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After lots of testing and feedback by the Happy Penguin II crew (thanks Shitkicker) all the mods have been made and "The Delivery" is now released in its final state.
"The delivery has been made, but the Allies strike and steals one of the two packing cases. The Axis are now left with only one option, destroy the stolen case. The Allies take the same approach."
It's a LARGE map, intended for at least 12v12 play, and "spawn equiped" for 32v32.
Dual explosive objectives, with good play balance
The foundry contains a central spawn capture flag
Drop down/retractable ladders at four points in the map
Monitor cameras for objective views
CHANGES SINCE PUBLIC BETA
Initial secondary objectives removed
Wider corridors (including sewers) throughout
Small rooms increased in size
Upper attack areas near both objectives
Upper area near Allied objective
Redesign of upper corridors to stop the "Panzerfaust" corridor problem for the allied attack
Unusable buttons removed
Door ramps removed
Spawn redistributed in foundry to highlight lower exit
External spawn spread out to give more spawn locations (Defence/Base/Internal)
FPS increased in external areas
Elevators now run all the time
Lower foundry doors can now be opened/closed from either side
Now room/route added between Delivery Area, Store room, Sewers and Upper Corridor
New route added between Internal Siding and Coal Bins
Routes added from Internal Siding/Motor Pool to external tunnels
Terrain texture darkened for players who play with competition configs
Basement textures redesigned to show difference between Axis/Allied side
Clipping issues on Allied side addressed