Mitchell Down

This map is very big. No wonder it took so long to be released. The recommended number of players is over 12 players. I'd say even that w...

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This map is very big. No wonder it took so long to be released. The recommended number of players is over 12 players. I'd say even that would be light. Many of the areas are quite open but cover isn't hard to find. Despite the open areas sniping can be difficult becase of the fog and the layout of the river. Most "sniper nests" are easy to compromise just by trying to get around the map. The size of the map just begs for large teams inorder for the full potential to be realized.

Technically I can't see any real mistakes with this map. The sound is seems simple until you hear the church bells ring. Amazing effect. The textures are really good except perhaps the cockpits of the downed airplane. Maybe the trigger area of the Allied truck should include just out side the rear of the truck but its not necessary. I don't quite understand the use of the flag. It doesn't seem to offer any advantage to either side.

This map is a great file. When you go to join a server pick one with plenty of people in it for a real sense of teamwork.

Drill Sgt Dante

1992a.jpg1992b.jpg1992c.jpg

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Download 'mitchelldown.zip' (15.58MB)

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Readme
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  RTCW - MITCHELL DOWN Read Me
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***FOR THE LATEST INFORMATION REGARDING THIS AND OTHER MAPS BY RUMMIE, VISIT***
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***              http://www.planetwolfenstein.com/rummie/                   ***
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---Installation---
Unzip the mitchelldown.pk3 file to your "C:Program FilesReturn to Castle WolfensteinMain" folder.  DO NOT extract the pk3 file or it will not work.  Please REMOVE any previous installation of Mitchell Down before loading or things may not work for you.

---General Information---
Version: 1.0
Title: Mitchell Down - NOTE: This map is playable in SW and MP modes ONLY
Filename: mitchelldown.pk3 which includes: all files necessary to run this map
Author: Chris Witherell aka Rummie 
Other Levels by Author: mp_airstrip, airstrip2
Email address: rummie@planetwolfenstein.com

---Credits---

- Nerve and id for making the best FPS of 2001 and perhaps of all time

- Jafo for helping with the new models - including all skin maps - Thanks a ton man - I would never have found the time to get those damned things skinned!

---Additional Credits---

- Dr. Who of the Timelord server for hosting the Beta http://63.69.175.75/
- Nib http://www.nibsworld.com/rtcw/
- Tunnleram http://www.planetwolfenstein.com/tramdesign/
- Procedure for hosting a pre-beta http://www.ingeniousgroup.com/rtcw/
- Tanya 
- Tram Design for all the tools and help
- Pointy http://www.planetpointy.com/
- Pelleas for alpha input http://www.planetwolfenstein.com/allied/
- Goliath for testing
- All the folks on the Tram Design Forums 
- All of the Beta testers for all of your input (Fraggaholic, Rezner, Justice Dk, Matic, S.P.A.W.N., Lord Valkrys, the Timelord players, and anyone else I forgot that took part in the beta)
- Planet Wolfenstein for hosting my site www.planetwolfenstein.com/rummie/
- and Quesa for being a dorf - unfortunately he has his head stuck in EQ blech

---Play Information---
Game Description: 

A B-25 Mitchell en route to Berlin has been shot down by enemy forces.  The Mitchell has crashed just north of a German town near a factory and an Axis supply depot.  Be prepared for heavy resistance.  Your mission is to retrieve the Atomic Bomb code named Little Boy before the Axis scientists arrive.  Godspeed Soldier.

Allied Objectives:
Primary Objective:Retrieve the Little Boy Bomb before the Axis scientists arrive
Primary Objective:Take the Little Boy Bomb to the truck for extraction
Secondary Objective:Destroy the South Factory Doors to allow easier access to the crash site.
Secondary Objective:Destroy the North Factory Doors to allow easier access to the crash site.
Secondary Objective:Capture the Gate Flag to delay Axis rienforcements

Axis Objectives:
Primary Objective:Stop the Allies from retrieving the Little Boy Bomb
Primary Objective:Stop the allies from taking the Bomb to the Extraction Point
Secondary Objective:Defend the South Factory Doors.
Secondary Objective:Defend the North Factory Doors.
Secondary Objective:Capture the Gate Flag

Game Type(s): MP and SW modes  
Number of Teams: 2, Axis and Allies.
Recommended # of Players: 12-48 supports 24 players per side

---Map Information---
New Textures: Yes
New Sounds: Yes
New Models: Yes

---Construction---
Base: None
Editor(s) used: GTK Radiant 1.2.6, 3DS Max, Photoshop
Compile Machine: AMD 1.4 Ghz Thunderbird, 1 Gig RAM
Compile time: 5.4 hours

WARNING: This map MAY HAVE slightly higher than average R-SPEEDs, however they do not seem to affect gameplay.  I never dropped below 50 FPS in any area, however lower end machines may not have such success.

---Known Bugs---
- Flickering glass texture on plane model 

please promptly report any bugs to rummie@planetwolfenstein.com

---Additional Info---
- GEFORCE 4 users - you WILL have performance problems if your card is set to Direct X fog emulation - turn this option off

---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

This file may not be distributed with any modifications.  

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my explicit permission.

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Rummie


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Registered 26th January 2002

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