Home of the Gamer

This is a deathmatch map. The level is set in a gamers room after a long day of video playing. The characters have come alive and are figh...

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This is a deathmatch map. The level is set in a gamers room after a long day of video playing. The characters have come alive and are fighting around in the gamers room.

This map is a big room with lots of places to hide and fight. The axis and allies can not be spawn killed due to the nice spawn points. Great custom textures and flow.

The lighting of the map is good and so are the textures. The inside of the computer where the Axis spawn seems a bit odd to have a floopy disk in there, could of made it a slot or something. One problem was in the water when u go in there you aren't in water you are in normal land since you can fire in there.

Suggestions: Fix the water problem. Add another room?

Overall this map is fun and will be a great deathmatch due to more open fighting.

Digital Bath

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Download 'mp_gamershome.zip' (6.24MB)

Readme
Inhalt/ Content: 
1.Deutsche Readme
2.English Readme

Author: Fiesling
Mapname: Home of the Gamer - RTCW Edition
Style: Lilliput Map (kleiner Spieler, große Umgebung)
Datum der Fertigstellung: 24.10.2001 RTCW: 3.4.2002
Build Time: 3 Wochen RTCW Modifikation: 3h
E-Mail: fieslings-place@t-online.de
Homepage: WWW.Fieslings-Place.De 

Die Map entstand für den Big Ma(p)ma Contest und belegte Dort Platz eins.

Mapstory:
Die Map spielt am frühen Morgen, nach einer durchgezockten Nacht am Wochenende. Der Hausbewohner ist schon längst
übermüdet ins Bett gefallen, und plötzlich kommen all die kleinen Quake 3 Figuren aus dem Spiel in sein Wohnzimmer 
und setzen ihr Spiel ohne ihn fort. Hoffentlich machen sie nicht zu viel Lärm und lassen ihn schlafen. ;) 

Mapfeatures:
- Jede Menge Items und Jumppads
- viele Custom Texturen
- CP-Support

Bekannte Probleme:
Keine. Alles lief bei mir glatt. Wer Bugs findet oll mir ne Mail schicken. :)

Technischer Kram
Mappingtool: GTK-Radiant
Mappingsystem: Athlon 1.5 Ghz mit 768MB Ram und einer Geforce2Ultra Grafikkarte.
Kompilierzeit: Auf Fullvis 3h 21min.

Installation:
Kopiert die mp_gamershome.pk3 in euer /main Verzeichniss und startet RTCW wie gewohnt.
Dann auf Create Server oder in der Konsole /map mp_gamershome "los gehts". Viel Spaß!!

Dankeschön geht an:
"The Squard" fürs testen.

Webtip:
Haradirki's Tutorialseite auf www.haradirki.de 

Textures and Models taken from:
Ente "Padman" -->Textures
Bryn "BadMonkey" Mosher -->Textures from Bouncin' betwenn da' boxes
Todd Gantzler --> Model (Plants)
Jeep --> don't know anymore
all textures in the "wohnen" directory are selfmade 
and there are some urban Terror-Mod Textures used

Rechtlicher Kram:
Das is meine Map wo ich Copyright drauf habe und da is verändern und neu releasen VERBOTEN.
Ihr könnt die gerne überall zum Download anbieten. Und wenn da jemand Geld mit der 
Map verdienen will soll er es machen, aber MUSS mir vorher ne Mail schreiben 
und mich darüber informieren.
ALLE Texturen können nach belieben weiterverwendetwerden. Es wäre nett ,wenn es in der jeweiligen Readme erwähnt würde.
Copyright 2001 bei Fiesling

----------------------------------------------

2.WARNING: My english is terrible, so read on own risk! ;)

Author: Fiesling
Mapname: Home of the gamer - RTCW Edition
Style: Lilliput (small Player, big Objekts)
Date of completion: 24th Oktober 2001 RTCW: 3.April.2002
Build Time: 3 Weeks RTCW Modifiing: 3hours
E-mail: fieslings-place@t-online.de
Homepage: WWW.Fieslings-Place.de

This map was build for the Big Ma(p)ma Contest and made first Place. :)

Mapstory: 
The map plays in a gamers living-room in the early morning. he just went to bed very tiered, cause he was playing
the whole night at his comp. But now all the small game-characters are awaking to live and they continue
their fights in his living-room. Let's hope the gamer can sleep with the noises in his living-room. ;) 

Map features:
- a lot of jumppads
- many custom textures
- CP-Support

Known issues:
None. If you find bugs please drop me a mail. :)

Technical stuff:
Mappingtool:GTK-Radiant
Mapping System: Athlon 1.5Ghz with 7685MB Ram and a Geforce2Ultra Graphics Adapter
compile time: 3h and 21min with fullvis 

Installation:
Copy the gamershome.pk3 to your /main folder and run the game with create server or from the console with /map mp_gamershome. Have fun!

Thx to:
"The Squard" for testing the map. 

Textures and Models taken from:
Ente "Padman" -->Textures
Bryn "BadMonkey" Mosher -->Textures from Bouncin' betwenn da' boxes
Jeep --> don't know anymore
all textures in the "wohnen" directory are selfmade
and there are some urban Terror-Mod Textures used 

Copyright Stuff:
You are forbidden to edit and release the map under another name. You are allowed to 
let everyone download the map. Feel free to make money with the Map (like Printmedia),
but you have to tell me in an E-Mail about it before you do this. 
Have fun!! You can use ALL the textures if you like. Feel free to give me some credits in your readme.
Copyright 2001 by Fiesling

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Fiesling


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Registered 2nd February 2002

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