Silencer

Dual objective map. "The Allied went with a small gunboat in a hidden bay, in that itself secretly German Submarine base finds. A goal of...

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Dual objective map.

"The Allied went with a small gunboat in a hidden bay, in that itself secretly German Submarine base finds. A goal of this military action is it to infiltrate the bunkers and the nearby city over to those to come secret invasion plans of the Germans. The invasion in England is approaching briefly. The allied have to find the invasion plans an bring the to the gunboat.A further team of the Allied tries to penetrate with life boats over the duct system unnoticed into the city. The combat ship of the Allied prevents the German submarine from running out and represents thus a large danger for these. The divers of the German navy will set everything to destroy this ship. An invasion would be then no more to turn away."

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Readme
At First: Sorry for my very (very very very) bad english. I hope, you understand enough ;)


1. GENERAL INFORMATION
Author: Thomas "Fragpoint" Bayer
Mapname: mp_silencer
Kind of map: RtcW-Multiplayer
Finishing: 08.11.2002
E-Mail: madcat.@gmx.de
Homepage: http://www.fragpoint.de 
http://www.mappers-home.de

THIS MAP IS OPEN SOURCE. THIS MEANS, YOU CAN USE AND COPY EVERY PART OF THIS MAP FOR YOUR OWN. BUT IT´S NOT ALLOWED TO RELEASE THE MAP AGAIN WITH SAME NAME AND DESIGN. IT´S ONLY ALLOWED TO USE THE PREFABS. NEVER THE HOLE MAP!!! IF YOU USE PARTS OF MY MAP, I WOULD BE PROUD IF YOU WILL TAKE A LINK TO MY HOMEPAGE INTO YOUR README. MANY THANKS!
YOU WILL FIND EVERYTHING IN THE PK3-FILE (EASYGEN-FILES, MAP-FILE, TEXTURES AND MORE).

2. INSTALLATION MANUAL
Copy the file "mp_silencer.pk3" into the "MAIN"-folder of your "Return to Castle Wolfenstein" Installation. Start the game and go onto the option Multiplayergame. You can see a option to open an own game there. You find the Map with the name "Bomberman" in the list to the left below. Select thist one and start the game. Just have fun!

3. BACKGROUND STORY
The Allied went with a small gunboat in a hidden bay, in that itself secretly German Submarine base finds. A goal of this military action is it to infiltrate the bunkers and the nearby city over to those to come secret invasion plans of the Germans. The invasion in England is approaching briefly. The allied have to find the invasion plans an bring the to the gunboat.A further team of the Allied tries to penetrate with life boats over the duct system unnoticed into the city.
The combat ship of the Allied prevents the German submarine from running out and represents thus a large danger for these. The divers of the German navy will set everything to destroy this ship. An invasion would be then no more to turn away.

5. COMMENTS
I hope, you will have much fun with this map.

6. USED TEXTURES/SHADERS/MODELS
Mainly i have used the original Textures of "Wolfenstein". But there are Textures of other games, too (like MOH).

Furthermore i have used Textures/Models/Sounds of the following Homepages/Persons:
www.fieslings-place.de (Camera-Textures/Tutorials and Shaders)
www.as-w.de (Textures for Posters and Describes)
www.planetwolfenstein.com/surface (Sounds and Textures)
mikemajernik@hotmail.com (Crow-Model http://fps.brainerd.net/)
http://www.planetquake.com/bighouse/ (Textures)
http://www.planethalflife.com/wadfather/ (Textures)

Many thanks to all of them. Also I attached all necessary textures of the Goty Mappack.

7. KNOWN PROBLEMS
The monitoring camera in the submarine shelter and in the Chillout-Room does not work. You only see a "textur-not-found"-Texture. Unpack the pk3-File in the "Main" directory of Wolfenstein and delet the pk3 afterwards. Now it should work.

8. EXPRESSION OF THANKS
Many thanks to the community of www.planetwolfenstein.de. which supperted me with knowledge and pieces of advice.

Individually I would like to mention the still following persons:
Beowulf: He is the real Scripting-God. My script would never work without help of Beowulf. Many many many thanks!!!
Electrocutioner: Many thanks for your help, the constructional criticism, the beta-testing and the very nice Prefab (fork-lift truck).
Haradirki (www.haradirki.de): Many thanks for your help, the good tutorials and the beta-testing.
Fiesling (www.fieslings-place.de): Many thanks for your good and helpful Tutorials!
Dangerzone (http://home.arcor.de/q3michel/): This side is the reason, why I began with mapping.

9. OTHER ONE
The Map was constructed in a periode of 3 month. The calculation time at "bsp -vis -light -extra" (q3map1) is ca. 5 hours. The R_Speeds in the Map are under the index value of 16.000 (average 10.000). The FPS do not fall below the 50-Mark on my computer. The Map was tested and compiled on the following system: Athlon XP 2000+, 1,5 GB DDR, Geforce 4 Ti 4200@4400. For the performance-test a resolution of 1024x768 was chosen with maximum details.

10. COPYRIGHT
DThe map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your Readme. Otherwise look at part 1 of this readme.txt
Copyright 2002 by Thomas "Fragpoint" Bayer (www.fragpoint.de)

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Thomas Bayer


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Registered 27th May 2002

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