Custom remake of the original Destruction map.
================================================================ Installation : Place mp_destruction2.pk3 to your '.../Return to Castle Wolfenstein/main' folder. Must own a copy of the full Return to Castle Wolfenstein game and patched to Wolf MP 1.4 or higher. ================================================================ Title : Destruction 2 Filename : mp_destruction2 Author : Ch!ck3n|NoX Email Address : firstname.lastname@example.org * Play Information * Wolf MP : Yes Wolf SW : No Wolf CP : Yes The map is designed to hold 12 players per team. Any more than 12 players per team and some players may experience respawning inside of someone else. =) Important: To switch between dual objective mode & capture the flag mode: The admin may set the 'g_gametype' command to 5, to set it to objective mode. Setting 'g_gametype' to 7 will set it to capture the flag mode. Players may also call a vote to switch between Wolf MP & Wolf CP. * Objectives * *Dual Objectives* Axis -Destroy the Allied Radio Transmitter -Defend the Axis Radio Transmitter Allies -Destroy the Axis Radio Transmitter -Defend the Allied Radio Transmitter *Capture The Flag* Capture the Eastern Courtyard Capture the Western Courtyard Capture the Eastern Control Point Capture the Western Control Point Capture the Southern Control Point Capture theNorthern Control Point * Construction * Base : Took the layout and ideas from the original Destruction Editor(s) used : GTKRadiant 1.4.0 Known Bugs : None. Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200 Brushes : 2039 Entities : 193 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.
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