Boogie Man's Weapon Mod #2

A new weapons mod for multiplayer RTCW which enhances current weapons and adds the FG-42 Paratrooper rifle.

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A new weapons mod for multiplayer RTCW which enhances current weapons and adds the FG-42 Paratrooper rifle.

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Download 'boogweapmod2v1_1.zip' (1.52MB)

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Boogie Man's Weapon Mod #2

Version 1.1 5/9/2002

Changes since 1.0:

-Repackaged the mod to solve pure server setting issues
and to make the mod capable of server to client transfers
via the in-game .PK3 sharing.

-Combined both the Windows and Linux builds into a single package.

-New server setup procedure! *read further down for details*

-Fixed a bug where Lieutenants could drop the FG42 on the ground,
but they could not pick it back up.

-Fixed a bug when you drop your non-FG42 weapon and pick up
someone elses FG42 the scope does not work.

-Mauser damage increased from 40 to 50.

Version 1.0 5/6/2002 - First public release.



Created by Eric Sunde a.k.a. Boogie Man

You can contact me at boogweapmod@a-lequipment.com
Look for the latest info at http://www.a-lequipment.com/boogie/ 

Special thanks go out to Rhino for his tutorials!
You can check out his programming page here
http://rhinoflatttindustries.net/GamePrime/Programming/index.php

More thanks to Jared Larsen for helping me with the player animations.
jlarsen@lost-boys.com
You can see his teams RTCW mod here
http://www.wolftactics.com/index.asp

Also thanks go out to Thanos for his linux make files.

Thanos Kyritsis (aka DJ Art) - djart@linux.gr -
http://members.hellug.gr/djart/wolfsource



Changes in this mod:

-FG42 Paratrooper Rifle implemented for all four classes.

-Sten damage has been increased from 14 to 20.
This is to compensate for the overheat limitation.
The damage change brings the Sten closer
to the single player damage.

-Mauser damage has been reduced from 80 to 50. (hip shots)
Damage was lowered to compensate for being able to shoot straight.
***THIS DOES NOT EFFECT SNIPING DAMAGE***
-Mauser spread has been drastically reduced.

-Venom maximum heat increased slightly
-Venom cooldown rate increased slightly
You can shoot roughly 50 rounds before overheating now
and the gun cools off slightly faster then before.

-Soldiers now spawn with 3 clips for the MP40, Thompson, and Sten

-Soldiers now spawn with 2 clips for the Mauser

-Soldiers now spawn with 1 clip for the Venom

-Medics and Engineers can now pick the MP40, Thompson, or Sten

-Medics now spawn with 1 clip for their SMG

-Lieutenants ammo packs now replenish the Luger and Colt ammo

-Lieutenants ammo packs now only use 20% of energy instead of 25%

-Medics health packs now only use 20% of energy instead of 25%

-Players can now have 6 clips for their Luger or Colt (48 rounds)

-Players can now have 4 clips for all other weapons except
the flame thrower which is unchanged


Installation:

*IMPORTANT: DO NOT RENAME THE DIRECTORY OF THE MOD*

If you have a previous installation of this mod you MUST
completely remove the boogweapmod2 directory first!!!


CLIENTS AND SERVERS:

Unzip into the root of your RTCW install.  For instance if
the game is installed at C:Return to Castle Wolfenstein
then unzip the mod into C:Return to Castle Wolfenstein.

After the mod has been unziped there should be a /boogweapmod2/
directory with a file called boogweapmod2_1_1.pk3 and this
readme.txt in it.


CLIENT SETUP:

Clients simply run the WolfMP with no special commands to
use this mod.  When joining a server that has the mod running
it automatically tells the client to use the mod.


SERVER SETUP (BOTH DEDICATED AND NON DEDICATED):

The first thing you have to do is extract qagame_mp_x86.dll from
boogweapmod2_1_1.pk3 and place it into the boogweapmod2 folder.
If you are running a linux server then extract qagame.mp.i386.so
from boogweapmod2_1_1.pk3 and place it into the boogweapmod2 folder.

Servers have to set their server with *PURE ON* or else clients
can have serious errors. The command to force PURE SERVER ON is

+set sv_pure 1

If you wish to launch a server through the in-game menu you can
load the mod via the MODS menu which is accessed from the the
OPTIONS menu.  After you launch the mod simply click on
MULTIPLAYER then CREATE SERVER.  Be sure to have PURE SERVER
set to YES.

If you are running a dedicated server from a command line you need to add
this to your .bat or script that runs wolfmp.exe or wolfded.

+set fs_gametype boogweapmod2

--------------------------------------------------------------

Extra Notes:

There are a few situations where the game will be using the wrong dll's.

1. If you join a pure server running this mod, then quit to the main menu
and join a server not running this mod AND they have pure OFF the game
will continue to point to the boogweapmod2 directory and dll's.  You should be able to join the game, but picking the FG42 will result in giving you the default weapon for that team.

2. If you join a pure server running this mod, then quit to the main menu
and join a server not running this mod AND they have pure ON the game
will continue to point to the boogweapmod2 directory.  The dll's from
the regular game will overwrite the custom dll's from boogweapmod2.
If you now quit the regular server and join another server running this mod, but they have pure OFF, you will crash to the desktop with a script error.

If you wish to run a server with this mod and you want to have pure OFF
you will run the risk of clients having problem #2 listed above.

Clients who wish to join a server running this mod with pure OFF can
restore the correct dll's simply by joining another server running the
mod and has pure ON.  After you leave the server you should be able to
join the non pure server without errors.  If you are savvy with pkzip
you also could extract the cgame and ui dll's from the pk3 and place
them into your /boogweapmod2/ directory before starting RTCW.

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Boogie Man


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Registered 7th May 2002

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