Following is the review of the original Foo Fighter:
Menzel's 2nd RTCW map is a new twist on the game.The Allies discover the Axis have recovered an unknown type of aircraft and technology from it could swiftly end the war! Their mission is to break into a top secret facility along the coast of Germany and steal information on the new discovery they have obtained.What's so important that they have to get in!! Well if your reading this for the first time ..I'm not telling,but once inside a startling discovery awaits.The Allies have to blast thru one of 2 available Gates in the front and push into the complex,one capture point is inside for the Allies to take. It's hard to believe that after "Tundra Outpost" was so well recieved that Menzel could equal his first outing. The night mission is such a contrast to the last daylight/cold artic meeting with the Axis that "Foo Fighter" is a totally new experience from the last map. Lighting and attention to detail inside the Axis base are top notch,the balance of the gameplay does favor the Axis though..But wait,aren't the Allies supposed to be the underdogs in this mission?? This is one of the most original storylines yet for a RTCW map and I highly recommend this one for your collection! Det Pak
Return to Castle Wolfenstein map ================================================================ Title : Foo Fighter Tournament Edition Version : Final Release Date : 01/05/03 Filename : te_ufo.bsp # of Players : 16 (spawnpoints for 8 players per team) Author : Tom "Menzel" Haskins Email Address : firstname.lastname@example.org homepage : http://www.farmingtonco.com/ro Description : This is a modified version of the original Foo Fighter. This version is designed for use in league and tournament play. Major fixes/changes from the original are: : Allied flag has been moved indoors. (2 level building, 4 spawns 1st floor, 4 spawns 2nd floor.) : Axis/Allied spawn times changed: Axis changed to 32 seconds. Allies spawn time is based on who controls the flag - if Axis control allied spawn is 26 seconds, if Allied control it's 22. Also reduced the number of spawn points to 8 per team. Allies also have the ability to spawn at original location or at flag if they control the FDA (previously only at flag when they controlled the FDA) : Additional route to rooftop from ducts. The ducts now split and offer two ways into the exam room, one origInal under the exam room stairs, a second way to roof of exam room. : Boxes addded on sniper hill to allow some cover. Also boxes added for additional cover throughout the level. : FPS speeds increased. Some of the ocean area has been eliminated to help with FPS issues. : Overhangs on exam room have been lengthened to minimize axis's view while leaning out exam windows. : Various lighting fixes. Character models are no longer extremely dark. : Clip brushed all areas players should not be able to get to or were being stuck on. ================================================================ Special Thanks to : TWL, CAL and their respective players and officials who've contributed to the use of customs in league and tournament play. ================================================================ --- Installation --- Extract the te_ufob1.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory. Where X: is the root directory you installed Wolfenstein in. --- Play Information --- Game : Return to Castle Wolfenstein Level Name : Foo Fighter Tournament Edition Game Type(s) : MP mode/SW mode Single Player : No New Sounds : NO New Graphics : NO Copyright / Permissions ----------------------- This level is copyrighted by Tom Haskins 2003. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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