CTF Tech Demo

The first ever released CTF map for RtCW. This is all done via the map's script file and entity info. The source code isn't even available a...

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The first ever released CTF map for RtCW. This is all done via the map's script file and entity info. The source code isn't even available at this very moment. Great stuff since you don't even need to download a mod.

One note is that capturing the flag requires bringing the flag to the capture area (the light), rather than to the base flag. So, if you somehow removed the door, you can capture without having to have your flag at base. This is a limitation I cannot fix this moment with the tools I have.

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Download 'ctfdemo.zip' (664KB)

Readme
================================================================
Title                   : Scripted Capture the Flag Tech Demo
Filename                : ctf_demo.pk3
Author(s)               : Tom 'Anavrin' Chen
Release Date            : 12/31/01
Email Address           : aspp@funny-sounds.com
Game                    : Return to Castle Wolfenstein Multiplayer
File size               : 0.7Mb
Recommended Players     : 2-8
Pending Address         : http://www.planetwolfenstein.com/wf

================================================================

* Construction *

Map base                : From scratch
Editors used            : GTK Radiant 1.1.1
Other utilities used    : GTK Build, other misc. utilities
Known bugs              : I know all the bugs, but with the tools available now, they are not correctable. Do not contact me. 

1. The two flags may change into the same color. In-game code stuff I don't have access to. It happens when the flag carrier returns his own flag. The game thinks he picked it up. It *does not* affect gameplay.

2. If a flag gets taken, the flag carrier killed, and the flag returned in a span of 150 milliseconds, then the capture area's access will be inversed. In order to capture the flag for that team, they need to get the flag to the capture area when the flag's not at base. Until I find out how to get script_movers to work with the compiler, this seems to incorrectable.

3. Falling out of maps. Seems to be because I set the capture area door speeds too fast, but it works 99% of the time.

=================================================================

* Play Information *

- Requires full version RtCW to run.
- Place the .pk3 file in the folder of X:RtCW installation folderMain
- Type "g_gametype 5" and then "map ctf_demo" in the RtCW console

=================================================================

* Thanks to *

ID software, Nerve Software, & Grey Matter. Where's my SDK!? :)
Shattersoul for letting me run it on his server.
IRC testers from #planetwolfenstein on irc.gamesnet.net
PlanetWolfenstein and the PlanetWolfenstein Forums. (http://www.planetwolfenstein.com)
The UK RtCW site and its mapping forums. (http://www.rtcw.co.uk)
Pointy and his lovely compiler. (http://www.planetpointy.com)
Tram Design. (http://www.planetwolfenstein.com/tramdesign)
GTK Radiant. (http://www.qeradiant.com)

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.

* Additional Notes *

I'm trying to register htttp://www.planetwolfenstein.com/wf at the moment. Expect it soon (hopefully.)

Kitty stompers may not play this level! ;)

- Tom 'Anavrin' Chen

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Anavrin


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Registered 11th January 2002

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