Sorry for the mix-up. There was a version 0.30 in the last 0.40 post. Dan assures me it is fixed now. This mod is completely server-side. Players don't need to download anything to benefit from it's features.
Bani Mod makes numerous changes and improvements to gameplay, most at the option of the administrator. The main features include:
For admins: -Admins now have much more control over their servers, and can decide how much control players may have over game parameters. -Admins may allow players to vote to change gravity, speed, and other physics of the game. -Individual maps and vote commands may be locked out. -Anti-spawnkilling mechanisms are available. -Logging of game events has been greatly improved. -Various cheats have been eliminated! The big ones are the sniper no-recoil cheat and the vsay cheat.
For players: -Neil Toronto's "unlagged" code is integrated into the server, which makes the game playable for narrowband clients. -Entirely new weapon mode - instagib -New game types - Gold Rush, King Of The Hill, and Ultra Checkpoint. -Low grav gameplay is now possible though the cvar g_airAccuracy -Dynamite is now shootable by the engineer who dropped it
Win32: Make a directory at the same level as your wolfenstein/main directory called bani, eg wolfenstein/bani and put the qagame_mp_x86.dll in there. Start up the server as usual but with the addition of +set fs_game bani on the command line.
Linux: Make a directory at the same level as your wolfenstein/main directory called bani, eg wolfenstein/bani and put the qagame.mp.i386.so in there. Alternatively, you may make a directory ~/.wolf/bani and put the qagame.mp.i386.so file in there. Start up the server as usual but with the addition of +set fs_game bani on the command line.
Please see the homepage
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