"Allies have to sabotage the missile launches by destroying the fuel tanks."
========================= Wolfenstein Map Spec ========================= ---Installation---------- Any earlier -pk3 files with the same name should be owerwritten. Unzip the mp_Missile_Silo_beta.pk3 file to your "C:\Program Files\Return to Castle Wolfenstein\Main" directory and that should do it. ---General Information--- Version: 1.0 Beta Title: Missile_Silo Filename: mp_Missile_Silo.bsp Author: Donovan Email address: Jam_Hardar@gmx.net Thanks to the guys at tramdesign, blaster, cannon, fiesling, nightwulf, surface, rummie and tunnleram at tramdesign, ydnar at qeradiant.com, nib for the great tuts and all the others for the tutorials and mapping help. ---Play Information------ Game Description: Allies have to sabotage the missile launches by destroying the fuel tanks. Game Type(s): mp and sw Scoring Information: Normal RTCW scoring Number of Teams: 2, Axis and Allies. Recommended # of Players: 16-32 ---Map Information------- New Texturs: Nope New Sounds: Nope ---Construction---------- Base: Build from the silo mission of the N64 Goldeneye game. Great game, I had the original but I sold it for little money. The N64 is still mine. Editor(s) used: GTK Radiant 1.2.13 Compile Machine: AMD Athlon XP 2000+, 512mb, Geforce4 ti 4200 Compile time: 1 hour and 30 minutes. ---BETA 1 Version Info---------- Well the basic design of the map is complete. The things to implement next are some little details and of course the goldeneye satellite. ---Known Bugs------------ When I compiled the map I had a big prob with q3map2. I had a safe_malloc error. I didn't know how to fix it. Only with the help of the guys at the tramdesign forum and with the new q3map2 beta 2.5.5 I could compile the map. One week ago I wanted to release it and the error came. I was quite angry. So far as I know there is no bug in the map maybe some little. Only the fuel tanks. I know there is no fuel and the destroyed tanks look strange for fuel tanks but it's difficult to make it with the rtcw engine. And also the big rooms don't look like silos because there is no big gate at the top. But this will follow in the next betas. ---Additional Info------- In the next betas I'll write more about the map. I hope you have fun with the map. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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