Mirrors

This is the first ever prefab released for RTCW. And i must say, its a very good and useful.

It lets you place mirrors to your maps just...

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File Description

This is the first ever prefab released for RTCW. And i must say, its a very good and useful.

It lets you place mirrors to your maps just like you could for Quake 3.

Should create tons new new possibilities, rooms full of breakable mirrors.. etc.

The readme contains all the instructions you need to use it.

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Download 'rtcw_mirror.zip' (195KB)

Readme
ok guys i tore into quake 3 a little more to get a cool effect for you mappers out there
ok i got the mirrors to work like they did in quake 3

heres an updated entities.def,an updated common.shader, and a texture for the mirror
unzip the main folder to your rtcw folder






ok lets get working

open ur editor and make a room
next Just create a brush along the wall of your choice
and size it to your liking.  Now go up to the textures
option and load the'common' group.  Select the
'mirror1' texture for the new brush and deselect.
Now right-click the mouse on the wireframe view
and select 'misc' then 'misc_portal_surface'.
A little box will appear and should be placed in
the center of the mirror brush not more than
64 units away. deselect the box and now put a border
around your new mirror.  This has to be done
because any exposed side of the mirror brush
other than the surface will cause HOM effects.

also you cannot make a mirror across from this one directly you will also encounter HOM effects.

enjoy! [GF]DARKONE      
       Dark Concepts Mapping/Mod Team

Need Mapping Help?  Come Visit us at WWW.GFCLANSITE.COM
or e-mail me at darkone@gfclansite.com

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GF/DarkOne


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alt email gfdarkone@aol.com


Registered 30th November -0001

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