I began in a strange looking room. Interesting designs on the wall. As I proceeded down the stairs I noticed a skeleton. He must have just found out how much his property tax was costing.
I went outside. Most of the buildings were quite ordinary. I crossed the bridge. Nice bridge I guess. Nothing exciting. As I explored the Axis base I found out that it was the same as the allied base except for the different flags.
One nice thing I found was in the water underneath the bridge, there were underwater tunnels, which lead to either side. That's about it. For what is there, its done well, but its pretty boring.
Paul AKA Madmanfrommars
========================= Wolfenstein Map Spec ========================= ---Installation---------- Any earlier -pk3 files with the same name should be owerwritten. Unzip the mp_bridge.pk3 file to your "C:Program FilesReturn to Castle WolfensteinMain" directory and that should do it. ---General Information--- Version: 1.5 Final Title: The Bridge Filename: mp_bridge.bsp Author: Drakir Other lvls by author: None for Wolfenstein. For Team Fortress Classic: Torch2, Soccer, Parade2, The Card, Shipyard_1, 4fact, Fly By, Garage, Wheel and more. Email address: email@example.com Home page: http://www.drakir.nu ICQ: 28533421 Additional Credits to: Arne a.ka. "Enra" of clan Very Superior Old Pals, [VSOP], http://www.vsop.nu, for playtesting and script helping. Tram Design for the stuff that made it possible to create this map. Mark Reeve for the tutorials and som other´s i do not know the names of. And offcourse thanks to everyone who plays it, hope you will enjoy it. Chen "Anavrin" Tom, for some ideas and for further co-working on levels. ---Play Information------ Game Description: Steal, Transmit and Defend the Documents. Game Type(s): MP only Scoring Information: 10 points given to player who steals the docs. Transmitting the Docs gives the team vicory. Number of Teams: 2, Axis and Allies. Recommended # of Players: 10-20 ---Map Information------- New Texturs: Nope New Sounds: Nope ---Construction---------- Base: Build from scratch, first map ever created with GTK Radiant and first ever for the Q3 engine. Editor(s) used: GTK Radiant, GTKBuild, UBSP. Compile Machine: PIII 900mhz, 384mb, Gefoce2 Pro Compile time: BSP 38 seconds, VIS 1 hours, Light 6 minutes. ---FINAL Version Info---------- Made the breakable wall engineer explodable and now with a hint. The see-trough-walls from the respawn is now solid rock instead of the former bars. The Bridge is twice as long as before, by request from alot of fans. The MG42 in the tower can now be used as a defence weapon, altered the swing capabilitys. Added a new MG42 to the mainstreet balcony´s. Fixed som small flaws that still remained. ---Known Bugs------------ The icon for the one on Axis team that hold the stolen Documents does not show in the "TAB" list. This is a known bug in the engine. Some texture blinking due to not aligning perfeclty, this is my first Q3 based map and the for me new editor took some time to get used to. ---Additional Info------- I´d love to here if you like it and if you are putting it on your server. And offcourse if you have improvements. The .map file can be contained by e-mail or ICQ. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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