First off I gotta say I'm impressed with this stage. The amout of detail work is staggering. It must have taken months of dedicated work to put it all together. Since thats out of the way, onto the reivew.
This map starts the Allies out in a train and they must climb crane hooks (Why? I don't know but it works.) to get to a town. On the other side of the town is an Axis base with two very large guns mounted on it. These guns are the final objective of the map. There are a multitude of paths the Allies can take through the town but the Axis can still muster a defense inside the base or even at the train.
Technically this map is pretty sound. There are a wide variety of door types, all of which work perfectly. The textures, sound, and lighting are great. The objectives work the way they're supposed to and register with the objective markers. I don't know if the spawn points are in proper order though.
This is an update of an older file so if you liked the other one then get this. If you didn't play the old version but like interseting levels then get this. Get this!
Drill Sgt Dante
========================= Wolfenstein Map Spec ========================= ---Installation---------- Any earlier -pk3 files with the same name should be owerwritten. Unzip the mp_guns_beta.pk3 file to your "C:Program FilesReturn to Castle WolfensteinMain" directory and that should do it. ---General Information--- Version: 1.1 Title: Big Guns Filename: mp_guns3.bsp Author: Drakir Other lvls by author: Bridge, Omaha Beach Invasion, Shooting Alley and Duel Grounds for Wolfenstein. Email address: firstname.lastname@example.org Home page: http://www.drakir.nu ICQ: 28533421 IRC: #vsop (quakenet) Additional Credits to: Arne a.ka. "Enra" of clan Very Superior Old Pals, [VSOP], http://www.vsop.nu, for playtesting and script helping. And offcourse thanks to everyone who plays it and gives me feedback and suggestions, hope you will enjoy it. ---Play Information------ Game Description: Allies are trying to destroy the 2 Big Guns in the bunker installation. Game Type(s): MP only Scoring Information: Normal RTCW scoring. Number of Teams: 2, Axis and Allies. Recommended # of Players: 10-20 ---Map Information------- New Texturs: Nope New Sounds: Nope ---Construction---------- Base: Build from scratch. Editor(s) used: GTK Radiant 1.2.4 Compile Machine: PIII 900mhz, 384mb, Gefoce2 Pro Compile time: 1 hour. --- Version Info---------- Hopefully got all the bugs off and altered it in many ways to make playing more fun. Added some stuff like news passages and moved the respawn-flag-pole into the warehouse so it makes more usable. Hopefully this is the final version but if some major bug comes to life if will surely make another build. ---Known Bugs------------ None. ---Additional Info------- I´d love to here if you like it and if you are putting it on your server. And offcourse if you have improvements. The .map file can be contained by e-mail, DCC or ICQ. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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