boogweapmod2-w32.zip —
This is a weapons mod and here is a listing of what changes have been made:
Changes in this mod:
-Sten damage has been increased from 14 to 20. This is to compensate for the overheat limitation. The damage change brings the Sten closer to the single player damage.
-Mauser damage has been reduced from 80 to 40. -Mauser spread has been drastically reduced. (you shoot straight) Sniping damage is unchanged. This change only effects the mauser when you are not looking through the scope.
Damage was lowered to compensate for being able to shoot straight.
-Venom maximum heat increased slightly -Venom cooldown rate increased slightly, You can shoot roughly 50 rounds before overheating now and the gun cools off slightly faster then before.
-Soldiers now spawn with 3 clips for the MP40, Thompson, and Sten
-Soldiers now spawn with 2 clips for the Mauser
-Soldiers now spawn with 1 clip for the Venom
-Medics and Engineers can now pick the MP40, Thompson, or Sten
-Medics now spawn with 1 clip for their SMG
-Lieutenants ammo packs now replenish the Luger and Colt ammo
-Lieutenants ammo packs now only use 20% of energy instead of 25%
-Medics health packs now only use 20% of energy instead of 25%
-Players can now have 6 clips for their Luger or Colt (48 rounds)
-Players can now have 4 clips for all other weapons except the flame thrower which is unchanged The FG42 Paratrooper Rifle has also been added to this mod as well.
Boogie Man's Weapon Mod #2 Version 1.0 5/6/2002 Created by Eric Sunde a.k.a. Boogie Man You can contact me at [email protected] Special thanks go out to Rhino for his tutorials! You can check out his programming page here http://rhinoflatttindustries.net/GamePrime/Programming/index.php More thanks to Jared Larsen for helping me with the player animations. [email protected] You can see his teams RTCW mod here http://www.wolftactics.com/index.asp Also thanks go out to Thanos for his linux make files. Thanos Kyritsis (aka DJ Art) - [email protected] - http://members.hellug.gr/djart/wolfsource Installation: *IMPORTANT: DO NOT RENAME THE DIRECTORY OF THE MOD* Unzip into the root of your RTCW install. For instance if the game is installed at C:Return to Castle Wolfenstein then unzip the mod into C:Return to Castle Wolfenstein. After the mod has been unziped there should be a boogweapmod2 directory with all the mod files in it. Clients simply run the WolfMP with no special commands to use this mod. When joining a server that has the mod running it automatically tells the client to use the mod. Servers have to set their server with PURE OFF or else the server will not function correctly and possibly overwrite the dll's with the original ones. If this happens simply unzip the mod again to restore the mod dll's. I believe the command to turn PURE SERVER off is +set sv_pure 0. You can load the mod via the MODS menu option in the game. If you are running a dedicated server from a command line you need to add this to the startup. +set fs_gametype boogweapmod2 Changes from boogweapmod1: -FG42 Paratrooper Rifle implemented Changes in this mod: -Sten damage has been increased from 14 to 20. This is to compensate for the overheat limitation. The damage change brings the Sten closer to the single player damage. -Mauser damage has been reduced from 80 to 40. -Mauser spread has been drastically reduced. (you shoot straight) Sniping damage is unchanged. This change only effects the mauser when you are not looking through the scope. Damage was lowered to compensate for being able to shoot straight. -Venom maximum heat increased slightly -Venom cooldown rate increased slightly You can shoot roughly 50 rounds before overheating now and the gun cools off slightly faster then before. -Soldiers now spawn with 3 clips for the MP40, Thompson, and Sten -Soldiers now spawn with 2 clips for the Mauser -Soldiers now spawn with 1 clip for the Venom -Medics and Engineers can now pick the MP40, Thompson, or Sten -Medics now spawn with 1 clip for their SMG -Lieutenants ammo packs now replenish the Luger and Colt ammo -Lieutenants ammo packs now only use 20% of energy instead of 25% -Medics health packs now only use 20% of energy instead of 25% -Players can now have 6 clips for their Luger or Colt (48 rounds) -Players can now have 4 clips for all other weapons except the flame thrower which is unchanged
There are no comments yet. Be the first!