SA Bases

This simple dual objective retrieval map is intended to be used for practice/training. Overall, it's low in quality. With a small size, some...

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This simple dual objective retrieval map is intended to be used for practice/training. Overall, it's low in quality. With a small size, some technical errors, and a very plain design, it clearly wasn't designed for looks!

Review by Subwolfer

Though you may see this map and think it sucks because of its graphics, it doesn't. It is very well designed, in a simplistic sense. It has identical "forts" that are across from each other, their is a small feild with walls and barb wire that seperate them. The axis have to steal the allies documents, and the allies must steal the axis gold. This is a simplistic duel objective map. It is also one of the only maps i have seen with a dead person that isn't a multiplayer person. Under the axis gold table their is a dead allie or axis, i think its kinda cool. The map is quite small tho, and it would be a short fight because whoever pushes threw first basically wins. The map has some issues but nothing major. One of the more annoying issues is the barb wire, which looks normal, but you cant run threw it. It makes a very loud hiss noise and eats your life away very fast. Overall, the maps design is good, and the concept and originality of it are pretty fair, but the textures and "looks" of the map are poor. The map has no lighting, so its all the same light, and it has rather plain and unrealistic textures. If you don't mind bad looks and like some moderate gameplay, check this out.

Reviewed by KoRn-Warrior-

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Download 'sa_bases_final.zip' (253KB)

Readme
sa_bases_final
by .:SA:. Xkript danielbadham@hotmail.com

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Installation! extract the pk3 file into the main directory inside your rtcw folder.

This map is a very basic clan training map, made for my clan .:SA:. The objective is to steal the enemys gold/docs and get them back to your base. The map is very basic but effective, it may not look very good but is a great way to improve the way you play. In order to get the objective back you need to use teamwork! There is very little cover to hide from enemy fire so keep moving.

Any feedback would be much a appreciated so send any comments, errors or improvements to
danielbadham@hotmail.com

This map should be played 3 on 3 or 2 on 2. But feal free to try it with more but i dont think it will work too good.

Thanks to Renco,bomber, maniac, kereila and sappa for testing the map

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www.sa-rtcw.tk for the sa clan website!
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Xkript


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Registered 23rd February 2003

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