Well, another update to a great mod!! Bani Mod 0.50 is out!! Be sure and check out the guides on Bani's homepage for more info.
Summarized changes for 0.50 (full change list is here): New game type: ASSASSIN only works on checkpoint maps Protect your team's target Assassinate the enemy's target Targets have extra health which slowly depletes Targets touch checkpoints to refresh Targets cannot touch the same checkpoint twice in a row Medic packs do not work on targets New game features and switches: Programmable game menuing and rules system Headshot-only mode Poison knife mode Teamkills for gold result in poison gold (and an embarassing message for the would-be teamkilling gold thief) underwater pistols, destroyable dynamite, helmet damage are now controllable through cvars g_slideitems makes most items (gold, medpacks, ammopacks, bodies) obey the laws of physics (eg slide down slopes) g_spawntelefrag allows spawning players to telefrag the enemy who are in their spawn area Bugfixes: kick callvote server crash fixed no longer "spawnkill" revived players spawn invulnerability extension is clamped now antispawnkill double corpses bug tap out while exploding into gibs no longer kicks out a corpse - this was a bug in the stock rtcw 1.33 code mp40/thompson loadout was wrong __________________ [=^_^=] Win32: To install - make a directory at the same level as your wolfenstein/main directory called bani, eg wolfenstein/bani and put the qagame_mp_x86.dll in there. Start up the server as usual but with the addition of +set fs_game bani on the command line. Linux: To install - make a directory at the same level as your wolfenstein/main directory called bani eg wolfenstein/bani put the qagame.mp.i386.so in there. Alternatively, you may make a directory ~/.wolf/bani and put the qagame.mp.i386.so file in there. Start up the server as usual but with the addition of +set fs_game bani on the command line.
There are no comments yet. Be the first!