The Philadelphia Experiment

On August 12, 1943 the USS Eldridge with a full crew aboard reportedly underwent the Philadelphia Experiment. The men did not know what was...

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On August 12, 1943 the USS Eldridge with a full crew aboard reportedly underwent the Philadelphia Experiment. The men did not know what was to happen.The generators were fired up. The switches were thrown. The ship disappeared and all seemed well.The truth of this experiment has been almost as famous as the Roswell incident involving,yet again the military and a flying saucer. The so-called or unknown truth has prompted books and even movies on the wartime event.Did the ship really vanish? reports have said men reappeared half lodged in bulk heads of the ship,burnt and some even disapearead like ghosts and re appeared before witness hours after the event. 2002 RtCW mapper "Rummie" has followed along with same style of mapping that "Menzel" created with Foo Fighter. The U.S. Navy are about to attempt to disquise or "cloak" an entire ship from radar and yes the human eye,this experiment,if successfull would rapidly speed up the end of WW2 for the United States. Rummie has added a twist to the now known event..The German high command has somehow learned of the experiment to take place and has breached the waters of the U.S. by submarine and sent in a team of Germany's best to destroy the power supply in the ship. Rummie has used his style of mapping to finally bring a navy based adventure to a mostly land based army game pretty well. If any of you have played his 2 previous maps Airstrip2 or Mitchell Down you know what you'll get here,multiple routes for the attacking team and large wide open areas for a lot of combat. So go download this and..try not to disapear before the game ends! Det Pak

For a more detailed decription of the events visit this site:

http://www.softwareartist.com/philexp.html

"Just to be clear, I do not believe the experiment ever took place. This map is ficticious and not meant to be realistic in any way. The ship is my vision of a WW2 ship and is not realistic in any way and certainly not historically acurate. The Naval Yard itself is not historically correct." Rummie On to the good stuff....

Axis forces have learned of the experiment and dispatched troops to the Philadelphia Naval Yard in an attempt to sabotage the experiment. An invisible ship would destroy the German U-boat advantage. The Axis must gain access to the ship and destroy the main power coupling.

Allied Objectives: Primary Objective: Protect the Main Power Coupling at all costs Secondary Objective: Capture the warehouse flag to delay Axis rienforcements Secondary Objective: Protect the Weak Deck Plating Secondary Objective: Protect the Sewer Grating

Axis Objectives: Primary Objective:Destroy the Main Power Coupling to sabotage the experiment Secondary Objective:Capture the warehouse flag Secondary Objective: Destroy the Weak Deck Plating Secondary Objective: Destroy the Sewer Grating

Game Type(s): MP and SW modes Number of Teams: 2, Axis and Allies. Recommended # of Players: 12-48 supports 24 players per side

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Download 'philexperiment.zip' (14.65MB)

Readme
===================================================
  RTCW - THE PHILADELPHIA EXPERIMENT Read Me
===================================================
DO NOT DISTRIBUTE THIS PK3 WITHOUT THE ACCOMPANYING READ ME FILE

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***FOR THE LATEST INFORMATION REGARDING THIS AND OTHER MAPS BY RUMMIE, VISIT***
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***              http://www.planetwolfenstein.com/rummie/                   ***
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---Installation---
If you have any previous versions on this map delete them before installing this one 

Unzip the philexperiment.pk3 file to your "C:Program FilesReturn to Castle WolfensteinMain" folder.  DO NOT extract the pk3 file or it will not work.  

---General Information---
Version: 1.0
Title: The Philadelphia Experiment - NOTE: This map is playable in SW and MP modes ONLY
Filename: philexperiment.pk3 which includes: all files necessary to run this map
Author: Chris Witherell aka Rummie 
Other Levels by Author: mp_airstrip, airstrip2, mitchelldown
Email address: rummie@planetwolfenstein.com

---Credits---

- Nerve and id for making the best FPS of 2001 and perhaps of all time

---Additional Credits---

- Dr. Who of the Timelord server for hosting the Beta http://63.69.175.75/
- Nib http://www.nibsworld.com/rtcw/
- Tunnleram http://www.planetwolfenstein.com/tramdesign/
- Tram Design for all the tools and help
- All the folks on the Tram Design Forums 
- Planet Wolfenstein for hosting my site www.planetwolfenstein.com/rummie/
- Quesa only because he has been in every other read me

---Play Information---
Game Description: 

This map is based on the famed "Philadelphia Experiment" or "Project Rainbow" story.  The story is about a US Navy ship named the USS Eldridge and an experiment to make the ship invisible to radar.  The ship was fitted with large magnets.  The theory was to generate enough electromagnetic interference that the ship would be invisible to radar.  The experiment failed and the ship actually visibly disappearedand teleported many miles away.  This rumored experment has spawned books and movies based on the supposed actual event.  For a more detailed decription of the events visit this site:

http://www.softwareartist.com/philexp.html

Just to be clear, I do not believe the experiment ever took place.  This map is ficticious and not meant to be realistic in any way.  The ship is my vision of a WW2 ship and is not realistic in any way and certainly not historically acurate.  The Naval Yard itself is not historically correct. 

On to the good stuff....

Axis forces have learned of the experiment and dispatched troops to the Philadelphia Naval Yard in an attempt to sabotage the experiment.  An invisible ship would destroy the German U-boat advantage. The Axis must gain access to the ship and destroy the main power coupling.

Allied Objectives:
Primary Objective: Protect the Main Power Coupling at all costs
Secondary Objective: Capture the warehouse flag to delay Axis rienforcements
Secondary Objective: Protect the Weak Deck Plating
Secondary Objective: Protect the Sewer Grating

Axis Objectives:
Primary Objective:Destroy the Main Power Coupling to sabotage the experiment
Secondary Objective:Capture the warehouse flag 
Secondary Objective: Destroy the Weak Deck Plating
Secondary Objective: Destroy the Sewer Grating


Game Type(s): MP and SW modes  
Number of Teams: 2, Axis and Allies.
Recommended # of Players: 12-48 supports 24 players per side


---Map Information---
New Textures: Yes
New Sounds: Yes
New Models: No

---Construction---
Base: None
Editor(s) used: GTK Radiant 1.2.9, Photoshop, Premiere
Compile Machine: AMD 1.4 Ghz Thunderbird, 1 Gig RAM
Compile time: 6 hours

---Performance Problems?---
- Turn Dlights off

---Known Bugs/Issues---
- Remember - if you are having performance issues, turn off dlights!!!

please promptly report any bugs to rummie@planetwolfenstein.com

---Additional Info---

---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

This file may not be distributed with any modifications.  

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my explicit permission.

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Rummie


50 XP


Registered 26th January 2002

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