The map is basically a village set next to the ocean and was inspired by the Village2 map of the single player game
Allied forces are attempting to destroy the Axis radio tower before reinforcements can be alerted. the map feels quite big at first, because there are tons of houses to jump into and quite a few different routes to the objective. Note that because of some crashing bug the map is just fast vis so it doesnt look as good as it could on the graphical side, but gameplay matters more eh ? When I first started I was greeted with a nice sea which felt nicely stormy, added some kewl atmosphere from the beginning. There arent that many gun points(1 for allies and 2 for axis) but they are quite nicely placed and there are alternate routes around the bunker with 2 axis guns. There should be tons of gunfights in the center of the village as there are tons of buildings between the objective and the place where allies start from. And it aint really that usefull for the axis to just sit in the bunker and cover 1/3 of the area while the allies can easily sneak behind em. I found that layout quite nice as the axis has to protect theyr objective quite well, to win. While the allies have to attack in a group aswell, I imagine a lone allie would get taken down quite easily by the axis folks deffending the objective and running around in the village. For the technical side one of the things I noticed is that the terrain around the canal could be better as it was a rather simple. But I must say its a very good map for the authors first rtcw map. And it could deffinetly offer some nice fun, especially between 2 good groups of players as it seemed very balanced.
Though its a bit of a shame the map didnt get a full compile. Maybe some helpfull folks could give some nice feedback or help so the author can perfect it a bit ? :)
================================================================ Title : The Crossing Filename : mp_crossing.pk3 Author(s) : Jeff Himmell Release Date : 2/4/02 Email Address : firstname.lastname@example.org Game : Return to Castle Wolfenstein Multiplayer File size : 2.5Mb Recommended Players : Unknown Pending Address : N/A ================================================================ * Construction * Map base : From scratch, with parts taken from Grey Matter's Village2 map. Editors used : GTK Radiant 1.1.1 Other utilities used : Normal + UBSP from the Tram guys Known bugs : Plenty! 1. Vis kept crashing out on me for this, so it is fast vis'd but that's it. Hopefully, it won't be noticeable. 2. Since the makers of RTCW weren't kind enough to include bots, I have no idea if this map is balanced or even playable =( 3. I'm still using the preSDK stuff for this as I haven't had time to switch. So, there are most likely things that would probably be better done with the SDK version. ================================================================= * Play Information * - Requires full version RtCW to run. - Place the .pk3 file in the folder of X:\RtCW installation folder\Main\ - Type "\map mp_crossing" in the RtCW console * Description * Basic objective map for the allies to attack and axis to defend. Loosely inspired by the Village 2 map from the single player game. It's not much I know. But, this is my first attempt at making a map since the Doom editors of old. I've been working on this in my spare time, which hasn't been much lately. I figure it's as done as I'll ever get it, so here you go. ================================================================= * Thanks to * ID software, Nerve Software, & Grey Matter. Tram Design (http://www.planetwolfenstein.com/tramdesign) for the helpful tips and tools. Masochist (http://www.planetwolfenstein.com/masochist/news.htm) for the great tutorials. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. * Additional Notes * Have fun!
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