This level was initially created for the addon "Operation Deathshead", but
it was not added to this project and was instead completed as a single
Released: 14th March 2019 12:45pm
============================================================================ Title : Beach Defend Version : 1.0 Author(s) : Ronboy & Vicpas Release Date : 07/05/2016 E-mail Addresses : email@example.com / firstname.lastname@example.org Home Page : http://mikebwolf.wix.com/ronboyproductions Game : Return to Castle Wolfenstein - Single Player Level's name : beach2 ============================================================================ * Construction * Map base : Beach Attack by Ronboy Custom textures : Zuse from Kim (The Pirate) Custom sounds : Some by Ronboy Custom models : Some models from Project 51 and Rtcw Multiplayer Custom prefabs : None Editors : GTK Radiant 1.2.11 Other utilities : Q3map2 2.5.16_win32_x86 Known bugs : None ============================================================================ * Installation information and how to play * - Unzip to your C:\Program Files\Return to Castle Wolfenstein folder. - Play using the shortcut called "beach2" and when the main menu appears, click on the play button and choose your favorite skill. - If you have RTCW installed in another directory, you must edit the shortcut. ============================================================================ * Uninstallation * - Delete the folder "beach2" and the shortcut with the same name. ============================================================================ * Description * This level was initially created for the addon "Operation Deathshead", but it was not added to this project and was instead completed as a single level. ============================================================================ * Map info * This level was compiled with: PC Pentium4 Dual Core 3400 MHZ with 2GB RAM Video Card - Nvidia 6200 with 256 MB BSP compilation (-BSP -meta -vis -light - fast -nocollapse) (3 minutes to compile and about 5 minutes for AAS) ============================================================================ * Thanks to * Ronboy for the level prefab Ronboy for the briefing texts Kim "The Pirate" for the zuse textures Ronboy for the good custom sounds Project 51's team for the models Pazur for the lightblock texture ============================================================================ * Testers: * This version was tested by Ronboy and Vicpas. ============================================================================ * Copyright / permissions * This SP level is (c) by Ronboy and Vicpas (2016). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without our explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ============================================================================ * Notes: * 1 - If you found some bugs, please email us. 2 - If we forgot to credit somebody, please forgive us. ============================================================================ Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using ID Software's Quake 3 Arena engine. Unfortunately few mappers were interested in doing mods or maps for single player, to give continuity to the saga of the hero B.J. Blazkowicz. ============================================================================ Enjoy and thank you. Ronboy and Vicpas
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