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Modifying a BSP File (Binary Space Partitioning)

25modifie_a_bsp_3dgame_level.zip

Description

(note to the admins: the previouse release had corrupt images, sorry about that.)

Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.

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README

------------------------------------------------
THIS TUTORIAL IS FOR THE GAMES USING BSP AS LEVEL-FILE, LISTED BELLOW
------------------------------------------------
Alien Arena
American McGee's Alice
Call of Duty						//inside the *.pk3[ZIP] Archive
Call of Duty: United Offensive		//inside the *.pk3[ZIP] Archive
Call of Duty 2						//*.d3dbsp inside the *.iwd[ZIP] Archive
Counter-Strike: Source
Day of Defeat: Source
Half-Life
Half-Life: Counter-Strike 
Half-Life 2
Heavy Metal: F.A.K.K.²
Iron Grip: Warlord					//inside the *.pk3[ZIP] Archive
Jedi Knight 2: Jedi Outcast			//inside the *.pk3[ZIP] Archive
Jedi Knight 3: Jedi Academy			//inside the *.pk3[ZIP] Archive
Medal of Honor						//inside the *.pk3[ZIP] Archive
Medal of Honor: Pacific Assault		//inside the *.pk3[ZIP] Archive
OpenArena							//inside the *.pk3[ZIP] Archive
Portal
Quake3 Areana						//inside the *.pk3[ZIP] Archive
Return to Castle Wolfenstein		//inside the *.pk3[ZIP] Archive
Star Trek: Elite Force II			//inside the *.pk3[ZIP] Archive
Star Trek Voyager: Elite Force		//inside the *.pk3[ZIP] Archive
Soldier of Fortune					//inside the *.pk3[ZIP] Archive
Soldier of Fortune 2				//inside the *.pk3[ZIP] Archive
Team Fortress 2
Tremulos							//inside the *.pk3[ZIP] Archive
Wolfenstein: Enemy Territory		//inside the *.pk3[ZIP] Archive
World of Padman						//inside the *.pk3[ZIP] Archive


DOCUMENT STATUS
::::::::::::::::::::::::::::::::::::::::::::::::
VERSION 1.0.1 - Fixed Missing Images


INTRODUCTION
::::::::::::::::::::::::::::::::::::::::::::::::
	This tutorial will show you how to edit a compiled level-file for
	ID-Tech3 based games, using BSP as level.files with a HexEditor
	
	This tutorial is provided as HTML- and PDF-Document.
	For reading the PDF-Document you require Adobe Acrobat Reader or
	similar Programs able to display PDF-Documents.
	
	This technique was used in 2008 by Chrissstrahl for the HaZardModding
	Coop Mod for Star Trek: Elite Force II


SOFTWARE LINKS
::::::::::::::::::::::::::::::::::::::::::::::::
PDF READER:	http://www.adobe.com/de/products/reader/
PDF READER:	http://www.foxitsoftware.com/pdf/reader/
ARCHIVER:	http://www.7-zip.org/
ARCHIVER:	http://www.rarlab.com/
HEX EDITOR:	http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download
HEX EDITOR:	http://www.gero-net.de/avihex/index.htm


AUTHOR
::::::::::::::::::::::::::::::::::::::::::::::::
Christian Sebastian Strahl aka Chrissstrahl


ADDITIONAL CONTRIBUTORS
::::::::::::::::::::::::::::::::::::::::::::::::
GSIO
Polywog
[SFU]Simi
David //Notified me about the missing images :)


LEGAL
::::::::::::::::::::::::::::::::::::::::::::::::
	You can host this files, as long as the Archive and its contents
	remain in-tact and unmodified. If you use any parts of this Tutorial,
	you should give Credit to the original Author.


CONTACT - SUPPORT
::::::::::::::::::::::::::::::::::::::::::::::::
    Please read first our FAQ before establishing contact,
    the FAQ Document is located at: mod_hzm_co-op/Documents/faq.txt
    If that didn't help, please send a E-Mail containing all
    circumstances of your issue to: chrissstrahl at yahoo dot de

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