The Guns of Damorone

Huge guns! The Allies have to destroy the ammo stores in the island sea fortress and then escape in the captured M130 troop transport plane....


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Huge guns! The Allies have to destroy the ammo stores in the island sea fortress and then escape in the captured M130 troop transport plane.

This is apparently the final release of this map. I decided to give it a run through. The objectives seemed fun. The axis has big guns, allies gotta destroy supplies. Simple enough. Yeah right...

While playing as the allies I was deposited on a ship. I had to swim to shore. I walked around a steep hillside and came upon a set of doors.

Upon entering I found what seemed to be a command center. Upon ascending to the upper level I was enchanted by a beautiful rendition of "Ave Maria". I decided to take leave of the music and crossed a nearby bridge.

When walking across this bridge I realized how big of a map this is. It would probably be good for at least ten players on each side.

Now when the description said "big guns", they meant it. These were huge! Big guns and big missiles. While I wasn't paying attention I fell into a room which contained one of the stock piles. Had I been an engineer I could have blown it up but as a lieutenant I was out of luck.

All around a pretty good map. There was some very beautiful scenery. Lots of different ways to attack makes for some fun gameplay. Well worth the download.

Paul AKA Madmanfrommars

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= MP_Island a.k.a. The guns of Damorone v1.0 FINAL =

Unzip mp_island.pk3 to your Return to castle Wolfenstein/main/ folder.

General Information
Version: 0.9b (beta-2)
Title: The Guns of Damorone
Filename: mp_island.bsp
Author: Dave 'Damocles' Hodgson
Email address:

Special Danke to:
Demon Eye - for assistance with modelling and texturing
Lasse 'zenzelezz' Hovlandsdal - for helping test the map and for feedback
The good folks on PlanetWolfenstein's Level Edit Forum
Carsten 'Carone' Kraemer -  for the file hosting
Rummie for some useful feedback on the visuals
theKapn for feedback on the playabilitiy of the map
Anyone who agrees to host/run this map

Play Information
Game Description: Destroy 2 objectives and capture/escape with a third objective.
Game Type(s): MP/SW only
Recommended # of Players: 12-24

Map Information
New Textures: Yes
New Sounds: No

Base: Built from scratch
Editor(s) used: GTK Radiant, q3map2  (Thank you TTimo and Ydnar)
Compile Machine: AMD Athlon XP 1400mhz, 512mb DDR, Geforce2 MX
Compile time: 7 1/2 hours

Known Bugs
No playability bugs (hopefully) but there is a lighting bug on the plane model, causing the body to be darker than the nose cone.  Not a serious bug, but it sure is annoying for me!

Additional Info
Please email me should you find any bugs, hopefully I've got rid of them all *touches wood*

Bug Fixes / Version history
Fixed since Verison 0.9:

--Able to walk 'under' the water.  Fixed.
--Added location information.
--Reduced the size of the ammo dump explosions.
--Moved the rubble for the eastern dump further back.
--Small lighting Issues.
--Increased Volume of waves sfx to a more audible level.
--Added extra vent system to make defence of the Western ammo dump harder.
--Created access to the top of the radio tower
--Altered eastern stairwell to include a vent and spaced rung stairs
--Made it possible to get over the western fortress wall top without boosting (eastern side still needs boosting)
--Added extra windows to help keep the map open and create a kind of 'no mans land' in the centre of the island

Authors MAY NOT use this level as a base to build additional levels. 

You may NOT distribute this level unless the zip file is in it's original form including this readme file in a 100% unaltered state.

You are NOT authorized to put this BSP on any CD or distribute it in
any way (other than internet distribution) without my permission.

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50 XP

Registered 7th August 2002

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