Dakota

Seemingly endless arrays of identical buildings, misaligned textures, objects that overlap into each other, other objects that are meant to...

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File Description

Seemingly endless arrays of identical buildings, misaligned textures, objects that overlap into each other, other objects that are meant to fit together but don't, doors that only a giant could use, a ship that doesn't look like a ship, objectives that aren't named, and the list goes on and on. I'm left to wonder, what's the point?

Review by Subwolfer

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Readme
Map: MP_Dakota
Author: ATB Maps
Website: http://www.planetwolfenstein.com/atb
email: aburke@planetwolfenstein.com

Map Plot:
A very short time before the bombing of Pearl Harbor, the crew of the SS Dakota spotted a plane heading towards the harbor. With there communications out, the ship was forced to dock at a small port town to send the message, but little did they know, axis troops were ready and waiting for them. The governors mansion holds the only communications in the town that is sufficient enough to contact Honolulu and warn them of the attack. Allies must push through the Axis forces, break into the governors mansion, and break into the communications room.

Errors: 
none known

Compile Time: 56 minutes

Misc:
I appreciate any comments on this map.

To Install: Put .pk3 file in the "program files/return to castle wolfenstein/main" folder

NOTE: This map was meant for the RTCWworld.com mapping contest, so don't mind the ads.

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ATB Maps


50 XP


Registered 18th June 2002

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