Labyrinth

The original objectives are in german, the objectives you see it a babelfish translated version!

Objectives Allies 1. Breach the l...

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The original objectives are in german, the objectives you see it a babelfish translated version!

Objectives Allies 1. Breach the labyrinth. 2. Steal the documents! 3. Blow up the box with the documents! Axis: 1. Prevent the allies from breaching the labyrinth. 2. Don't let the allies steal the secret documents. 3. Prevent the allies from blowing up the document box.

This map at first looks like a big round maze with a big tower in the middle. The objectives need to be rethought or just totally new ones.

Some of the problems with this map are lighting, which needs lights and more lighting in some parts that are outside. Textures in some spots are also not lined up or don't look right. The objectives are nice other then the first one (Breach the Labyrinth) which is pointless since the Allies can have dynamite planted 5 seconds into the game. Also when the Allies have blown up the box and stolen the documents there is no where to go to win. There is no ambient sound for the map (yet).

Suggestions:::Rethink on how to get out and onto the map from respawn, rethinking the objectives (have the documents transmited or something), and fix lighting/textures.

Overall this map needs work but is still good for a beta. Needs new and or better lighting and fix the objectives up.

Digital Bath

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Download 'labyrinth_beta.zip' (1.54MB)

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Waterman


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Registered 26th March 2002

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