This map is meant for a deathmatch style battle. Just killing, no other point. It's got no objectives other than kill more than you die. The level design is very simple. Its also more vertical than anything else I've played in any first person shooter. You've actually got a better chance of falling to your death than being shot up.
The map itself is overly simple and unrealistic. It boils down to a spiral ramp, a walk way around the building, and a small attic. Textures are for the most part weak and the lighting is just as absurd as the level design. The scripting in this level has been kept to a minimum. Its one door doesn't even work, thats how little scripting this map has.
If you like the idea of an intense fire fight while trying to keep from falling off a ledge, then try this map. Otherwise, its not good at all.
Drill Sgt Dante
--== Kriteria's mp_Intensity Readme! ==-- mp_Intensity, FFA map. Created by Kriteria. ------------------------------------------- Only install if you agree with these terms!.. ================================================================================================================== Myself, and the distributors of this map, are not responsible for any damage you may cause by installing this map, or by following the instruction below. ================================================================================================================== Installing ========== Firstly, extract the files from "mp_Intensity.zip", to your \MAIN folder, located in the root RTCW Directory. By default the location would be.. c:\Program Files\Return to Castle Wolfenstein\Main\ ***** This section replaces a large portion of the read me file ***** Includes instructions on creating your own non-dedicated or dedicated serve that includes automatic map rotating. ***** This section replaces a large portion of the read me file ***** Any comments, questions, or surgestions please email Paul@klubkriteria.co.uk Enjoy.
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