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Beach_Defend

Beach_Defend.zip

Description

This level was initially created for the addon "Operation Deathshead", but

it was not added to this project and was instead completed as a single

level.

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README

============================================================================

Title                   : Beach Defend
Version       		: 1.0
Author(s)               : Ronboy & Vicpas
Release Date            : 07/05/2016
E-mail Addresses        : [email protected] / [email protected]
Home Page               : http://mikebwolf.wix.com/ronboyproductions
Game                    : Return to Castle Wolfenstein - Single Player
Level's	name		: beach2

============================================================================

* Construction *

Map base                : Beach Attack by Ronboy
Custom textures		: Zuse from Kim (The Pirate)
Custom sounds		: Some by Ronboy
Custom models      	: Some models from Project 51 and Rtcw Multiplayer
Custom prefabs		: None
Editors 	        : GTK Radiant 1.2.11
Other utilities   	: Q3map2 2.5.16_win32_x86
Known bugs              : None

============================================================================

* Installation information and how to play *

- Unzip to your C:\Program Files\Return to Castle Wolfenstein folder.
- Play using the shortcut called "beach2" and when the main menu appears,
click on the play button and choose your favorite skill.
- If you have RTCW installed in another directory, you must edit the
shortcut.

============================================================================

* Uninstallation *

- Delete the folder "beach2" and the shortcut with the same name.

============================================================================

* Description *

This level was initially created for the addon "Operation Deathshead", but
it was not added to this project and was instead completed as a single
level.

============================================================================

* Map info *

This level was compiled with:

PC Pentium4 Dual Core 3400 MHZ with 2GB RAM
Video Card - Nvidia 6200 with 256 MB
BSP compilation (-BSP -meta -vis -light - fast -nocollapse)
(3 minutes to compile and about 5 minutes for AAS)

============================================================================

* Thanks to *

Ronboy for the level prefab
Ronboy for the briefing texts
Kim "The Pirate" for the zuse textures
Ronboy for the good custom sounds
Project 51's team for the models
Pazur for the lightblock texture

============================================================================

* Testers: *

This version was tested by Ronboy and Vicpas.

============================================================================

* Copyright / permissions *

This SP level is (c) by Ronboy and Vicpas (2016). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's
assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium
that is sold
for money without our explicit permission! You MAY distribute this ZIP and
associated
files through the (internet, FTP, local BBS etc.), provided you include this
file and
leave the archive intact.

============================================================================

* Notes: *

1 - If you found some bugs, please email us.
2 - If we forgot to credit somebody, please forgive us.

============================================================================

Return to Castle Wolfenstein  is an excellent game idealized by Gray Matter
Studios INC,
using ID Software's Quake 3 Arena engine.
Unfortunately few mappers were interested in doing mods or maps for single
player, to give
continuity to the saga of the hero B.J. Blazkowicz.

============================================================================

Enjoy and thank you.

Ronboy and Vicpas

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