Egypt Team Temple

"A technologic challenge has been achieved. A Egypt TeamTemple new map is available through that site and it is compatible with these 6 diff...

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"A technologic challenge has been achieved. A Egypt TeamTemple new map is available through that site and it is compatible with these 6 different games:

- Medal Of Honor Allied Assault - Quake 3 Arena / Quake 3 TeamArena / Threewave - Return to Castle Wolfenstein - Soldier of Fortune II - Double Helix - Star Trek Voyager Elite Force - Star Wars JK II Jedi Outcas

My objectives to achieve this were first, that the map looks pretty much the same in all games, and second, that the map would be compatible with all mods in each game. The result is a unique gameplay."

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Readme
Thank you for downloading Egypt TeamTemple

---AUTHOR INFO---
Alias:	 BerneyBoy
Email:	 berneyboy@hotmail.com
Website: http://berneyboy.nav.to/
	 http://www.planetquake.com/wtf-q3a/
         http://www.planetquake.com/berneyboy/

---INSTALLATION---
Unzip the enclosed file "TeamTemple_rtcw.pk3" and place it into the /main folder located
in your Return to Castle Wolfenstein game folder. This map is designed for use with Return
to Castle Wolfenstein.

---MAP INFO---
Title:			Egypt Team Temple
Filename:		TeamTemple_rtcw.bsp
Version:		2.0
Theme/decor:		Egypt
Recommended players:	Optimal for 4 - 12 Players
Respawn points:		32 Allies, 32 Axis (16 team_CTF_bluespawn, 16 team_CTF_blueplayer...) 
pk3-File contains:	.bsp, .arena, .shader, textures, script, .txt, wav.
Custom textures:	All texture in this map is custom textures.
Custom shader scripts:	Yes
Custom sounds:		Yes

Egypt TeamTemple map is also available with these 6 different games on my website:

- Medal Of Honor Allied Assault
- Quake 3 Arena / Quake 3 TeamArena
- Return to Castle Wolfenstein
- Soldier of Fortune II - Double Helix
- Star Trek Voyager Elite Force
- Star Wars JK II Jedi Outcas

To achieve my objective all the maps must look pretty much the same in all of the games and compatible in  all offical mods for each games, also the gameplay remains fun and unique.

---GAME TYPES SUPPORTED---
Objective:	Yes
Stopwatch:	Yes
Checkpoint:	Yes

---OTHER STUFF---
Don't hesitate to send me feedback! and please tell me if you reviewed it or put it on a server.

---BASIC LAYOUT---
I think someone took this level and broke it over their knees. It's L-shaped, which is quite interesting. Your base, which is Egypt Temple, with central room on a raised platform, with a few mini-hallways surrounding it, full sniping window,and a water passage entrance to each base.

The outdoor area is fairly wide open, with a few water pools and two stairways leading to alternate paths around from Axis red base to Allies blue base. Two bridge above the central pit holds ammo. The key to this level is the walkway in the center, if your team can control this area, you can pretty much control the whole game.

---CONSTRUCTION---
Base:		This map has influenced by (CTF_KLN1/STEF), the layout is very different,
		but build from scratch.
Editor:		GtkRadiant-1.2.9
Utilities:	Adobe PhotoShop 6.0 for custom textures
Textures info:	I rigourously optimised VIS using HINT & CAULK brushes to improve fps.
Brush count:	3263
Entity count:	855
Known bugs:	None, I think, but tell me if you find any.
Build time:	A couple of months.
Release date:	15/11/02 (DD/MM/YY)

---MANY THANKS TO---

Texture Thanks
 Sock for Egypt textures (http://www.planetquake.com/simland)
 Q for modified textures of Sock/Egypt (http://www.pisspoor.freeserve.co.uk/index.html)
 Yves Allaire aka evil lair for teleprt texture (http://planetquake.com/hfx)
 Cardigan for Skybox (http://cardigan.digitalarenas.com)

MD3 Thanks
 Todd Gantzler to make Egypt md3 (todd@worldwidewebcollege.com)

Betatesters/help Thanks
 ID-software for making Quake III Arena and all of the BEST 3D shoot-em-ups! 
 USAGeorge for the testing. And also for some idea's.
 And YOU for downloading this map.

---DISTRIBUTION/COPYRIGHT---
.BSP file copyright (c) 2002 BerneyBoy
All rights reserved.

THIS BSP/PK3 IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

This level may not be used by mod authors or be included in level packs without permission from myself.

Textures copyright their respective owners.

This level is not made by or supported by id Software. It requires a registered version of Return to Castle Wolfenstein.

Return to Castle Wolfenstein is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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