This symmetrical map is quite big. The layout is two huge draw-bridges, separated by a large span of water. It can take a long time to get f...


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File Description

This symmetrical map is quite big. The layout is two huge draw-bridges, separated by a large span of water. It can take a long time to get from one end to the other. The look of the map is actually quite nice (nighttime, with a mountainscape in the background.) This map is a sniper's dream. Several strategically placed sniping areas give a wide angle of fire, while keeping the sniper well protected. On the top of each drawbridge is a flag... if you can manage to get to the enemy's, you win.

Review by Subwolfer

Wow, this map is awesome. I love the sniping points. To sum up the map it is a water meets damaged bridge map and it works and rocks. Water bunkers and army ships make this map a unique. Also with great quality and beautiful background this map is definitely well made. The thing i liked about the map is it introduced 2 things that I haven't seen in a map before. First, the whole lower layer ways water filled making the ground a death trap but a necessity if u are playing CP. Also I thought that the guns in the middle rock.... you press the button and they fire to the flags on either bridge. I can't wait to see the final. Only one suggestion. Make a latter on the middle fort so you can elevate yourself to fight against other people that are on either bridge. This map is by far one of the best maps I've seen in a long time. Good Work!

Reviewed by KoRn-Warrior-

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  Wolfenstein Map Spec 

Any earlier -pk3 files with the same name should be owerwritten.
Unzip the mp_platforms_beta.pk3 file to your "C:Program FilesReturn to Castle WolfensteinMain" directory and that should do it.

---General Information---
Version: 1.0 Beta
Title: platforms
Filename: mp_platforms.bsp
Author: Donovan 
Email address:

Thanks to the guys at tramdesign, blaster, cannon, fiesling, nightwulf, surface
and all the others for the tutorials and mapping help.

---Play Information------
Game Description: Axis and allies are fighting in the ocean.
Game Type(s): cp only
Scoring Information: Normal RTCW scoring
Number of Teams: 2, Axis and Allies.
Recommended # of Players: 10-20

---Map Information-------
New Texturs: Nope
New Sounds: Nope

Base: Build from an idea i had for about one jear.
Editor(s) used: GTK Radiant 1.2.7
Compile Machine: AMD Athlon 650mhz, 256mb, Gefoce1 32mb (compiled with Geforce4 ti 4200)
Compile time: about 2 hours.

---BETA 1 Version Info----------
When the map is too slow or when you find other bad things send me a mail.

---Known Bugs------------
none, but when you find bugs please send me a mail.

---Additional Info-------
Game description  -  There is no real game description for this map. Generally i don't want to make maps which builded from real places in WWII where big battles were and for the soldiers it was the hell. And now the people have fun to play these battles as authentic as possible. But i would make maps that show the resistance of people in germany like stauffenberg or georg elser.
The map  -  I've build the map for about one jear when i began with rtcw mapping.
The idea is very simple and I don't think this is a real good map but it could make fun. I hope so, but i hope all the guys playing this map and have ideas to improve it or whatever please send me your suggestions.
The lightning  -  one side is a little bit more dark than the other side, i don't know how to fix because it's the light of the skytexture.
The name  -  platforms, i know not a good name but i didn't find a better one. At least the name describes the architecture a little bit.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

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Registered 1st August 2002

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