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Brabant

sp_brabant.zip —

Description

New SP map ready to play!!! The Netherlands, September 1944. In an attempt to end the war quicker, the allies launch operation Market Garden. Paratroopers are dropped in the occupied Netherlands, behind enemy lines. Their mission is to hold the bridge at Arnhem until they are relieved by allied ground forces.These ground forces need to cross the south of the Netherlands beforethey can reach the paratroopers. Along the way they encounter heavy nazi resistance. As part of these ground forces, your mission is to liberate a small village nearby Eindhoven. In order to accomplish this, you must eliminate the nazi officer who has taken residence in the village.

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README

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Title:		Brabant
Filename:		sp_brabant.pk3
Map:		sp_brabant
Author:		Arno Ansems
E-mail:		[email protected]
			 
Description:	Single player map for Return to Castle Wolfenstein

Special thanks to:	Gray Matter, Id Software and Nerve for creating an awesome game.  The folks from the PlanetWolfenstein forum for tips, hints, ideas and support

Instructions:

1) Place sp_brabant.pk3 in your Return to Castle Wolfenstein/main/directory
2) Start Return to Castle Wolfenstein Single Player from the shortcut
3) In the console, type /spmap sp_brabant

Story:

The Netherlands, September 1944. In an attempt to end the war quicker, the allies launch operation Market Garden. Paratroopers are dropped in the occupied Netherlands, behind enemy lines. Their mission is to hold the bridge at Arnhem until they are relieved by allied ground forces.These ground forces need to cross the south of the Netherlands beforethey can reach the paratroopers. Along the way they encounter heavy nazi resistance.
As part of these ground forces, your mission is to liberate a small village nearby Eindhoven. In order to accomplish this, you must eliminate the nazi officer who has taken residence in the village.

Gametypes supported:	Single Player
Bot Support:	N/A
Single Player:	Yes
Multiplayer:		No
New Textures:	Some
New Sounds:	No

Build Time:		6 months, off and on
Compile Machine:	PIII 666mhz with 320mb RAM
Compile Time:	5 hours 4 minutes 22 seconds (-light -extra)
Base:		New map from scratch
Editor(s) used:	WolfRadiant 1.0
		Paint Shop Pro

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