MP Ardennes (Blitzkrieg)

This map is a rather small, fast paced multiplayer map. Perfect for 2 teams of 12 players. Scene is an Ardennes town, full of tight alleys...

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This map is a rather small, fast paced multiplayer map. Perfect for 2 teams of 12 players. Scene is an Ardennes town, full of tight alleys and large courtyards. The centre of the town has a chapel which stores some expensive relics. Its the allies task to blow up the entrance to that chapel, steal the relic and escape with it to the Allied truck which will take the relic to London for further research. If the allies want to be able to escape this Ardennes town, they'll have to find a way to open the town gates. This can be done by destroying the town control center and pressing the switch found behind one of the controls.

- Allied objectives: - Destroy the Axis control center, - Find the hidden switch that controls the gates - Invade the town and destroy the Chapel entrance which stores the relic - Steal the relic and escape the town with the Allied truck. - Axis objectives: - Defend the control center at all costs - keep the town gates closed - Dont let the relic get stolen,defend the chapel entrance - Allies cannot escape with the relic, prevent them reaching the Allied truck.

Review Ok the size of this one is quite big but it will be worth it even when you'r on a slow modem :) Alrdy while starting up the map you'll see a nice movie showing just how many houses that map has (tons) Though many of these houses look quite similiar to each other and it can be very confusing at first (it was for me) So the best way would be going trough the map a few times and try to find all the objectives, cos without knowing those you'll be quite useless. The machinegun emplacements are in very good and strategic places so whoever controls them can give some nice cover fire or keep a whole load of ppl from going past. Propably music is what makes it such a big download since there are really lots of it, I found some nice piano song playing while passing trough a house and found it quite relaxing actually, sit there for a couple of minutes :D While you have constant bombing on the background, birds singing etc. Very nice there. The architecture is quite varied actually even though the overall look of the buildings ends up being quite similar to each other, the tight alleys can make it look a bit linear and very confusing. However the author spent a lot time on building all those buildings. There are also quite a few sniper nests, some are obvious, some are not, sometimes you can find one from a place you wouldnt have even thought of. like climbing on a tree, or just doing some jumping and getting on some ledge. Another thing you'll notice is that there are tons of boxes around, no barrels, boxes, and too much of em, a bit nitpicking here but it could have had more variations. While seeing a broken cart was a nicer sight. The lightning could have been more atmospheric I suppose and some areas were totally unlighted while they shouldnt have been, but it doesnt affect overall gameplay that much. And I could just imagine that map with 25-30 peeps on it. Close quarters firefights on alleys, taking cover behind buildings and boxes, fighting over every alley trying to progress. Should be tense and deffinetly offer many variations and approaching styles. The download will be big but it will also be worth it, lots of hours was spent on this map and even though there have alrdy been quite a few village maps this one still manages to add something new with its objective based gameplay and detailed map architecture. You just wont be finding an empty corner.

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MP_Ardennes
Ardennes Blitzkrieg
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Map info: mp_blitzkrieg.bsp
map version: FiNAL
author: Ariff
ideas & general help: Brewskie
comments and bugs: Ariff@pandora.be
homepage: http://users.pandora.be/Ariffnet
players: 8 - 24
game modes: currenctly only MP is supported, no CP
Startdate: 1/11/2001
Filesize: 14.384Kb
********************************************************************************Install:
--------
- Unzip this file into the c:returntocastlewolfensteinmain directory or whatever directory you have installed the game to. Start up your Wolf game, and go to the create server menu. Choose Ardennes Blitzkrieg and start the game :)
- Via console: start up the map with the /map mp_blitzkrieg command.
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General info:
-------------
- This map is a rather small, fast paced multiplayer map. Perfect for 2 teams of 12 players.  Scene is an Ardennes town, full of tight alleys and large courtyards.  The centre of the town has a chapel which stores some expensive relics.  Its the allies task to blow up the entrance to that chapel, steal the relic and escape with it to the Allied truck which  will take the relic to London for further research. If the allies want to be able to escape this Ardennes town, they'll have to find a way to open the town gates.  This can be done by destroying the town control center and pressing the switch found behind one of the controls.
********************************************************************************
Objectives summary:

Allied objectives:
-----------------------
- Destroy the Axis control center,
- Find the hidden switch that controls the gates
- Invade the town and destroy the Chapel entrance which stores the relic
- Steal the relic and escape the town with the Allied truck.

 Axis objectives:
----------------------
- Defend the control center at all costs
- keep the town gates closed
- Dont let the relic get stolen,defend the chapel entrance
- Allies cannot escape with the relic, prevent them reaching the Allied truck.
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Flag HUD status:
----------------
This is a short summary of the HUD flag status:

flag 1 : Control center
flag 2 : Chapel breach
flag 3 : Relic
flag 4 : Allied truck
flag 5 : Town gates status : - Axis flag : gates are closed
			     - Allied flag : gates are opened
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New things:
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- V1 attacks randomly spread throughout the map
- New sounds and music
- Several new textures, including original ww2 posters and propaganda
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Technical info:
---------------
Brush count : 4915
Entities : 258
Current compile time : Fullvis and Light : 8hours
********************************************************************************
Current known bugs:
-------------------
- Fountain water isn't perfect.
- This is my first custom map for a q3 engine based game, so dont expect too much of it,
  i worked a lot fixing r_speeds and cranking up fps on this map, still some areas of the map have very high r_speeds, which results in lower fps than it should be.
********************************************************************************
Much respect for the following people:

- Brewskie: much help and psychological support in times of need :)          Owe u bigtime m8
- Argonaut aka Thomas Berghold for submitting the classic radio song heard on the axis spawn
- Madman for helping me find the correct airplane sounds
- RigorMortis: lead maptester
- Masochist: for explaining me lots of stuff about mapping.
- PTD clan, Pointy and the guys from Tramdesign.
- the creators of the Wolfenstein game : for giving us a superb game
- all the betatesters ;)
********************************************************************************
Some quotes of the betatesting people:
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- "The Bar has just been moved up several notches. I was only able to play for an hour or so, but I am extremely impressed. Well thought out, very well designed, outstanding texture and colorization, and watch out for that V1. Wait till you hear the music." --- Bungalo Bill

- "the map is small..i usually dont like small maps but this one.....whoa nelly. for such a small map, im surprised. its easier to get lost on this map than any other. all the credit flies to Ariff for the creation of this map. dang amigo, you rule! the church tiles rule!! one of these days im going to blow myself up on them tiles and hit spectator mode just to get screenshots." --- Lead Psychiatry

- "This map is beautifully laid out. It will take a while to know exactly where everything is and whatnot, but the layout and the intracasies (sp) of design are wonderful. There are so many little nooks and crannies and hiding places that it will take a while to know where everyone is, 
 but that just takes time. It will be enjoyed for a long time to come." 
 --- Blue Monkey

- "As for gameplay itself, it was great. i love all the hiding places. The rooftops bring a new   "dimension" of gameplay, not only do u have to look around u but u have to look up alot more to make sure noone is up there. all those tight alley way battles were awesome,  just love the urban type warefare." --- [RC]Bman35

- "Awesome!!!! Roofs, ledges, rooms, balconys, you name it it's got it, i love going up with my sten and this map has it! 2 thumbs up! might beat wizernes, have to play with 20 ppl to see."  --- Zytryx

- "I love the closed in feel of this map. Great oe-on-one fights to be had in the ally ways. All 1000 of them. (Many a VIB is going to be doing some self sacraficing with the PF...those hallways can be a tight fit with more than two people.)" -- Mr. OneTime

- "I tested the map and when you do see it you will see that the maker is on a completely different level then all but a few map makers out there. if you told me it shipped with RTCW i would believe you."   --- Loco LLama

- "I have come to say good-bye. In a quarter of an hour I shall be dead. The Fuhrer has given me the choice of taking poison or being dragged before the People's Court."  --- Erwin Rommel after the assassination attempt on Hitler ;o)
********************************************************************************
Copyright permissions:
--------------------------------
- You do NOT have any permission, whatsoever, to modify this map in any way without express, written permission from it's author. This BSP may be distributed on the internet and/or BBS systems.  You are NOT authorized to put this BSP on any CD or distribute it in any other way without my written permission.

- All logo's and trademarks are copyrighted to their respective owners.
- Some textures have been adapted from the original game and credit is hereby implied to ID software and Nerve respectively.

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Ariff


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Registered 2nd March 2002

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