Science

Created for the Intel Masters Gaming Championship. "Axis must disable the security terminal on the top floor by placing a charge. This u...

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File Description

Created for the Intel Masters Gaming Championship.

"Axis must disable the security terminal on the top floor by placing a charge. This unlocks the door to the strong room in the orange foyer. Axis must then get the Intel hyperthreading plans from inside the room and escape with it through the fire escape at the back of the ground floor behind the eating area."

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Readme
   MP_SCIENCE - Official map of the Intel(r) Masters Gaming Championship 2002
                        -->> Version 1 <<--
================================================================

Title                   : Science

Filename                : mp_science.bsp

Credits                 : Commissioned by Intel
                          Lead Mapper and Texture designer: Hydra
                          Additional Textures by: Dred and Ming
                          Sounds by: Tom

Contact                 : #intelmasters or #xpd on QuakeNet or on #qeradiant on
                          Telefragged. (If you need an IRC client, use
                          HydraIRC from http://fly.to/HydraIRC)

Objectives              : Axis must disable the security terminal on the top
                          floor by placing a charge. This unlocks the door to
                          the strong room in the orange foyer.  Axis must then
                          get the Intel hyperthreading plans from inside the
                          room and escape with it through the fire escape at the
                          back of the ground floor behind the eating area.

                          You can choose to spawn nearest the top or the bottom
                          of the map, check the spawn menu on the Limbo screen.

Mad Props to            : Everyone who is working hard to bring all you gamers
                          the Intel Masters Gaming Championship.

Thanks to               : iD software, and Nerve - without you guys
                          this would not exist.
                          RR2DO2 for some entity tips.
                          Everyone involved in the GtkRadiant Project.
                          GNU for making totally cool powder snowboards!
                          Thursday for their excellent new Album
                          Pearl, for making kick-ass drum kits.
                          You, for reading this text!

================================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

***** Construction *****

Base                    : New level from scratch
Textures                : Bases from ID/Nerve.  Along with loads of new
                          textures that have been made from actual camera and
                          video footage of the Science Museum.
Editor used             : GtkRadiant-1.2.x custom version by Hydra.

================================================================

***** Usage *****

    1. Extract all files from the the zip file to your RTCW installation's
       &quot;Main&quot; sub-directory
       (e.g. unzip to: &quot;c:\program files\return to castle wolfenstein\main&quot;)
    2. Start RTCW-MultiPlayer and at the console type &quot;/map mp_science&quot;
       (or use the Multiplayer menu and create a new server)
    3. Enjoy!

================================================================

***** Copyright / Permissions *****

This map can be freely distributed on the Internet as long as it is packaged
in it's original zip file with all original files intact.

================================================================

***** ChangeLog *****

2002-DEC-06 - First release candidate for clans only.

2002-DEC-08 - Second release candidate for clans only.
  Lots of things have changed, the main things are:
    * Spawnpoints all moved
    * You have to blow up the safe first
    * Lighting is better so you can see the NME int he IMax area
    * Round time is 15
    * Spawn times are: Allied 30, Axis 25

2002-DEC-10 - Third release candidate for clans only.
    * Spawnpoints all moved
    * Spawn times are: Allied 30, Axis 20

2002-DEC-13 - Final release before event.
    * Axis can now spawn at basement or ground floor initially, and then on
      the 2nd floor once they capture their checkpoint.
    * Other various little tweaks here and there.

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Hydra


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Registered 21st December 2002

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