Complete bot support for Return to Castle Wolfenstein Multiplayer, the bots behave as normal players would on a pub server. Full Class support, bots can be either a medic, engineer, liuetenant or soldier and the bots can utilize all of the weapons including grenades, the knife, airstrike cans and artillery. An enhanced waypoint editor with many advanced features and console commands to add bot support for any custom or standard RTCW multiplayer map (excluding maps made for specific mods). The ability to create custom map specific bot configurations and server settings. As well as the ability to create custom bots for use by defining name, team, class and weapon. Support for up to 32 bots in a single match. (64 bots are not supported due to CPU/Memory issues) Full chat command support, bots will call for medics, say great shot, welcome you when you join a game, taunt the enemy, and much more. Bots also respond to chats like medic, need ammo, etc, etc. An enhanced scripting system which allows a waypointer to customize how a map is played by the bots at given intervals throughout the match. Full support for both Objective (Multiplayer or Stopwatch) and Checkpoint game modes as well as plain old Deathmatch. Support for ALL original RTCW maps (including GOTY maps and maps that came with various patches) as well as many custom RTCW maps and more is being added. Support for Internet & LAN servers for admins who want to run bots with public players. A unique main menu GUI. Certain Shrub/Bani mod additions such as medics being able to toss medic packs while underwater, pack droping when LT's/Medics enter limbo, and some others. The bots can camp, snipe, plant dyno, defuse dyno, cap flags, climb ladders, and much more. The FG42 Paratroop Rifle fully implemented as an additional Soldier weapon and bot supported. A custom in-game and main menu dedicated for customizing Fritzbot related settings and keybinds. Full support for Limited Life game mode. (also known as Last Man Standing in some circles)
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