This is the first ever prefab released for RTCW. And i must say, its a very good and useful.
It lets you place mirrors to your maps just like you could for Quake 3.
Should create tons new new possibilities, rooms full of breakable mirrors.. etc.
The readme contains all the instructions you need to use it.
ok guys i tore into quake 3 a little more to get a cool effect for you mappers out there ok i got the mirrors to work like they did in quake 3 heres an updated entities.def,an updated common.shader, and a texture for the mirror unzip the main folder to your rtcw folder ok lets get working open ur editor and make a room next Just create a brush along the wall of your choice and size it to your liking. Now go up to the textures option and load the'common' group. Select the 'mirror1' texture for the new brush and deselect. Now right-click the mouse on the wireframe view and select 'misc' then 'misc_portal_surface'. A little box will appear and should be placed in the center of the mirror brush not more than 64 units away. deselect the box and now put a border around your new mirror. This has to be done because any exposed side of the mirror brush other than the surface will cause HOM effects. also you cannot make a mirror across from this one directly you will also encounter HOM effects. enjoy! [GF]DARKONE Dark Concepts Mapping/Mod Team Need Mapping Help? Come Visit us at WWW.GFCLANSITE.COM or e-mail me at firstname.lastname@example.org
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