The Axis must steal the Allies' gold, and Allies must steal the Axis' documents. Each team must make their way to the other end of the map and back. This dual objective map is symmetrical. The design is rather plain, and there's no custom textures, sounds, or models. It does, however, have a well-designed layout. The main routes to the opposite end of the map are an open courtyard and two narrow side passageways, one on each side of the courtyard. You'll have to apply sufficient pressure to one of the routes in order to break through, while ensuring you have adequate defense covering the other two routes. If you're looking for a fair match where strategy will determine the victor, give Bases a try.
Review by Subwolfer
Well this map is pretty basic. The design is pretty basic with identical sides, and courtyards connecting them, but the constant use of one wall texture and the redundance and lack of great textures makes the map not worth getting. Its a basic map, but it lacks what the other basic maps have. Its quite small and has some strange things in it like a pully elivator and a glowing fridge. If you want a basic map on a lower level of texturing and design then check it out, and did i mention some annoying sounds? Not to be rude, but its just not anything new and doesn't hold up to todays mapping "standards".
Reviewed by KoRn-Warrior-
Hello. This map was originally made by Brian "Midori" Green. And i decided it was time to port it to Wolfenstein :) I worked ages on it, and i hope u like it :) Big thk u to JAzz who helped me with the script. Hope u enjoy it. Just extract it to ur main folder in your wollfenstein folder.
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