This mod is completely server-side. Players don't need to download anything to benefit from it's features. Shrub Mod makes many changes to gameplay that would be useful to one-life, limited-lives, and even unlimited-lives gameplay. Most of these changes are optional, at the administrator's discretion. The main features are:
Allow / Disallow Soldier Guns | Ammo Giving / Donating | Ammo Hints | Ammo Packs Give Syringes and Pistol Rounds and Helmets | Axis / Allies Left | Binoculars for Non-LTs | Cancel Vote | Censor Chat | Clan Alignment | Classes | Client Number Finder | Corpse Dragging | Custom Bonus Points Values | Disable Checkpoint Flag Wins | Disable Corpse Sinking | Disable Flag Points | Disable Map-Starting Votes | Disable Medic Self-Healing when Carrying an Objective | Disallow Late Joins | Disallow Specific Votes | Dynamite Warnings | Force Respawn | Force Team | Freeze Tag | Flamethrower Self-Damage in FF-Off Mode | Fun Mode | Gib Reporting / Gib Points | Group / Name-Matching Private Messaging | Headshot Practice Mode | Helmet Protects from Head Shots | Ignore Clents | Ignore Complaint Forms | Kill Player | Lag Compensation | Launch / Throw / Fling | Leg Shot Temporary Speed Reduction | Limit Soldier Weapons | Lock / Unlock Teams | Orient / Disorient / Shake Player | Play Dead | Print Commands | Private Messaging | Proximity Mines | Revive Underwater | LT Damage Return | Property Damage | Rotating Server Messages / MOTDs | Shoving | Show Revives | Shuffle Teams & Auto Team Shuffling | Slapping | Spectator Locking | Spectators can Talk to Non-Specs | Start of Round Ammo Request Penalty | Statistics | Touch Gib | Uncap Ammo | Warmup Damage | Warmup Freezing
See shrub's site for further information.
================================================================= shrub mod for Return to Castle Wolfenstein 1.4/1.41 ----------------------------------------------------------------- Version 3.0b, Released 1/1/03 by shrub - [email protected] http://www.planetwolfenstein.com/shrub ================================================================= YOU MUST READ AND AGREE TO THE TERMS OF THE LICENSE IN SECTION 7 BEFORE USING THE INCLUDED .DLL OR .SO FILE. IT'S VERY REASONABLE, AND I THINK YOU'LL AGREE. Note that this *is* a beta release, and I would appreciate any and all bug reports you have. This mod has been renamed to simply "shrub mod", as it is clear that its usefulness has expanded well beyond OLTL servers. What does this mod do? To put it simply, I designed it primarily to give admins increased control over every aspect of gameplay so that they may craft a unique form of playing. These controls include how points are assigned, what weapons are allowed, what kind of actions are permissible, and how various in-game objects are handled. Second are conveniences for the player, including such functions as shoving other players out of the way, comprehensive statistics, automated reminders based on team composition, automated recommendations of who should revive (which medic is closest) and who to give ammo to (who has the greatest need, while factoring in distance from the LT), and more! This mod is completely server-side. The beauty of it is that it requires no client downloads whatsoever. Since there are so many customizable features in this mod, I have set the variables to a default setting that I think would be a great foundation to start from. As always, I'm open to suggestions! I can be reached at the email address above. Contents of this Document: 1. Revision History 2. Installation 3. Acknowledgements 4. Command Summary 5. What's New/Modified 6. Features 7. Known Bugs 8. License ================================================================= 1. REVISION HISTORY ================================================================= Beta 3.0 - released 1/1/03 - added ready-up system - added anti-shove code to prevent shoving teammates to their death - added smoke grenades - added grenade packs - added poison needles - added mine hints - added weapon unlocking - added goomba killing - added throwable knives - added LT binocular drop on limbo - added medic health pack(s) drop on limbo - added engineer grenade(s) drop on limbo - added chat anti-repeat-spamming protection - added rcon lite - added high achievers announcements - added important flag - added poisoning/shoving/goomba deaths logging - added objective dropping - added sound pack support - added death/flamethrower sounds - added spectator clicking - added g_corpsewar - added multiclass - added variable maxlives through g_allowLateJoins - team counts now displayed in /classes - start of round/warmup is now logged - added console command "chatclient" - added client command "me" - chat/chatclient/cp/print are now logged - disabled giving ammo from pistols for g_giveammo 2 - added "On my way" voice chat - headshot mode icons now face the shooter - modified display of round stats (condensed) - fixed bug involving playing dead and mg42s/shoving - fixed bug involving putteam and limited-life play - locked teams are now persistant across swap_team calls - added spec-locking functionality to command "lock" - added "lock all" and "unlock all" - greatly improved spec-locking - added pistol only and needle only modes - ammo capping changed significantly - modified display of life stats (newlines fixed) - medic hints can now be toggled - added ability to destroy own objectives - added ability to disable objectives/objective spawning - added cvars for med/engr grenades and clips - added cvar for fatigue recharge rate - added warmup announcement - fixed gib logging reversal - fixed bug involving giveammo - added launcha/throwa/flinga/slapa - removed unlag - removed private messaging (replaced w/name-matching PMing) - removed g_allow* cvars (replaced with g_max* cvars) - fixed various wolf exploits Beta 2.07-1.4 - released 11/17/02 - removed g_ammoGivesPistol Beta 2.07 - released 8/26/02 - added corpse dragging - added proximity mines - added unlag code - added ammo giving/donating - added warmup damage - added group/name-matching private messaging - added uncap ammo option - added ignore feature (console and vote) - added warmup freeze - added complaint form ignoring - added playing dead - added ammo hints (display how much ammo teammates have) - added client num finding feature - added console slap player - added console kill player - added console force team - added console lock/unlock teams - added console force respawn - added console print commands - added console orient/disorient/shake player - vote strings are displayed in console - shuffle now keeps previous round and timeleft values for stopwatch mode - team gib messages are now yellow Beta 2.06.1 - released 8/14/02 - fixed bug involving scoring simultaneous self and other player gibs - fixed bug involving scripted map explosions and property damage - fixed bug involving fast-loading clients being allowed to late join when g_allowLateJoin was off - gib messages in client-side log now end names with ^7 Beta 2.06 - released 8/6/02 - g_allowPF now defaults to 1 - added chat filter/censor feature - manual spectator voice chats are disabled unless g_allowSpecChat is on - added special soldier weapons limiting feature - added private messaging feature - added team shuffling feature - added auto team shuffler (shuffle after team has x more wins than the other) - auto shuffler now takes into account stopwatch mode - added clan alignment feature - added headshot mode - disallowed dropping weapons while frozen - added "unstick" fix to freeze tag - fixed bug involving "most kills/revives" stat display - added disallowed votes feature - added votes for freezetag and headshot modes - fixed bug involving g_allowStartVotes - medics can revive underwater through g_waterRevive - flamers can damage themselves in ff-off mode through g_flameDamage - added censored word penalty (gibs players who say a censored word) - freeze tag unfreeze timeouts now respawn players at spawn points - added more help messages to freeze tag mode Beta 2.05 - released 7/23/02 - g_allowLateJoins now defaults to 1 - g_flagPoints now defaults to 1 - fixed "getting stuck in something after being revived" bug - added freeze tag gametype - added property damage feature - shortened length of /classes printout - spectator stats no longer logged - fixed minor bug involving axis/allies left being printed during intermission - added rotating server messages/MOTDs - added "FF off" mode to touch gibbing - added most kills/revives to end of round stats - dynamite warnings are now adjustable - start round ammo penalties now adjustable - added recognition for blocking an air strike - ammo packs can give helmets back - launch/throw/fling no longer have 3-space limitation - allow binoculars for non-LTs - added spawnhats to fun mode - MG42 repairs and blowing objectives is now logged - changes made to freeze tag since its initial beta: - changed from fire to green icon over head when frozen - added console messages with method of death - added logging of freezes and unfreezes - added freeze tag stats and most freezes/unfreezes - added needle proximity unfreezing - fixed bug involving objectives - added Medic! cry to freezes - added point system - added "Axis Win/Allies Win" banner to end game check - fixed bug involving end game checks - rewrote unfreeze code so that g_unFreezeTime is no longer relative to server load - added g_freezeRespawn to set a time-out for automatic unfreezing - added g_unFreezeInvul to set invulnerability time after unfreezing - disallowed frozen from picking up items (e.g. dropped objective) - frozen now drop to near or at ground level - fixed quirk involving flamethrower (client-side flame chunks) Beta 2.04.2 - released 7/14/02 - g_shove now defaults to 1 - g_legDamage now defaults to 0 Beta 2.04.1 - released 7/13/02 - changed way in which kill ratios are displayed - removed sarcastic remarks when player makes zero kills during life Beta 2.04 - released 7/12/02 - g_showTapOut now defaults to 0 - renamed launch/throw/fling to launchn/thrown/flingn - added new launch/throw/fling that use clients' names - added g_allowLTF to disable launch/throw/fling and fun mode entirely - added friendly dynamite 5-second reminder g_dynaWarn - added g_medObjHeal to disallow medics self-healing when carrying objectives - enabled black text in names - added times killed and kill ratio to stats - silenced Medic and Need Ammo voice chats for fun mode - increased grenade and PF ammo given in fun mode - added round start ammo request penalty g_startAmmoPenalty - added leg shot speed reduction through g_legDamage - players can switch teams during warmup, regardless of g_maxlives Beta 2.03 - released 7/06/02 - added LT ammo distribution prioritizer - added no LT reminder - added g_lifeStats to toggle limbo displaying stats during life or round - added g_lockSpecs to keep spectators static and pointed up - added back team-switch anti-spam code with 5 second delay instead of 30 - added g_flagWins to remove checkpoint flags - added location of downed player to medic reminders - added g_LTShootPenaltyRange to allow customization of enemy detection - increased default range of enemy detection for LT Shoot Penalty - fixed bug involving medic reminders detecting spectating medics - fixed bug involving last kill of the game not being counted in stats - added a number of cVars to customize bonus point values - added g_allowVenom to allow/disallow venom guns - added g_allowFlamer to allow/disallow flamethrowers - added g_allowMauser to allow/disallow mausers - helmet protection is now customizable (g_helmetProtects, g_helmetDamage) - fixed bug where late joiners in limited life games would still spawn - added g_showRevives to print revives in console - a player is no longer late join killed if only player on server - added g_teamCountConsole to enable/disable team counts in console - gib points can now be toggled with g_gibPoints - gib reporting can now be toggled with g_reportGibs - added g_logStats to print stats in server log at end of round - added g_showTapOut to disable "tapped out into limbo" messages Beta 2.02 - released 7/02/02 - added medic reminders - LT damage return now disabled when enemy is nearby - changed touch-gibbing to use id's new g_knifeonly code to remove weapons - spectators can talk to non-specs (cvar toggled, default off) - fixed minor spacing issue in the "tapped out" limbo message - ammo packs now add pistol ammo (cvar toggled) - changed how late joins are logged - now tracking team kills, gibs, team gibs, ammo & health given, head shots - print stats in console at end of round for each player - added cvar to log stats - Axis/Allies left reporting now cvar toggled - Axis/Allies left decreased frequency of reminders - launch/throw no longer work when someone is dead or spectating - added server-side command "fling" - added client-side command "stats" - added server cvar to disable corpse sinking - fixed bug where specs' stats would be displayed to someone else - fixed bug involving specs switching who they're following - fixed bug involving late joiners respawning in OLTL games - added distance function to debug mode - added range function to debug mode - added no medic reminder - added client-side command "classes" Beta 2.01 - released 6/30/02 - suicides (/kill) are explicitly reported in server log as such - fixed bug where self-initiate limbos would be counted as gibs by whoever last killed you - fixed bug where those joining during warmup would be late-join killed - decreased spawnguns to 1-10 guns (was 1-25) - decreased spawnnades to 10 nades (was 40) - added headshot detection to debug mode (debug mode is undocumented) - allow ammo pack syringes to be enabled/disabled by a server cvar Beta 2.0 - released 6/29/02 - Updated for RTCW 1.33 code - Added grenade shower - Inactivity drop won't apply to fallen - Added give grenades on demand for g_fun mode - Fixed bug with giving health on demand (could revive self) - /spawnGun renamed to /spawnGuns - Fixed spawnGuns/spawnNades spam exploit (server could crash when it exceeds max entities) - Added global debug cvar - Added touch-gib mode * Changes prior to 2.0 were not documented ================================================================= 2. INSTALLATION ================================================================= This is a 1.4/1.41-compatible mod. If you are not running 1.4/1.41, you *will* experience Weird Things during gameplay. Windows: - Create a folder "shrubmod" inside your Return to Castle Wolfenstein Folder e.g. C:\Program Files\Return to Castle Wolfenstein\shrubmod - Extract "qagame_mp_x86.dll" into this folder - Copy your server.cfg or create one in this folder - Run RTCW with the flag "+set fs_game shrubmod" (create a shortcut to RTCW, right click on it and select "Properties", and in the "Target" box, add " +set fs_game shrubmod" at the end) Linux: - Create a directory "shrubmod" in your RTCW directory e.g. "/usr/local/games/wolfenstein/shrubmod" - Extract qagamei386.so into this directory - Copy your server.cfg or create one in this directory - Run RTCW with the flag "+set fs_game shrubmod" In both cases, copy the soundpack.pk3 file to /main if you would like to use that. If these directions aren't clear, you probably shouldn't be running a server! ================================================================= 3. ACKNOWLEDGEMENTS (In alphabetical order) ================================================================= The following people helped in testing and/or contributed ideas or bug reports: 2.01 and prior: D6M14, EvilOne, Glocksmith, Leviathan, Liquidity, logosmani, Mr. Underhill, Phreylan, pure 2.02: Bishop, BluNereid, Dima 2.03: Bishop, Glocksmith, HappyG, Infinite, KingFlea, PizDets, Reflexion 2.04: Reflexion, Scott307 2.05: BlackRider, CorbinDallas, d-dog, ^Evil^, Glocksmith, Viagra 2.06: Artemis, BlackRider, Daz, Dead Penguin Clan, Glocksmith, HappyG, Jimbonics, Shredded Wheat 2.06.1: LANMAN, Reflexion 2.07: 420, Adrian, EvilOne, HappyG, LANMAN, logosmani, Phreylan 3.0: 420, BlooDHounD, Cpl. Konig, DaBadGuy, Glocksmith, Knuckles, LANMAN, Lehmann, Mad Gasser, MMmmGood, Otto, RedHo7Lea7her, Toter, Vomitron Thank you to chmod 700 for his contributions to this project. Thank you to The Quark, who originally ran his own mod for 1.31 featuring gib reporting/points, axis/allies left, and late join killing. Thanks to Neil Toronto for his Unlagged server-side lag compensation code, used in 2.07b. ================================================================= 4. COMMAND SUMMARY ================================================================= Removed. ================================================================= 5. WHAT'S NEW/MODIFIED FOR 2.08 ================================================================= CUSTOMIZABLE GAME VARIABLES/FEATURES NOT NEEDING MUCH EXPLANATION ----------------------------------------------------------------- Cvars: Default Description g_medicNades 1 # of nades medics begin with g_LTNades 1 # of nades LTs begin with g_medicClips 0 # of spare clips medics begin with g_engineerClips 1 # of spare clips engineers begin with g_spawnInvul 3 spawn invulnerability time g_reviveInvul 3 revive invulnerability time g_staminaRate 1 proportional to stamina recharge rate g_destroyOwnObj 0 allow defender to destroy objectives g_noObjWins 0 disallow objective wins g_corpseWar 0 requires map_restart to reset :) g_maxClips 3 max # of clips one can store in reserves g_54321 1 enable/disable warmup voice countdown g_waterSniping 1 allow/disallow water sniping * g_packDistance 1 proportional to distance med/ammo packs travel g_medicHints 1 enable/disable "You are closest med..." messages g_complaintForms 1 enable/disable TK complaint forms (for bots) g_pistolOnly 0 enable/disable pistol only round (map_restart) g_needleOnly 0 enable/disable needle only round (map_restart) * If you don't know what this is, leave it alone. As a side effect, this will disable sniping while in shallow water. CLASSES ----------------------------------------------------------------- Commands (client-side): classes Upon issuing the "classes" command (either via bind or in the console using /classes), a player will receive, in the center of his/her screen, the number of each class on his/her team. New for 2.05: The length of the printout has been shortened to prevent line breaks on large servers. New for 3.0: Team counts are now displayed in "classes". Classes will also be displayed in the chat window area of the high achievers list is active. CLIP DROPPING - new for 3.0 ----------------------------------------------------------------- Cvars: g_dropClips default: 1 enable/disable clip dropping When g_dropClips is on, extra clips of ammo in a player's reserves are dropped along with the ammo already in the gun. A player who picks up the gun will receive the extra ammo. DISABLE OBJECTIVE SPAWNING - new for 3.0 ----------------------------------------------------------------- Cvars: g_noObjSpawns default: 0 enable/disable objective spawning When g_noObjSpawns is on, any objective that requires dynamite will not appear when the round begins. This is intended for special circumstances such as playing The Damned or Chateau in an OLTL setting. If this feature is enabled on a map such as Sub or Depot, the round will end prematurely. Make sure you set this appropriately in the rotation if you plan on using it. DISALLOW LATE JOINS ----------------------------------------------------------------- Cvars: g_allowLateJoins default: 1 allow/disallow late joins g_lateJoinTime default: 15 time after round start when one is late If g_allowLateJoins is off (0), any players joining the game after g_lateJoinTime seconds will be killed. This method is preferrable to blocking joins using other methods since it allows players to pick their team immediately, without affecting gameplay. Late joins are logged in the following format: Late Joiner: <clientNum>: <clientName> New for 3.0: When g_allowLateJoins is 2, late joiners are given a number of lives proportional to the time they joined the game. For example, if the timelimit is 20 minutes, maxlives is 30, and a player joins 10 minutes into the game, he will receive 15 lives. This works with the axis/allied maxlives cvars, as well. FRIENDLY-FIRE RETURN DAMAGE - new for 3.0 ----------------------------------------------------------------- Cvars: g_friendlyFire When g_friendlyFire is set to 2, damage given to teammates is returned to the damager. GOOMBA / DEATH FROM ABOVE - new for 3.0 ----------------------------------------------------------------- Cvars: g_goomba default: 1 enable/disable disable goomba killing When g_goomba is enabled (1), players can jump on top of enemies to inflict damage. The higher the jump, the more damage is given. If the height is sufficient, a jump can kill an enemy. Increasing g_goomba scales the damage done by that amount (decimals are okay). Jumping on an enemy will also break your fall. Jumping on a teammate will not damage the teammate, but it will break your fall. GRENADE PACKS - new for 3.0 ----------------------------------------------------------------- Cvars: g_grenadePacks default: 1 enable/disable LT grenade packs Commands (client-side): grenades, gp, alt When g_grenadePacks is on (1), Lieutenants can toggle grenade packs on/off by using the command "grenades". The procedure is similar to mines. After enabling grenade packs, the next ammo pack thrown will be a grenade pack which contains 4 grenades. Grenade packs require a full energy bar. Clients can also use the command "alt" while holding an ammo pack to enable/ disable a grenade pack. Suggestion: bind your weapalt key (for the mauser) to "weapalt; alt". GROUP / NAME-MATCHING PRIVATE MESSAGING - new for 2.07 ----------------------------------------------------------------- Cvars: g_privateMessages default: 1 turn on/off private messages g_minMsgChars default: 2 min number of characters in name Commands (client-side): mg, pm, m These commands differ from the regular private messaging commands in that they do not require a complete name to match. The syntax is: /m <match> <message here> The same syntax applies to /pmg and /mg. The message is sent to every player who contains <match> in their name. This can be one match or multiple matches. This is particularly useful for messaging an entire clan. This command is more versatile than the existing private messaging command and will eventually replace the existing private messaging commands. The <match> string must be g_minMsgChars in length or greater to prevent abuse. New for 3.0: Group/name-matching private messaging now uses the commands "msg", "pm", and "m". Messages are now displayed in the chat window if they will fit. Otherwise, they are displayed in the console with a reminder in the chat window. HIGH ACHIEVERS ANNOUNCEMENTS - new for 3.0 ----------------------------------------------------------------- Cvars: g_highAchievers default: 4095 When g_highAchievers is set, the players with the greatest stats for the previous round will be announced in the center of the screen during warmup. If two players share the same title, no player will be announced for that category. g_highAchievers can be set by adding up the desired values: 1 - Most Kills 2 - Most Deaths 4 - Most Gibs 8 - Most Revives 16 - Greatest Accuracy 32 - Most Property Damage 64 - Most Binoculars Collected 128 - Most Health Given 256 - Most Ammo Given 512 - Most Poison Kills 1024 - Most Goomba Kills For example, if you want to display the most kills and most revives during warmup, set g_highAchievers to 9 (1+8). Note that in order to be considered for the accuracy stat, a player must have shot 30 bullets or more during the round. Two additional options can be set: 2048 - Auto Adjust Warmup 4096 - Print in the Console Auto Adjust Warmup will automatically set warmup to the amount of time required to accomodate the high achievers list. If you do not have Auto Adjust Warmup enabled, you must set warmup to at least 7 seconds + 4 seconds for each high achiever displayed. Print in Console will print the high achievers in the console as they are displayed in the center of the screen so that they can be referred to later. The default setting, 4095, corresponds to everything but Print in the Console. IMPORTANCE FLAG - new for 3.0 ----------------------------------------------------------------- Commands (server-side): important <clientnum>, unimportant <clientnum> The server-side command "important <clientnum>" will set that client as important. A user flagged as important has the following privileges: 1) Cannot be vote kicked or ignored 2) Can switch teams at any time, regardless of maxlives or balance 3) Can bypass chat censorship 4) Can bypass chat and voicechat flood protection 5) Can see all team chat as a spectator 6) Can vote and call votes as a spectator 7) Can chat as a spectator regardless of g_allowSpecChat 8) Cannot be filed against 9) Can drop objectives an unlimited amount of times 10) Can play any lsound This is intended for use in an automated form, e.g. a bot. "unimportant <clientnum>" will revert "important". LAUNCH/THROW/FLING ----------------------------------------------------------------- Cvars: g_allowLTF default: 1 enable/disable launch/throw/fling Commands (server-side): launch <clientname> launch <clientnumber> launcha throw <clientname> throw <clientnumber> throwa fling <clientname> fling <clientnumber> flinga Launch propels a player into the air, while throw pushes them forward and slightly into the air. This is intented to be used in conjunction with programs such as Wolfenstein Admin Bot which can parse "say" or "say_team" commands for "launch" and "throw" and a player name and send the appropriate command along with the client number derived from the specified player name. However, there's nothing stopping you from experimenting with the command manually. e.g., if you're the first person to connect, a "launch 0" will launch yourself. New for 2.02: fling has the upwards velocity of launch and a random direction on the x-y plane. New for 2.04: launch/throw/fling have been renamed to launchn/thrown/flingn. New launch/throw/fling commands have been implemented that will allow you to use a client's name instead. Do not use colors when typing the client's name. You may have a maximum of three spaces in the name. If there are more than three spaces, use the client number instead. g_allowLTF must be on (1) for any of the launch/throw/fling commands to work. This variable can only be set to 0 through the command line (add the following: "+set g_allowLTF 0"). It cannot be modified through the console. This is useful for admins who wish to deny launch/throw/fling to rcon users. New for 2.05: The 3-space limitation no longer applies to launch/throw/fling. New for 3.0: "launcha", "throwa", and "flinga" will launch, throw, and fling all players on the server. LIMBO DROPPING - new for 3.0 ----------------------------------------------------------------- Cvars: g_dropBinocs 1 enable/disable binoculars dropping on limbo g_dropHealth 2 # of med packs medics drop when they limbo g_dropNades 2 # of nades engineers drop when they limbo g_dropBinocs enables/disables dropping binoculars when players limbo, if they have one. g_dropHealth controls the number of medic packs a medic drops when he limbos (0 disables). g_dropNades controls the number of grenades an engineer drops (unprimed :) when he limbos - it is the minimum of g_dropNades and the number of grenades he has left in reserve (0 disables). Dropped grenades will add to a player's current grenade total and cap at the game default of 15. The number of binoculars picked up are tracked and can be used with the high achievers list. Thus, even if you give every class binoculars, it may still be fun to leave g_dropBinocs on. LOCK / UNLOCK TEAMS - new for 2.07 ----------------------------------------------------------------- Commands (server-side): lock <team> unlock <team> Locking a team will prevent further players from joining that team. The team specified can be either axis/red/r or allies/blue/b. Unlocking it has the opposite effect. New for 3.0: added "lock specs" and "unlock specs", which will change g_lockSpecs for you. Additionally, you can now "lock all" and "unlock all" to do the obvious. OBJECTIVE DROPPING - new for 3.0 ----------------------------------------------------------------- Cvars: g_dropObj default: 3 # of times a player can drop objective g_dropObj controls the number of times a player can drop an objective per life. Objective dropping is achieved by holding the knife and hitting the +dropweapon key. Setting g_dropObj to 0 disables this feature. MAP MESSAGES - new for 3.0 ----------------------------------------------------------------- Cvars: g_mapMessages default: 1 enable/disable map messages When g_mapMessages is enabled (1), status messages pertaining to the map are printed in the console along with the time they occured. Examples of these messages include "The Axis have recovered the forward deployment!", "The Allies have stolen the documents!", and the like. Duplicate messages are not printed. MULTICLASS - new for 3.0 ----------------------------------------------------------------- Cvars: g_multiClass default: 0 enable/disable multiclass When g_multiClass is enabled (1), every player will spawn with the special abilities of the medic, engineer, and lieutenant. Players can cycle through the syringe/pliers/airstrike canister/ammo pack/health pack by repeatedly using the weaponbank 5 and weaponbank 6 keys (typically bound to 5 and 6). All players have binoculars and can call artillery. This feature is useful for 1v1 or 2v2 play. "ON MY WAY" VOICE CHAT - new for 3.0 ----------------------------------------------------------------- Commands (client-side): omw The command "omw" will issue the "Affirmative, on my way!" voice chat to the user's team only. This chat is subject to any flood protections. POISON NEEDLES - new for 3.0 ----------------------------------------------------------------- Cvars: g_poison default: 20 damage per second/disable Medics can use their needles against enemies to poison them by walking up to an enemy and poking him with the syringe as he would a revive. The poison will disorient the enemy and deal g_poison damage per second until he picks up a health pack or dies. Setting g_poison to 0 disables this feature. PRINT COMMANDS - new for 2.07 ----------------------------------------------------------------- Commands (server-side): chat <message> chatclient <clientnum> <message> cp <message> print <message> Chat, cp, and print write text to the chat area, center of the screen, and console, respectively. Text from these commands is not preceeded by "Console:", and you may use \n to add a line break for chat and print. New for 3.0: chatclient can be used to send chat area text to a specific player. These 4 commands are now also logged. PROXIMITY MINES - new for 2.07 ----------------------------------------------------------------- Cvars: g_mines default: 0 enable/disable proximity mines g_mineActivate default: 3 seconds before an armed mine activates g_mineAutoDisarm default: 1 disarm mine when player limbos g_mineShootable default: 0 whether mine can be shot at or not g_mineHints default: 1 enable/disable mine hints g_outdoorMines default: 0 enable/disable outdoor-only mines Commands (client-side): mine, usemine When g_mines is on (1), engineers can plant proximity mines in the same manner that they plant dynamite. In order to set their next dynamite to become a mine, engineers must issue the command /mine or /usemine (it is recommended that these commands be bound to a key). They will receive confirmation on their screen that mines are enabled, and they can switch back to dynamite if they change their mind by issuing the command again. After planting a mine, they have g_mineActivate seconds to move away from the mine before it activates. When the mine is activated, it strobes red and is easily distinguishable from regular dynamite. When a player enters the red light radius and has sufficient line-of-sight with the mine, the mine will detonate. Mines can be destroyed using 2-3 grenades or other explosives. By default, mines can only take damage from explosives, but if g_mineShootable is on (1), mines can take damage from other weapons. It is recommended that g_mineShootable remain at its default. Engineers are limited to one mine at a time. By default, their mine will deactivate and sink into the ground if they die and enter limbo. If you prefer to have the mine persist across multiple respawns, set g_mineAutoDisarm to 0. New for 3.0: When g_mines is 2, only enemies can trigger mines. When a user has dynamic lights on, he can see that axis mines are yellow and allied mines are violet. g_mineHints 1 will enable notifications when one is near a friendly mine, with text depending on the status of g_mines. Clients can also use the command "alt" while holding dynamite to enable/disable a mine. Suggestion: bind your weapalt key (for the mauser) to "weapalt; alt". Setting g_outdoorMines to 1 will permit mines to only be planted outside. RCON LITE - new for 3.0 ----------------------------------------------------------------- Cvars: g_rconlPassword default: blank RCON Lite password g_rconlCommands default: blank RCON Lite allowed commands Commands (client-side): rconlpassword <password>, rconl [password] <command> When g_rconlPassword is set, users with this password can run commands specified in g_rconlCommands. For example, suppose you have the following in your config: seta g_rconlPassword "asdf" seta g_rconlCommands "map_restart clientkick g_gravity" A player can then use the command "rconl asdf g_gravity 800". Similarly, a player can avoid having to type the rconl password every time he issues an rconl command by using "rconlpassword asdf" first. After setting rconlpassword, the rconl command can simply be "rconl g_gravity 800". This is useful for allowing certain people to administrate the server without granting them full access. Note that responses from the server will not be displayed to the rconl user (e.g. status), but client numbers can still be found using "clientnum". READY-UP SYSTEM - new for 3.0 ----------------------------------------------------------------- Cvars: g_readyUp default: 0 enable/disable ready-up system Commands (client-side): ready, notready When g_readyUp is 1, warmups will be indefinately long until every Axis or Allied player has indicated he is ready by issuing the command "ready". Though the warmup will still countdown, it will revert to 1000 when it reaches 10. The names of players not ready will cycle in the center of the screen until every player is ready. When all players have readied-up, the warmup will reset to 10 seconds and the round will begin after that time has expired. REPEAT FLOOD PROTECTION - new for 3.0 ----------------------------------------------------------------- Cvars: g_maxRepeats default: 2 number of repeats allowed g_maxRepeats defines the maximum number of times an identical string of text can be said before it is blocked from sending. Setting g_maxRepeats to 0 disables repeat protection. SHOVING ----------------------------------------------------------------- Cvars: g_shove default: 1 turn shoving on/off g_shoveAmount default: 80 amount of shove to apply g_shoveNoZ default: 1 turn z-axis shoving on/off (1 means off) g_shoveOff default: 0 enable/disable shoving team off ledges Commands (client-side): +salute When g_shove is on (1), players can shove each other using +salute. For example, players may "/bind mouse2 +salute" in the console. Shoving will push the player they are pointing at an amount proportional to g_shoveAmount. Players can crouch and look up to give some lift to their shove force, but only if g_shoveNoZ is off (0). This feature is useful for use against players who are blocking doorways or other key areas. You can also have fun with it by turning g_shoveNoZ off (0) and increasing g_shoveAmount to something greater, e.g. 300. I'd recommend playing catch: one player stands on another, the bottom player shoves upwards and tries to catch the launched player. New for 3.0: Shoving teammates to their death is now disabled by leaving g_shoveOff at its default of 0. This is particularly useful for Tram and Keep. When g_shoveOff is 1, no anti-shove checks occur. SLAPPING - new for 2.07 ----------------------------------------------------------------- Commands (server-side): slap <clientnumber> slapa This command will slap the specified player around for 2.5 seconds and deduct approximately 25 health. This command requires a clietnumber, which can be found with the /clientnum helper function or used in conjunction with WAB. This command requires g_allowLTF to be on. New for 3.0: "slapa" will slap all players on the server. It is not advisable to use this on large (40+) servers. SMOKE GRENADES - new for 3.0 ----------------------------------------------------------------- Cvars: g_smokeGrenades default: 15 smoke grenade time/disable g_smokeGrenadesLmt default: 0 max smoke grenades per life Commands (client-side): sg, smoke, alt Lieutenants can toggle smoke grenades on/off with the command "sg" or "smoke" (operation similar to mines). After enabling a smoke grenade, the next air strike can will become a smoke grenade, emitting smoke southerly for g_smokeGrenades seconds. Smoke grenades require 1/4 of the energy bar. Setting g_smokeGrenades to 0 disables this feature. Clients can also use the command "alt" while holding an airstrike canister to enable/disable a smoke grenade. Suggestion: bind your weapalt key (for the mauser) to "weapalt; alt". g_smokeGrenadesLmt sets the maximum number of smoke grenades that can be thrown per life (from spawn to limbo). Setting it to zero allows for unlimited smoke grenades to be thrown. SOUND PACKS - new for 3.0 ----------------------------------------------------------------- Cvars: g_allowedSounds default: "fear1 fear2 halt heifer meingut schnell scream smellhim stophim" Commands (client-side): lsound <sound> [text] Commands (server-side): gsound <sound> Sound packs are now supported in the shrub mod. The included soundpack.pk3 file contains a selection of sounds that you can use with this feature. If you would like to use it, you must copy the soundpack.pk3 (do not unzip it!) to your /main folder, not the /shrubmod folder. Be sure to restart the server for the sounds to be loaded. Clients will not hear a sound unless they have a copy of it on their machine. Thus, you should make soundpack.pk3 available for download and instruct your players to copy it to their /main folder. Players will still be able to play as normal if they do not have sounds that are on the server. Naturally, they would not hear them. There are two commands used to play sounds: gsound and lsound. Gsound, or global sound, can only be used through the console/rcon. The syntax is: gsound <sound> Sound is the name of the sound, without the .wav extension. If you open up the soundpack.pk3 file in a program that can read zip files, you will see some of the sounds available for your use. For example, you can type "gsound heifer" to play heifer.wav. There are also sounds in 300+ MB pak0.pk3 file, and mp_pak files that you can use. Note that you must specify the paths in these files. For example, "rcon gsound sound/beast/skull_shriek1" (this is in pak0.pk3). Notice that the sounds in soundpack.pk3 are not contained in subfolders, so no path is required. Clients can play sounds that are specified in g_allowedSounds using the lsound command. Lsound, or local sounds, are heard by the client and those in his vicinity. The syntax is similar to gsound. For example, "lsound fear1". Any text after the name of the sound is printed in the chat window, giving the effect of a voice chat. For example, "lsound fear1 Don't kill me!". If the sound specified after "lsound" is not in g_allowedSounds, it will not play. If a player is flagged as important, he can play any sound, regardless of its presence in g_allowedSounds. Creating your own sound pack to add new sounds and voice chats to the game is relatively straightforward. Simply collect the sounds you wish to add and convert them to mono if necessary. You *must* save them in PCM format with no compression. Add them to a .zip file and rename the file to .pk3. Copy this new .pk3 file to /main and allow your players to download and copy it to their /main folders, as well. DO NOT ASK ME FOR HELP WITH THIS PROCESS. I WILL *NOT* RESPOND. USE TRIAL AND ERROR IF YOU DON'T GET IT RIGHT THE FIRST TIME. Installing the included soundpack.pk3 will play a sound of a body collapsing when players die and screaming sounds when players are first hit with a flamethrower. SPECTATOR CLICKING - new for 3.0 ----------------------------------------------------------------- Free-floating spectators can aim and click on the person who they wish to spectate. If the point at which a spectator is aiming is not on a player, he will spectate the next person that can be spectated. Remember that the +activate key will release a spectator from 1st-person spectating and back into free-floating spectating. SPECTATOR LOCKING - new for 2.03 ----------------------------------------------------------------- Cvars: g_lockSpecs default: 0 turn on/off spectator locking When g_lockSpecs is on (1), spectators cannot moved and are forced to look straight up. This is a simple mechanism to help curb any voice chat "cheating" that may occur. It's not perfect, however, as specs can still hear sounds. New for 3.0: Spectator locking has been greatly improved, with nothing useful visible or audible to the spectators. THROWABLE KNIVES - new for 3.0 ----------------------------------------------------------------- Cvars: g_throwableKnives default: 1 initial number of throwable knives g_maxKnives default: 5 max knives one can carry g_knifeDamage default: 35 max damage thrown knife gives When g_throwableKnives is set, players start off with g_throwableKnives knives that can be thrown by selecting the knife and hitting the "+dropweapon" key. Setting g_throwableKnives to -1 gives players an unlimited number of knives to throw. Players can throw one knife every .75 seconds. Setting g_throwableKnives to 0 disables this feature. If a player misses and the knife lands on the ground, it can be picked up and added towards the total number of knives he has left to throw. This amount, where applicable, is displayed in the chat area when a player switches to his knife. If a knife hits an enemy, it does a maximum of g_knifeDamage damage. If friendly fire is on, it will do the same damage if a knife hits a teammate. If friendly fire is off, a knife that hits a teammate will instead go towards that teammate's throwable knives count. g_maxKnives is the limit to how many knives one can carry at any given time. Though a player can continue to pick up knives, he will only have up to g_maxKnives knives at his disposal. Setting g_maxKnives to 0 removes this limit. UNCAP AMMO - changed: new for 3.0 ----------------------------------------------------------------- Cvars: g_capAmmo default: 0 enable/disable forced ammo caps When g_capAmmo is off (0), players' ammo won't reset to the g_maxclips value when they pick up an ammo pack. This scenario occurs only for medics and engineers, who can potentially have more than g_maxclips clips in their reserves if they pick up dropped weapons. UNLOCK WEAPONS - new for 3.0 ----------------------------------------------------------------- Cvars: g_unlockWeapons default: 2 see documentation g_unlockWeapons has 3 settings: 0 - disabled 1 - medics and engineers can drop their gun and pick up mp40s/thompsons/stens 2 - any class can drop their gun and pick up any weapon 3 - venoms/flamethrowers/mausers drop on limbo Each setting is cumulative. My hand aches. ================================================================= 6. FEATURES ================================================================= AIR STRIKE BLOCKING RECOGNITION - new for 2.05 ----------------------------------------------------------------- g_ASBlock default: 0 turn on/off air strike blocking recognition When g_ASBlock is on (1), players are recognized in the center of the screen when they block an air strike. ALLOW / DISALLOW SOLDIER GUNS ----------------------------------------------------------------- Cvars: g_allowPF default: 0 allow/disallow panzerfausts g_allowFlamer default: 1 allow/disallow flamethrowers g_allowMauser default: 1 allow/disallow mauser g_allowVenom default: 1 allow/disallow venom gun When g_allowPF is off (0), players will be unable to select the Panzerfaust as their weapon. If they attempt to, they are told that it is not allowed and are automatically switched to their team's default SMG (Thompson or MP40). New for 2.03: Flamethrowers, Mausers, Venoms can be selectively disabled using g_allowFlamer, g_allowMauser, and g_allowVenom, respectively. By default, those three variables are on (1). AMMO GIVING / DONATING - new for 2.07 ----------------------------------------------------------------- Cvars: g_giveAmmo default: 1 enable/disable ammo giving/donating Commands (client-side): giveammo <amount> When g_giveAmmo is on (1), players can donate spare ammo from their reserves to other players. This is accomplished by standing near a player and pointing at him, followed by issuing the command "/giveammo x", where x is the amount of ammo he wishes to give. This is useful in situations where a Lieutenant is not around, and one player has plenty of ammo to spare. The giveammo command can be bound to a key with a pre-determined amount of ammo for added convenience. Players can only give ammo to players with the same weapon as they one they are holding when g_giveAmmo is 1. When g_giveAmmo is 2, players can give ammo to other types of weapons using exchange rates proportional to the size of a weapon's clip. For example, if a player with a Venom wishes to give 500 ammo to a player with a MP40, the MP40 user will receive 32 bullets. For both methods, only bullet-based weapons can exchange ammo. AMMO HINTS - new for 2.07 ----------------------------------------------------------------- Cvars: g_ammoHints default: 1 turn on/off ammo hints g_ammoHintDelay default: 250 time (ms) between hint updates When g_ammoHints is on (1), Lieutenants will receive a readout of how much ammo a teammate is carrying when he points at a teammate from a close distance. This value will update every g_ammoHintDelay milliseconds. AMMO PACKS GIVE SYRINGES and PISTOL ROUNDS and HELMETS ----------------------------------------------------------------- Cvars: g_ammoGivesSyringe default: 1 turn on/off syringes in ammo packs g_ammoGivesPistol default: 1 turn on/off pistol rounds in ammo packs g_ammoGivesHelmet default: 1 turn on/off helmets in ammo packs When g_ammoGivesSyringe is on (1), medics will receive one syringe per ammo pack that they pick up. The ten syringe limit still applies. Similarly, when g_ammoGivesPistol is on (1), pistol ammo is refilled by ammo packs. New for 2.05: Ammo packs can return helmets when g_ammoGivesHelmet is on (1). This can be used in conjunction with helmet protection, detailed elsewhere. AXIS / ALLIES LEFT ----------------------------------------------------------------- Cvars: g_showTeamCount default: 1 turn team left reporting on/off g_teamCountConsole default: 1 enable/disable team counts in console When g_teamLeft is on (1), when a player enters limbo mode, the number of axis and allies left per team is displayed to every player in the center of his/her screen. These totals take into account who has respawns left, thus it is particularly useful for OLTL play. If g_maxlives is 0, this information is not displayed, regardless of g_teamLeft. New for 2.03: When g_teamCountConsole is off (0), team counts are not displayed in the console. BINOCULARS FOR NON-LTs - new for 2.05 ----------------------------------------------------------------- Cvars: g_binocs default: 0 set which other classes have binocs g_binocs has 7 modes of binocular distribution: 1 - all, 2 - soldiers, 3 - medics, 4 - engineers, 5 - medics and soldiers, 6 - soldiers and engineers, 7 - medics and engineers A setting of 0 disables this feature. Only LTs can call for artillery strikes. CANCEL VOTE ----------------------------------------------------------------- Commands (server-side): cancelvote Cancelvote cancels a vote taking place. CENSOR CHAT - new for 2.06 ----------------------------------------------------------------- Cvars: g_censor default: blank list of words to censor in chat g_censorPenalty default: 0 turn on/off gibbing for using censored words g_censorPenaltyMsg default: * message to display when censored word is used * g_censorPenaltyMsg defaults to "^1Note: ^7You have been killed for using a censored word" When g_censor is set, words in g_censor will be filtered from any chats on the server. They will be replaced with asterisks. For example, if g_censor is set like so: g_censor "swear curse blah" An attempt to say "I swear I'm going to curse and start swearing again." will appear as "I **** I'm going to ***** and start ****ing again." When a filtered word is encountered, the text is sent with the colors stripped out. Otherwise, colors remain intact. You must issue a map_restart if you make any changes to g_censor in order for the changes to apply. When g_censorPenalty is on (1), players explode when they say a censored word. They are also messaged with g_censorPenaltyMsg, which can be customized. Note: Both g_censor and g_censorPenaltyMsg must be set in a config file or in the console. Attempting to do so through rcon may result in only the first word you enter being set as that cvar. CLAN ALIGNMENT - new for 2.06 ----------------------------------------------------------------- Commands (server-side): clan <team> <clan tag> Upon issuing the "clan" command with the appropriate parameters, players with the <clan tag> in their name will be moved to the specified <team>. Everyone else will be moved to the opposite team, regardless of team balance. Spectators will be ignored. The team specified can be either axis, red, allies, or blue. The clan tag must not have any colors and can include spaces. CLIENT NUMBER FINDER - new for 2.07 ----------------------------------------------------------------- Commands (client-side): clientnum <match> This command will return a list of players with <match> in their name, their score, and, most importantly, their client number. This is a utility/helper function to assist in using commands that require client numbers in the event that you are not running WAB. CORPSE DRAGGING - new for 2.07 ----------------------------------------------------------------- Cvars: g_dragCorpse default: 1 enable/disable corpse dragging Commands (client-side): +salute When g_dragCorpse is on (1), players can drag other dead players around by crouching over the body and holding down the +salute key. It is recommended that +salute be bound to a mouse button, which makes dragging much easier. Corpse dragging is useful in situations where a medic is not nearby and a body can be stashed in a safe area while a medic arrives. Alternately, g_dragCorpse can be set to 2 to prevent players from dragging enemy corpses. CUSTOMIZE BONUS POINTS VALUES - new for 2.03 ---------------------------------------------------------------- Cvars: Name Default Function g_stealObjBonus 10 bonus for stealing objective g_captureObjBonus 15 default bonus for capturing objective g_killCarrierBonus 10 bonus for killing objective carrier g_secureObjBonus 10 bonus for securing objective from slain carrier g_plantBonus 5 bonus for planting dynamite at objective g_diffuseBonus 5 bonus for diffusing dynamite g_destObjBonus* -1 bonus for destroying objective with dynamite g_capBlueObjBonus* -1 bonus for capturing allied objective g_capRedObjBonus* -1 bonus for capturing axis objective * These three bonuses are special in that the points given are specified in the map. To use the map's default values, set these cVars to -1. Anything above or below -1 will override the map's default values. These values are fairly self-explanatory, however, note that g_capBlueObjBonus is added to an allied player who captures an objective for his team. For example, an allied player transmits the documents on mp_beach. Likewise, g_capRedObjBonus is for axis objectives. Note that g_captureObjBonus is rarely used. DISABLE CHECKPOINT FLAG WINS ----------------------------------------------------------------- Cvars: g_flagWins default: 1 enable/disable checkpoint flag wins When g_flagWins is off (0), checkpoint flags are removed from the map after a map_restart is called. This effectively turns any solely checkpoint map into a team deathmatch, and is not recommended for unlimited life games. DISABLE CORPSE SINKING - new for 2.02 ----------------------------------------------------------------- Cvars: g_sinkCorpses default: 1 turn on/off corpse sinking When g_sinkCorpses is off (0), corpses will remain on the ground indefinately, unless gibbed by an explosive or other force. Note that this setting will only take affect if g_maxlives is 1. DISABLE FLAG POINTS ----------------------------------------------------------------- Cvars: g_flagPoints default: 1 allow/disallow flag points When g_flagPoints is off (0), players do not receive points for retrieving flags. DISABLE MAP-STARTING VOTES ----------------------------------------------------------------- Cvars: g_allowStartVotes default: 1 allow/disallow map-starting votes g_maxStartVotes default: 3 number of attempts allowed before player is kicked When g_allowStartVotes is off (0), map-starting votes are disallowed. Specifically, start_match and map_restart are not allowed at any time, and reset_match is not allowed during warmup (so that reset_match can still be used during actual round play in the event of a massive, intentional teamkill). The number of attempts to call a disallowed vote is tracked, and players are warned not to call them after attempting to do so. If the number of attempts meets or exceeds g_maxStartVotes, the player is kicked. DISABLE MEDIC SELF-HEALING WHEN CARRYING AN OBJECTIVE - new for 2.04 ----------------------------------------------------------------- Cvars: g_medObjHeal default: 1 turn on/off medic self-healing when carrying obj When g_medObjHeal is off (0), medics cannot heal themselves with their health packs when they are carrying an objective. They may still pick up enemy health packs or health packs from other medics. DISALLOW SPECIFIC VOTES - new for 2.06 ----------------------------------------------------------------- Cvars: g_disallowedVotes default: "freezetag headshot normal" Any vote strings contained in g_disallowedVotes will be denied if a user attempts to call a vote for them. For example, g_disallowedVotes can be changed to: g_disallowedVotes "freezetag headshot normal map" This will deny votes to change the map. Note that if you wish to use the "Disable Map-Starting Votes" feature, you must NOT place "map_restart", "start_match", or "reset_match" in the g_disallowedVotes cVar. DYNAMITE WARNINGS - new for 2.04 ----------------------------------------------------------------- Cvars: g_dynaWarn default: 5 dynamite warning notification time When g_dynaWarn is on (1), players near a friendly, armed dynamite are warned that the dynamite will detonate 5 seconds prior to it doing so. New for 2.05: g_dynaWarn now specifies the number of seconds before a dynamite blows that teammates are notified. It defaults to 5 seconds. When g_dynaWarn is 0, the feature is disabled. FORCE RESPAWN - new for 2.07 ----------------------------------------------------------------- Commands (server-side): respawn <clientnumber> This command will immediately respawn a player who is either dead or in limbo, regardless of how many lives the player has left in a g_maxlives game. It requires a clientnumber, which can be found with the /clientnum helper function or used in conjunction with WAB. FORCE TEAM - new for 2.07 ----------------------------------------------------------------- Commands (server-side): putteam <team> <clientnumber> This command will immediately switch someone to the specified team, which can be either axis/red/r, allies/blue/b, or spectator/spec/s. It requires a clientnumber, which can be found with the /clientnum helper function or used in conjunction with WAB. FLAMETHROWER SELF-DAMAGE IN FF-OFF MODE - new for 2.06 ----------------------------------------------------------------- Cvars: g_flameDamage default: 0 turn on/off flamer self-damage in FF off mode When g_flameDamage is on (1), flamethrowers can damage themselves even if friendly fire is disabled. When friendly fire is enabled, flamethrowers can still damage themselves regardless of g_flameDamage. FREEZE TAG - new for 2.05 ----------------------------------------------------------------- Cvars: g_freezeTag default: 0 turn freeze tag on/off g_unFreezeTime default: 3 time to unfreeze g_freezeRespawn default: 0 unfreeze timeout g_unFreezeInvul default: 1 invulnerability time after unfreeze When g_freezeTag is on (1), freeze tag mode is enabled upon restarting the map. In freeze tag play, when a player "dies," he is frozen in place. A green icon hovers over the player's head to indicate that he is frozen. The player will not be able to move or shoot, but pivot around. To unfreeze teammates, one must stand next to him for g_unFreezeTime seconds. A player does not need to be facing the frozen teammate to unfreeze, so he can simply touch the frozen teammate and face an area of interest to defend himself. This time must be continuous. If a player begins to unfreeze someone, then ventures off and returns later, he will have to stand next to the teammate for the full g_unFreezetime duration. Medics can also unfreeze teammates instantly by using a needle, but medics can still unfreeze "manually" to save needles. Players receive 1 point for freezing an enemy, -3 points for freezing a team- mate, 2 points for unfreezing a teammate, and 1 point for unfreezing a teammate with a needle. The object of the game is to freeze the entire opposing team. Objective and checkpoint wins are still valid. It is highly recommended that you set g_maxlives to 1. This will disallow players from changing classes to become unfrozen. Note that even though g_maxlives is 1, players will technically never die. It is also recommended that you have enough time during warmup to allow players to switch classes. If desired, frozen players can be automatically unfrozen after a certain duration has passed since their initial freezing or a teammates' attempt at unfreezing them, whichever is greater. This can be set with g_freezeRespawn. For example, if g_freezeRespawn is set to 120, players will automatically unfreeze after two minutes of waiting. It is not recommended that this setting be used except in small games. g_unFreezeInvul controls the number of seconds a player is invulnerable after being unfrozen. It defaults to one second. Logging occurs in the following format: Freeze: <frozenNum> <freezerNum> (<method of death num>): <freezerName> froze <frozenName> Unfreeze: <frozenNum> <freezerNum>: <freezerName> unfroze <frozenName> End of round stats are logged in the same way as normal play, except gibs will always be 0. Frozen players can partially be walked through to prevent problems with blocking passageways, but this may also make it difficult to unfreeze with the needle in certain situations. The needle is also a "proximity unfreeze," since normal unfreezing has a proximity effect. Thus, it is possible to unfreeze multiple people with one needle. Note that if you are holding a ticking grenade and are frozen, the grenade will be frozen along with you. When you are unfrozen, the grenade will be thrown. Please report any bugs! New for 2.06: Implemented fix similar to medic revive unstick fix in 2.05. Additionally, players cannot drop their weapons while frozen. Freeze Tag can be voted for if "freezetag" is removed from g_disallowedVotes. See the documentation for g_disallowedVotes for details. It is highly recommended that you also remove "normal" from g_disallowedVotes if you decide to allow the "freezetag" vote. Players initiate relevant votes through the command "/callvote freezetag" or "/callvote normal". When g_freezeRespawn runs out, players are moved to the respawn queue instead of unfreezing at their current position. This works regardless of g_maxlives. FUN MODE ----------------------------------------------------------------- Cvars: g_fun default: 0 turn fun mode on/off When g_fun is on (1), the following applies: Commands: /spawnGuns drop between 1 to 10 random guns near player /spawnNades drop 10 nades randomly around player in a "nade shower" /spawnHats drop 10 hats randomly around the player Additional Features: Give Ammo on Demand - players are given one grenade and ammo for their two-handed weapon when calling for ammo Give Health on Demand - players are given 20 health when calling for a medic New for 2.04: Requests for ammo and health are silenced when fun mode is on to avoid flooding. Grenades given and PF ammo given has also been increased. g_allowLTF must also be on (1) for fun mode to be active. g_allowLTF can only be disabled in the command line (add "+set g_allowLTF 0" to the command). GIB REPORTING / GIB POINTS - new for 2.03: now configurable ----------------------------------------------------------------- Cvars: g_reportGibs default: 1 enable/disable gib reporting g_gibPoints default: 1 enable/disable gib points g_showTapOut default: 0 turn on/off "tapped out into limbo" msgs When g_reportGibs is on (1), player gibs (when someone transitions from being revivable to limbo or directly from alive to limbo) are now reported in the console and server log. Team gibs are given a red-colored message to distinguish themselves from enemy gibs. Server logging of gibs occurs even when g_reportGibs is off (0). FORMAT: Gib: <gibberClientID> <gibbedClientID>: <gibberName> gibbed <gibbedName> When g_gibPoints is on (1), players receive 1 point for gibbing an enemy and a 3 point deduction for gibbing teammates or gibbing himself. When g_showTapOut is on (1), "tapped out into limbo" messages are displayed in the console. HEADSHOT PRACTICE MODE - new for 2.06 ----------------------------------------------------------------- Cvars: g_headshot default: 0 turn headshot mode on/off g_headshotDmg default: 25 in headshot mode, damage per headshot By popular demand, headshot practice mode has been added with the permission of the Dead Penguin Clan. When g_headshot is on (1), only knives or head shots frombullet weapons do any damage. Adjusting g_headshotDmg adjusts the amount of damage each headshot inflicts. You may w
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