launched the first of a it’s line of “Pacific” class locomotives that would be the envy of Europe and the world.  The A1 and It’s siblings would pull the renowned Flying Scotsman train and be responsible for a number of world speed and time records.

Class P8
Simple, robust and for it’s time elegant.  The P8 was the most widely used locomotive on German railways in the early 1900’s.  At the end of World War I it was used by the German government as reparation payments and in effect spread the German locomotive throughout much of Europe.

GP 35
The GP series locomotives from General Motors was the dominant force on North American railroads in the 20th century.  Noted for reliability, low maintenance and quality the GP 35 was an exemplary representative of the illustrious “GP” series.

QJ Class
The QJ “Forward” was first built in China in 1956 and were still being built through the 1980’s.  Due to the low cost of coal and labor in China, steam engines remained in service much longer than in most parts of the world.  Reliable and powerful, the QJ remains a fine example of a  “modern” steam locomotive.

Designed for the Canadian National Railway, the U1 series proved to be comfortable hauling express trains between Montreal and Toronto or mixed service on the Grand Trunk.  As an a attractive yet utilitarian engine, the U1 remained in service well into the 1950’s.

The Zephyr
This high-speed streamlined diesel-electric train wowed Americans in 1934 when it cut the travel time between Denver and Chicago from 28 hours to just 13.  It’s fancy streamline design and speed made it a show case for rail travel in America in it’s day.

3)	Three new skinning tools.  The TrainSkin, CompanyLogo, and PlayerPortrait tools allows players to paint up their trains, design their own company logo, or put themselves into the game as a competing tycoon.

4)	The latest patch for the game.  PopTop has been busy since RT3’s release – the latest 1.04 patch has a total of 108 new features, balance tweaks and bug fixes since the original 1.00 release.  (See below for a full list)

Version 1.04 Changes

1.	Fixed issue with game speed getting stuck when using the +/- hotkeys.
2.	Fixed an issue that could cause crashes, especially in modern-era games.

Single Player Bug Fixes
3.	Fixed a bug that could prevent the game from launching successfully with certain NVidia cards using the 5x series drivers.Fixed a couple more places where it was possible to branch off the tutorial or otherwise take actions that prevented completing the tutorial.
4.	Fixed a bug whereby a liquidated company could still show up in the ‘Attempt Merger’ list even after all of its assets had already been purchased.
5.	Resolved a conflict between the ‘Auto-Show Grades’ option and the manual hot-key to show track grades (SHIFT+G).  Using one no longer overrides the setting of the other.
6.	Fixed an exploit where you could use the PAGE UP and PAGE DOWN keys to change the affected company when changing dividends, issuing stock, etc.
7.	Resolved problem where merging with a company with many outstanding bonds could cause some of those bonds to become un-repayable.
8.	Recycling plants now properly produce up to 6 loads annually of recycled goods (from 12 loads of waste), and can be profitable if well supplied.

Single Player Balance and Gameplay Tweaking
9.	Placing stations and other buildings now causes much less disruption to the height of the existing landscape and track.  This should largely resolve the steep drop-offs that a new station could occasionally cause to existing track.
10.	Post-offices, restaurants and other non-station buildings can no longer be placed on steep hillsides.  This helps reduce terrain disruption (supplementing the tweaks listed just above), and it makes it much harder to use post-offices to carve out routes through the mountains.
11.	Decreased the profit penalty for changing a train’s destination while it’s carrying freight.  

Single Player New Features
12.	Added better support for languages such as Chinese Polish, Hungarian, and Russian, so that they can use the same patch and EXE versions as other countries, without having any translated strings overwritten.
13.	The night can now be made brighter than before – effectively the same brightness for ground and objects as daytime.  See the settings window, under ‘Miscellaneous’.
14.	The ‘ching’ sound that plays when trains arrive at a station can now be reduced or turned off completely.  See the settings window, under ‘Miscellaneous’.

15.	Fixed a bug in the display of events of temporary duration
16.	Added the ability to change a scenario’s briefing in the middle of the scenario (useful if the scenario goals change).  See the ‘New Briefing Text’ effect in the event effect list.

Version 1.03 Changes

General: The 1.03 patch fixes bugs, adds a number of frequently requested interface features, and also has two major gameplay balance adjustments.  First, the A.I. is now much stronger.  Second, the amount of passengers and mail produced late in games has been significantly reduced.  The combination of these two changes results in many scenarios being somewhat harder to win.  There are also a number of smaller game balance tweaks.

1.	You can now bulldoze in multiplayer games.
2.	Cleaned up some out-of-synch issues.
3.	Connection error reporting is now much more robust – it’ll be easier to tell why you can’t connect, if you’re having problems.

Single Player Bug Fixes
4.	Fixed a crash bug that could occur when cycling through stations in the Consist window for trains that used waypoints.
5.	Fixed a crash that could occur while bulldozing track.
6.	Fixed a crash bug that could occur, rarely, when cycling through trains using the next/previous buttons or the Page Up/Page Down keys.
7.	Fixed a crash bug that could occur, very rarely, without direct player interaction (due to routing issues)
8.	Fixed a bug where playing in Windows XP Limited User Mode could cause crashes.
9.	Fixed a track-laying problem with electric, double-track bridges (and possibly others) that could cause crashes.
10.	Fixed a ledger bug where using the industry list when you had a LOT of industries could cause crashes.
11.	Fixed a ledger bug where clicking on a player in the player list could call up the wrong financial data for that player.
12.	Fixed a problem with trains slowing down for no apparent reason, especially at single track-double track junctions.
13.	Fixed a problem that sometimes occurred where certain sections of track would slow trains down considerably (note, trains still approach stations and service towers slowly – that’s intentional – this bug was different)
14.	Fixed a bug where cities would be considered “Connected” when they only had a service tower or maintenance shed.

Single Player Balance and Gameplay Tweaking
15.	Reduced the amount of passengers and mail in the middle and later stages of a game (i.e. when the map is built up with lots of track) by 15-30%.
16.	Decreased the effects of a locomotive’s Passenger Appeal rating from (worst to best) -15%, 0, +15%, +30% to -10%, 0, +10%, +20%.
17.	Increased the effect that track curves have on train speed, especially for slower, earlier trains.
18.	Decreased the momentum effect of trains, which means trains going uphill will lose speed faster, and steeper grades will generally affect trains more.
19.	Bumped up the rate at which express and freight cargo profits decrease while on your trains by 15% and 10% respectively.  This penalizes slow deliveries more harshly than before.
20.	To compensate for the above items which decrease revenue and/or train performance in specific ways, increased the overall revenue from train hauling by 6%.
21.	Increased the cost of placing new factories (i.e. Steel Mill) by 10-15%.  Prices for purchasing existing factories are unchanged.  This will increase the incentive to purchase an existing, profitable building rather than always placing your own.
22.	Increased the cost of the Post Office from $25K to $40K.
23.	Mines and farms will hold a bit larger quantities of the cargo they produce in their ‘home square’, thus making it easier to capture it with a nearby station before it moves away.
24.	If two factories demand the same resource cargo, and one is slightly closer to the source, it is now more likely that a small portion of resource cargo will reach even the factory that is farther away.
25.	AI is better able to declare bankruptcy when it’s suitable.
26.	AI can issue stock in its own company, as appropriate, when cash is needed.
27.	AI companies liquidate faster in hopeless situations.
28.	AI companies expand a little more readily at the beginning of the game.
29.	AI trains are managed a bit better with respect to oil, sand and water.
30.	AI buys more trains at start when initial 2 stations are far apart.
31.	AI starts better in Go West! and Orient Express scenarios (a couple of the cities the AI normally uses in these scenarios were tweaked to be a bit larger.)
32.	AI does a better job of upgrading to double track as needed.
33.	AI will now build electric track in scenarios where all locomotives are electric (i.e. stand-alone France)

Single Player New Features
34.	You can now buy the assets (track and stations) of liquidated companies.  It works like attempting a merger with a non-liquidated company (uses the same interface), but there is a fixed, discounted price for the assets, and no shareholder vote is necessary.
35.	Added ‘Color Adjustment’ option for color blind users to change the red/yellow/green color scheme used for overlays (the option is in the settings window, under ‘Miscellaneous’).
36.	Added option to reduce or eliminate camera auto-centering when selecting trains and stations (the option is in the settings window, under ‘Camera Controls’)
37.	Added ability to insert stops anywhere in a train’s route, by holding down <Shift> when clicking to add a stop.
38.	Added support for double-byte versions of the game (i.e. Chinese, Japanese)
39.	Improved performance when many (100+) trains running on complex routing networks.  Performance improvement is about 15-25% in the most severe cases.
40.	Station detail – cargo price display (upper right) – Foreign stations are now shown dimmed so they’re easier to distinguish.  Also, fixed bug in sort order for express cargo.
41.	Changed the background color and some of the foreground colors in several overview modes for greater visibility/clarity.

42.	Chicago to New York  Repositioned Louisville so it is south of the Ohio river, as it should be.
43.	France: Fixed French/German border for correct post-1945 positioning.
44.	Germany: Fixed Austrian alliance event to properly give access rights to Austria.
45.	Central Pacific (Campaign) : Removed ledger status information about track built that had been displaying incorrectly.

46.	Fixed Special Condition ‘Disable Issuing and Buyback of stock’ so that the game correctly disables the buyback buttons when this condition is on.
47.	Added Validation for Game Year/Month event condition to ensure that it is not used for annual events.
48.	You can now import heightmaps at sizes up to 1024 x 1024 (previous cap was 768 x 768 for square maps).  
49.	You can now remove access rights for a territory that a company already has access to, by selecting that territory in the company detail panel, territories tab, in the list box.
50.	Fixed a bug when where adding a new event and then using the ‘Move Up’ button could cause some of the event data and text to be overwritten.

Version 1.02 Changes

General: The 1.02 patch resolves a number of issues, especially in multi-player (some out-of-synch and crashing issues), as well as assorted single player issues (especially a crash-on-launch issue on certain Win 98 machines, and a stability issue seen on a small minority of computers – issues 1 and 2 in the Single Player/General section detailed below).

Note: Players with the 1.02 patch CAN NOT play Multiplayer games against players with 1.00 or 1.01 versions of the game.  The 1.02 patch greatly improves multiplayer stability and reduces out-of-synch issues, so we strongly encourage all multiplayer gamers to use this patch.
1.	Fixed some general Out-of-synch issues that, in the older version, decreased stability and caused other oddness (track not being in the same place on all player’s PCs)
2.	Fixed a bug where the game would crash if the chat window was opened when another event window would appear. 
3.	Fixed some cases where a player’s game could crash if the host kicked that player out.
4.	Added new connect message alerting the player if they try to join a game that has already been started.
5.	Fixed a bug where the game might crash if a player tried to join a game just moments before the host started that game. In this situation the host might timeout waiting for the player to respond appearing as if the game has hung.
6.	Fixed a bug where hourglass mouse cursor would not appear when launching the game from Gamespy Arcade.

Single Player/General
7.	Fixed a bug with certain Win 98 machines, where they would always lock-up on launching the game, because they were unable to read the intro movie from the CD - now that movie will not be shown if it failed the first time the game was launched..  (Note, copying all the movies in the CD’s \movies directory to the \data\movies directory on your hard drive also resolves this, AND lets you see the movies, too)
8.	Frequent crashing work-around.  A new option has been provided, for users who can start the game, but experience frequent crashes, usually within 5-60 minutes of play or less.  In the settings window, graphics tab, check off the ‘Disable Hardware T & L’ option.  This should greatly improve stability on the small minority of machines with serious stability issues. Try it if you’re crashing at very frequent intervals.
9.	Fixed a bug when creating a company with no name would crash the game.
10.	Fixed a lockup that could occur when bulldozing and replacing a bridge in some circumstances.
11.	Fixed a couple places where it was possible to branch off the tutorial or otherwise take actions that prevented completing the tutorial.
12.	Fixed a crash that could occur on the setup screen if you went to ‘New Scenario’, then ‘Back’, then into ‘Load Scenario’, without any scenarios available to load.
13.	Fixed a bug where the A.I. would sometimes lay incomplete routes to cities.
14.	Fixed a bug where re-routing a train back to the station it just came from could be used as a hack to make undeserved profits.
15.	Fixed a bug where incorrect amounts were being charged in some cases while upgrading bridges and tunnels.
16.	Fixed a bug on the station cargo to/from list, where sometimes the selected station showed up in it’s own list of possible cargo destinations.
17.	Newspapers will no longer pop-up while you’re in the middle of laying (mouse-dragging) track.
18.	Fixed a bug where creating wooden bridges (but not actually placing them) in limited track scenarios would cause the track count to drop.
19.	Bulldozed track now disappears from radar mini-map.
20.	Fixed problem accessing Weblinks from within game using Netscape.
21.	Fixed bug with ‘Tree Density’ slider in settings window not remembering it’s position correctly.
22.	Fixed a bug where certain hotkey combinations would not be saved/reloaded correctly. 
23.	Toned down the wind ambient noise at high altitudes.
24.	Improved performance of Ledger – Industries section when player owns many industries.

First 3 maps are campaign maps, last 5 are stand-alone scenarios
Note: All these fixes are incorporated within the patched program file (RT3.EXE) and applied to the maps when loaded – there’s no need to download new map files.
25.	State of Germany: Fixed certain effects/bonuses that were reversed between Hannover and Bavaria choices
26.	Dutchlantis: Gold event will now fire off within one week of achieving it, rather than at end of year only.
27.	Britain: Connection condition will only trigger if your company achieves it not if A.I. company achieves it. 
28.	Tex-Mex: Briefing in multiplayer listed incorrect scenario duration – the scenario lasts 20 years in multiplayer.
29.	New Beginnings: Win conditions will only trigger if your company achieves them, not if A.I. company achieves them.  Briefing clarifies that your company (not an A.I. company) must connect cities.
30.	Italy: You now continue to receive additional track allotments after the scenario ends, if you keep playing.
31.	Southeast US: Two rivers had been misnamed – fixed now.
32.	Southeast Australia: Fixed Steam marketing event so it concludes successfully.

33.	Fixed so it no longer crashes when loading very large heightmap TGAs.
34.	Fixed so that when loading a map in editor mode, game year is automatically set to year of scenario (useful for adding electric track to modern maps).
35.	Added a ‘Set Cash’ option when viewing company detail screens in editor mode, for easier setup of companies.

Version 1.01 Changes

Single Player/General
1.	Implemented full language support for German, French, Italian, Spanish.
2    Trains no longer skip a scheduled stop if a water tower or maintenance shed exists nearby.

3.   Fixed bug where entering and exiting LAN or GAME LOBBY setup screens multiple times might lead to the game crashing.
4.   Fixed bug where entering and exiting LAN or GAME LOBBY setup screens would cause the current game map not to show up in the text box provided. 
5.   Fixed bug where a player would not be charged for upgrading normal track to electric.
6.   Fixed bug where foreign language versions could not change game maps once other players had joined the hosted game.

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