Final Stand

Description: My first RtCW map, inspired by Saving Private Ryan. The Allies have to guard a bridge in a ruined town from being dest...

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Description: My first RtCW map, inspired by Saving Private Ryan. The Allies have to guard a bridge in a ruined town from being destroyed by the Axis. This is in no way related to MOHAA's bridge level despite the similar theme.

Axis Objectives: PRIMARY: Destroy the Bridge SECONDARY: Destroy Sewer Hatch (shortcut to bridge) SECONDARY: Destroy the Alley Gate (shortcut to bridge) SECONDARY: Take the Tavern Courtyard respawn flag

Allied Objectives: PRIMARY: Defend the Bridge SECONDARY: Defend the Sewer Hatch SECONDARY: Defend the Alley Gate SECONDARY: Hold the Tavern Courtyard

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Download 'mp_finalstand_beta.zip' (7.79MB)

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<<<<<<<<<<<The Final Stand Beta 1>>>>>>>>>>>>>>>>>>>>>>>>>>>
Designer:  XceptNone
Homepage (clan page): http://www.totalkonfuzion.com

Name of map:  The Final Stand

Description:  My first RtCW map, inspired by Saving Private Ryan.  The Allies have to guard
a bridge in a ruined town from being destroyed by the Axis.  This is in no way related to
MOHAA's bridge level despite the similar theme.

Gametypes: MP, SW
Axis Objectives:
PRIMARY: Destroy the Bridge
SECONDARY: Destroy Sewer Hatch (shortcut to bridge)
SECONDARY: Destroy the Alley Gate (shortcut to bridge)
SECONDARY: Take the Tavern Courtyard respawn flag

Allied Objectives:
PRIMARY: Defend the Bridge
SECONDARY: Defend the Sewer Hatch
SECONDARY: Defend the Alley Gate
SECONDARY: Hold the Tavern Courtyard

Special Thanks:

Darigaaz, Fallen Angel and Imodium for their advice on the layout of this map

Ryguy105 for thinking up the nice title for me :)

All my other unmentioned clanmates at Total Konfuzion for their assistance in beta testing this map and support for me in general (you guys rock!)
id, Gray Matter, and Nerve for creating such an awesome game!

AUTHORS MAY NOT USE THIS MAP AS A BASE FOR THEIR OWN MAPS.  THIS MAP MAY NOT BE INCLUDED IN ANY PRINTED PUBLICATION WITHOUT PRIOR WRITTEN CONSENT BY ME.

Return to Castle Wolfenstein (c) 2001 id Software, Gray Matter, and Nerve Software

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XceptNone


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Registered 14th April 2002

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