Among other things, this incredible mod:
-Adds the FG-42 Paratrooper and M1 Garand Snooper rifles from the SP game. -Gives soldiers the ability to give out armor packs. -Allows medics to use their revival syringe underwater.
See the readme file for a complete list of improvements!
Boogie Man's Weapon Mod #3 Version 1.0 5/20/2002 THIS MOD IS FOR WINDOWS/LINUX RTCW VERSION 1.31 OR GREATER. Created by Eric Sunde a.k.a. Boogie Man You can contact me at firstname.lastname@example.org Look for the latest info at http://www.a-lequipment.com/boogie/ Player select icon touchups done by David Marotti Axis armor request voice done by Mike Nelson Allies armor request voice done by Matt Szatkowski Special thanks go out to Rhino for his tutorials! You can check out his programming page here http://rhinoflatttindustries.net/GamePrime/Programming/index.php More thanks to Jared Larsen for helping me with the player animations. email@example.com You can see his teams RTCW mod here http://www.wolftactics.com/index.asp Also thanks go out to Thanos for his linux make files. Thanos Kyritsis (aka DJ Art) - firstname.lastname@example.org - http://members.hellug.gr/djart/wolfsource Changes in this mod: -FG42 Paratrooper Rifle implemented for all four classes. -M1 Garand Snooper Rifle implemented for Soldiers. The magazine capacity also has been changed to 8 to reflect the real gun. -Changed M1 Garand reload sound. -Head shots from the Mauser and Garand while in scope mode are now always 1 hit kills even with full armor. -Fixed brass ejection code so correct size shells come out of larger guns. -Soldiers now have a new ability to give out Armor Packs. -Added a quick chat for armor under requests -Added new wav's for armor request voice commands -Added voice icon for armor requests (appears on compass and over head) -Engineers now spawn with 12 grenades. -Sten damage has been increased from 14 to 18. -Mauser damage has been reduced from 80 to 60. (hip shots) Damage was lowered to compensate for being able to shoot straight. ***THIS DOES NOT EFFECT SNIPING DAMAGE*** -Mauser spread has been drastically reduced. -Venom maximum heat increased slightly -Venom cooldown rate increased slightly You can shoot roughly 50 rounds before overheating now and the gun cools off slightly faster then before. -Soldiers now spawn with 3 clips for the MP40, Thompson, and Sten -Soldiers now spawn with 2 clips for the Mauser -Soldiers now spawn with 1 clip for the Venom -Medics and Engineers can now pick the MP40, Thompson, or Sten -Medics now spawn with 1 clip for their SMG -Lieutenants ammo packs now replenish the Luger and Colt ammo -LT ammo packs now give 1 syringe per pack to medics. -Medic revive syringe now works under water. -Lieutenants ammo packs now only use 20% of energy instead of 25% -Medics health packs now only use 20% of energy instead of 25% -Players can now have 6 clips for their Luger or Colt (48 rounds) -Players can now have 4 clips for all other weapons except the flame thrower which is unchanged -Changed the icons in the player select screen for the Garand and FG42. -Added an armor icon to the soldiers profile in the player select screen. Installation: *IMPORTANT: DO NOT RENAME THE DIRECTORY OF THE MOD* If you have a previous installation of this mod you MUST completely remove the boogweapmod3 directory first!!! CLIENTS AND SERVERS: Unzip into the root of your RTCW install. For instance if the game is installed at C:Return to Castle Wolfenstein then unzip the mod into C:Return to Castle Wolfenstein. After the mod has been unziped there should be a /boogweapmod3/ directory with a file called boogweapmod3beta1.pk3 and this readme.txt in it. Your path to the mod with the above example would be: c:Return to Castle Wolfensteinboogweapmod3 DO NOT EXTRACT THIS ZIP INTO THE main DIRECTORY! CLIENT SETUP: Clients simply run the WolfMP with no special commands to use this mod. When joining a server that has the mod running it automatically tells the client to use the mod. note: Joining a server with PURE OFF can cause errors. SERVER SETUP (BOTH DEDICATED AND NON DEDICATED): The first thing you have to do is extract qagame_mp_x86.dll from boogweapmod3v1_0.pk3 and place it into the boogweapmod3 folder. If you are running a linux server then extract qagame.mp.i386.so from boogweapmod3v1_0.pk3 and place it into the boogweapmod3 folder. Servers have to set their server with *PURE ON* or else clients can have serious errors. The command to force PURE SERVER ON is +set sv_pure 1 If you wish to launch a server through the in-game menu you can load the mod via the MODS menu which is accessed from the the OPTIONS menu. After you launch the mod simply click on MULTIPLAYER then CREATE SERVER. Be sure to have PURE SERVER set to YES. If you are running a dedicated server from a command line you need to add this to your .bat or shell script that runs wolfmp.exe or wolfded. Also this command can NOT be run from a config file. Whatever file executes the actual wolfmp.exe is where this command has to go. If you get an error saying fs_game is write protected then you added this command to the wrong place. +set fs_game boogweapmod3 so an example server startup line might look like this. wolfmp.exe +set dedicated 2 +set fs_game boogweapmod3 +set sv_pure 1 +exec server.cfg -------------------------------------------------------------- Extra Notes: There are a few situations where the game will be using the wrong dll's. 1. If you join a pure server running this mod, then quit to the main menu and join a server not running this mod AND they have pure OFF the game will continue to point to the boogweapmod3 directory and dll's. You should be able to join the game, but picking the FG42 will result in giving you the default weapon for that team. 2. If you join a pure server running this mod, then quit to the main menu and join a server not running this mod AND they have pure ON the game will continue to point to the boogweapmod3 directory. The dll's from the regular game will overwrite the custom dll's from boogweapmod3. If you now quit the regular server and join another server running this mod, but they have pure OFF, you will crash to the desktop with a script error. If you wish to run a server with this mod and you want to have pure OFF you will run the risk of clients having problem #2 listed above. Clients who wish to join a server running this mod with pure OFF can restore the correct dll's simply by joining another server running the mod that has pure ON. After you leave the server you should be able to join the non pure server without errors. If you are savvy with pkzip you also could extract the cgame and ui dll's from the pk3 and place them into your /boogweapmod3/ directory before starting RTCW.
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