The jungle atmosphere in this map is incredible... the ground is wet, the fog is thick, and jungle plants obstruct your view. The plants even rustle as you brush up against them. The map is rather flat, but the fog and plants make up for that. Unfortunately, the map is split up into 4 .pk3 files, against good policy.
If you want to experience a cool jungle setting and some unique gameplay, check this map out.
Review by Subwolfer
ROCKET IN THE ALPS MAP BY -:>BODHI<:- ======================== Title : mp_jungle4 Date : 03/15/2002 Filename : mp_jungle4.pk3 Author : -:>BODHI<:- Email Address : firstname.lastname@example.org Description : RTCW multiplayer Map Additional Credits and thanks to: Id,Nerve, and Grey Matter And thanks to all the people at: http://www.rtcw.co.uk/forums and others that have written tutorial and apps to make Mapping easier. Grunt Grunt161 Bushboy Hunt McFly Ghostly Soljah Pointy Phatty_McGee SCDS_reyalp Masochist Tunnelram Hummer HC_Tealc Blaster boxcarwilly Prefectionist www.rtcwfiles.com www.metamule.com www.planetwolfenstein.com www.wolfensteinx.com And anyone else I forgot to mention who helped in any way. And everyone who downloaded the beta version. ======================== Things that were fixed: ======================== Things that were improved: ======================== Things that were used: Todd Gantzler's multi-plant pak and Natestah's plant pak I have included their plant packs in this zip. You need to unzip them into your main directory. Levi "Eskimo roll" Webb's mud and grass textures ======================== - Play Information - Players : 8 to 16. Bots : no >>>>>>>>TO PLAY THIS MAP<<<<<<<< Put the mp_jungle4.pk3 and the 3 plant pk3's file into your main directory, start a multiplayer game and select mp_jungle4 from the available maps. OR Put the mp_jungle4.pk3 file into your main directory, and type one of the following at the console. "map mp_jungle4" "devmap mp_jungle4" - Construction - Base : From scratch Editor(s) used : QTKRadiant 124&125 Additional Tools : Editpad,Pakscape,Corel photopaint 7,Namewhiz, Nphero's modeler,Q3ASE, milkshape,Easygen Known Bugs : none Build Time : 8 weeks Textures used : RTCW Editing machine : Dell Inspiron 8100, 1 ghz P3, 256 megs of ram, Geforce 2go, Windows XP Home Edition Compile machine : Home Grown, P3/800mhz o/c 1.07 ghz with 512 MEGS of ram, Geforce 3, Windows XP Professional Edition q3map BSP Time : seconds q3map Vis Time : too freakin' long q3map Light Time : ditto bspc Time : same as above Brushes : ? Entities : 900+ - Other Comments - Send or post your comments and suggests to www.rtcw.co.uk/forums in the mods/maps section. Or e-mail me at address on this readme. This is a large jungle map. It plays best with 8 players. Performs best with a Geforce3 card.There are 3 primary objectives on this map and one secondary. The Allies must destroy the crypt door,capture the gold and escape to the truck. They must also raise the central flag. This map is more of a test than any thing else. I hope some mappers who are more skilled and into mapping will be inspired to create some kickass jungles. You can also download wilsego's japanese skins and make it a Pacific campaigne. This map is a real Graphics card tester. It may not even be a playable map. If nothing else run around in it and make a demo. Then run a timedemo and see how your machine does. This was going to be the beta, but I've lost interest in improving it. I made this map mostly out of curiousity. Ok, and a little Michelob. I just wanted to see if it was possible to do. - Copyright / Permissions - All that stuff are belongs to Id,Nerve,Grey Matter, Activision. :-) This is an original map by -:>BODHI<:-. You should not include or distribute this Map in any sort of commercial product. You may not mass distribute this level pak via any non-electronic means, including but not limited to compact disks, and DVD. Just kidding, you can do whatever you like with it.
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