The mp_hy_tyde.zip file you have requested: Return to Castle Wolfenstein / Checkpoint / Hy Tyde =nXs= - 6.14MB is not available. Perhaps try browsing all files for the game Return to Castle Wolfenstein and upload any files you want to share or are missing.
An array of walkways cover this symmetrical water-filled map. It's a veritable water-world! The walkways are grates, allowing you to see below you as you cross them (or an ememy to see you from below). For each team, three of the enemy's walkways can be destroyed, adding an extra level of strategy to this CP map. Positioned throughout the map are 6 flags... get all of them and win!
Review by Subwolfer
Wow, this map is very nice! It is basically a construction of 4 water planted towers and 4 mountian planted bunkers, has a nice battle area and is very open. It has some nice sniper spots. Also it has about 15ft of water under the 4 towers, all the towers have catwalks everywhere connecting to each tower and bunker and a bottom middle catwalk area. I think this map will be great. The gun at the start is quiet hard to get into and the flags on the towers take a lot of effort and time to actually turn into your sides flag, Some missleading areas like a gated off area with a door might confuse people but all around this map is going to be great. Good work and i hope the final is awsome and flawless!
Reviewed by KoRn-Warrior-
========================= Wolfenstein Map Spec ========================= ---Installation---------- Any earlier -pk3 files with the same name should be owerwritten. Copy the mp_hy_tyde.pk3 file to your "..Return to Castle WolfensteinMain" directory and that should do it. ---General Information--- Version: 1.0 Title: Hy Tyde =nXs= Filename: mp_hy_tyde.bsp Author: KillaDHunn =nXs= Other lvls by author: El Dorado =nXs= Email address: firstname.lastname@example.org Home page: yessum.net ICQ: IRC: Additional Credits to: The whole =nXs= clan for taking the time and playing the map. And offcourse thanks to everyone who plays it and gives me feedback and suggestions, hope you will enjoy it. ---Play Information------ Game Description: Who ever controls all the flags win. Game Type(s): WolfCP Scoring Information: Normal RTCW scoring for flags. 15 points for blowing up the walkways. Number of Teams: 2, Axis and Allies. Recommended # of Players: 20-30 ---Map Information------- New Textures: Some New Sounds: None ---Construction---------- Base: Build from scratch. Editor(s) used: GTK Radiant 1.2.7 Compile Machine: Dual PIII 500mhz, 512mb, 3DLabs oxygen VX1 32mbs ; yeah i know it sucks. Compile time: on this machine, forever : bsp, viz -fast, light -extra = 5.5 hrs --- Version Info---------- Hopefully Final Version ---Known Bugs------------ Fixed the missing texture problems that was in the beta 1 version. ---Additional Info------- I´d love to hear if you like it and if you are putting it on your server. And offcourse if you have improvements. The .map file can be contained by e-mail. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Have fun and enjoy the map.
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