"This is a modified version of the original Tundra Outpost. This version is designed for use in League and tournament play."
Return to Castle Wolfenstein map ================================================================ Title : Tundra Outpost Tournament Edition Version : Beta 2 Release Date : 11/22/02 Filename : TE_Tundrab2.bsp # of Players : 16 (spawnpoints for 8 players per team) Author : Tom "Menzel" Haskins Email Address : firstname.lastname@example.org homepage : http://www.farmingtonco.com/ro Description : The Allies have orders to lay seige on an Axis held outpost near the coast, infiltrate the Axis compound and destroy the power grid. Once the power is disabled allied forces can advance further inland. Other info : THIS IS BETA!competitive teams - I am looking for any feedback that would help make the map more suited to match play. Contact me via email if you have any input that you feel would make the map more balanced or enjoyable as a competition level. This is a modified version of the original Tundra Outpost. This version is designed for use in League and tournament play. Major fixes/changes from the original are: Beta 1 FIX : FIX: Blocked access to mountains - used as an exploit in original version. FiX: Rebuilt sewer area, giving better FPS speeds and removing bad brush work. FIX: Rebuilt first tunnel area, attempt to stop spawn camping and removed bad brush work. FIX: Rebuilt portions of terrain to increase performance and remove bad brush work. FIX: Assorted structures rebuilt to improve performance. FIX: Forward Deployment Area now works similar to MP_BEACH level, only available for Allies. CHANGE: Spawnpoint numbers diminished to 8 per side. CHANGE: Spawnpoints more strategically placed to prevent spawn camping. CHANGE: Some objective plant areas increased in size. Beta 2 FIX : FIX: All fences and railings can be shot thru. FIX: bigger plant area for power grid objective. FIX: clipped/blocked off access to sewer exit rooftop - players could strafe jump onto rooftop. FIX: moved 2 axis spawnpoints from inside axis garage to outside area near axis barracks. FIX: clipped/blocked off access to mountaintops in forward outpost area. FIX: windows in forward outpost building can be broken. FIX: fixed lighting in some areas. CHANGE: moved axis guard tower to the left to allow easier access on the right side. CHANGE: Moved forward deployment area to center of tunnel. CHANGE: Added boxes to allow access to boathouse roof. CHANGE: Added cover outside sewer exit in compound NOTE: these boxes are clip brushed so no one can stand on them, not even with boosting. CHANGED: Moved boxes to allow more cover when exiting from the back entrance doorway. CHANGED: Default map time lowered from 12 minutes to 10. Additional Credits : Det Pak (http://detpak.tripod.com) for custom sounds. Special Thanks to : TWL and CAL Admins, players, mappers and all the individuals who've been actively promoting the use of custom maps for use in RTCW league play. ================================================================ --- Installation --- Extract the TE_tundrab2.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory. Where X: is the root directory you installed Wolfenstein in. --- Play Information --- Game : Return to Castle Wolfenstein Level Name : Tundra Outpost Game Type(s) : MP mode/SW mode Single Player : No New Sounds : Yes New Graphics : Yes Copyright / Permissions ----------------------- This level is copyrighted by Tom Haskins 2002. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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