Holly Secrets

"Allies have to steal Gold from a german Church und get away with a Truck."

I began my journey in an aging building. I have to admit th...


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"Allies have to steal Gold from a german Church und get away with a Truck."

I began my journey in an aging building. I have to admit that on this map I was expecting a ratty old town with identical buildings and a half built church. I was wrong, very wrong.

I exited the building and I saw this incredibly beautiful town and an amazing sunset. I was so overwhelmed that I walked into a heap of barbed wire and killed myself.

After respawning I decided to proceed towards the church. I had to blow my way through the main gate, so while I was waiting for the dynamite to explode I walked to the center square. There I saw this amazingly detailed and beautiful statue with a highly detailed dedication plaque. I couldn't read it however, as it was in German. Apparently I was so busy looking at the statue that I was too close to the dynamite when it blew up.

I walked back over to the church and went inside. It was absolutely breathtaking. Stained glass windows, beautiful alter, it had everything. Looking around, I was amazed. Even when going into the attic, I was not disappointed by the level of detail I saw, however, it nearly killed my computer.

You'd better have a good computer to run this map. I have a p3 850 with 512 ram and a geforce2 64mb. I run on high graphics with 1024x768 resolution. I had to turn the resolution down to 800x600 and a few settings down so as not to experience choppiness, but it is quite understandable due to the high detail used on this map. All around this is a beautiful map, which gives no particular advantage to either side, plenty of places for multiple types of attacks, and many routes to get to where you want.

Paul AKA Madmanfrommars

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Download 'holly_secrets2.zip' (6.07MB)

   Holly seecrets (final)       


Copy the file "holy_secrets_final.pk3" into your wolfenstein-gamedirectory .../main.
Start the game and select it in the Level-list.


Allies have to steal Gold from a german Church und get away with a Truck.

Mapname			: MP_Church.bsp
long Name		: Holy secrets
Autor			: Reality alias Jr.Creator
e-mail			: CS74@gmx.de

Singleplayer		: nein
Multiplayer 		: ja
supportet modes		: MP,SW
supported players	: 32 
recomed			: 6-12  

Editor			: GTK-Radiant V1.24 by nightly
compilation		: fast-Vis-light 
compilingtime		: BSP 42 sec , Vis 171 sec , light 3751 sec 
compiling maschine	: Celeron 733@915,384 MB RAM,GF2 MX
Testmaschine		: same as above 
buildingtime	 	: about 3 weeks
Betatester		: Drill Sgt Dante,WolfUmbr,Ur2Loud 
known bugs		: none


-added some tunnels to the canal and one more entrance
-fixed the movement on the ladders,
-fixed the Sound of the button in the Tomb,
-fixed the hurttime on Barbwires,
-ad some changes on the gameplay,
-added the missing Skytextur from the original pak file
-optimized the compilling time,
-compiled with full-Vis now,
-fixed some spelling mistakes :o.

Thanks to Planetwolfenstein-Editing-Forum , 
to nibsworld.com for the Script_mover-Tutorial 
and all who helped direct or indirect.

Special thanks to "Drill Sgt Dante" from RTCWfiles.com , "WolfUmbra" 
and "Ur2Loud" for the Reviews!

This Level and all included material,is Freeware or property of ID-Software/
Activision and Electronic Arts.
You can multible it as much as you want,but you have not the right to edit and 
sale it for money.

PS:If you have couragements or reviews,mailto CS74@gmx.de!

Have Fun !!

PSS: I hope the translation is all right.
My englisch is verry terrible.

   Holy secrets (Final)      


Kopiere die Datei "holy_secrets.pk3" in das Wolfenstein-Spielverzeichnis 
Starte Return to Castle Wolfenstein und wähle das Level in der Liste aus.



Allierte muessen Gold aus einer Stiftskirche der Deustchen stehlen und mit einem 
Mannschaftstransporter entkommen.

Mapname			: MP_Church.bsp
Langer Name		: Holy secrets
Autor			: Reality alias Jr.Creator
e-mail			: CS74@gmx.de

Singleplayer		: nein
Multiplayer 		: ja
Unterstütze modi	: MP,SW
Spieler			: bis 32 
empfohlen		: 6-12  


Editor			: GTK-Radiant V1.24 und 1,26 by nightly ,q3map.exe 1.2 by Yndar
Kompilierung		: -Vis -light 
Kompilierungsdauer	: BSP 42 sec , VIS 171 sec , LIGHT 3751 sec 
Kompilierungsrechner	: Celeron 733@915,384 MB RAM,GF2 MX
Testrechner		: siehe oben 
Erstellungsdauer 	: ca. 3 Wochen
Betatester		: Keine 
Bekannte Bugs		: Keine 


-Die Kanalisation mehr verschachtelt und einen weiteren Einstieg binzugefügt,
-Zugänge zu Leitern ect. optimiert,
-Sound des Schalter in der Gruft gefixt,
-Schaden durch Strassensperren gefixt,
-ein par kleine Änderungen am Gameplay forgenommen,
-Die Skytextur aus dem Original-Pak-file hinzugefügt 
-Compilierungsdauer optimiert,
-full-Vis berechnet
-einige Fehler in der Rechtschreibung behoben :o.
Danke an das Planetwolfenstein-Editing-Forum für einige gute Infos, 
an nibsworld.com fuer das Script_mover-Tutorial und 
alle die direkt oder indirekt bei der verwirklichung beteiligt waren.

Besonderer Dank geht an RTCWFiles.com wie "Drill Sgt Dante" , "WolfUmbra" 
und "Ur2Loud" für die Reviews!

Das Level,sowie das enthaltene Material,ist Freeware oder Eigentum der Firmen ID-Software/
Activision und Electronic Arts und darf fuer den eigenen Gebrauch beliebig vervielfaeltigt 
und an 3. weitergegeben werden.
Es darf jedoch NICHT fuer komerzielle oder eigennuetzige Zwecke geaendert und/oder 
vermarktet werden!


Da das Level sehr offen ist und es dadurch zu Frameeinbrüchen kommen kann,
kann es helfen folgende Einstellungen Vorzunehmen:

-Videoauflösung vermindern
-Texturqualität vermindern
-Texturqualität auf 16 bit vermindern
-Farbqualität auf 16 bit Vermindern (Vorsicht kann sich bei GF2 Karten negativ auswirken)
-Charakterdetails Vermindern
-dynamiclightning ausschalten

Viel spass beim "Zocken" !!

PS:Für witere Verbesserungsvorschläge habe ich natürlich immer ein offenens Ohr!

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Registered 19th March 2002

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