This map is pretty good. The Allies are trying to take over an Axis castle. The Allies can do this by capturing the flags on the top of "two towers" (Do you think he likes Tolkien books?). The stage is setup with the main castle in the middle of a lake and a second tower on the main land. Most of the areas are very open and snipers will have a field day. There are also a variety of paths to take that are all quite different. The lake can also provide cover from snipers if you're having trouble getting around. The tall tower has a breach in the water that can be opened with a grenade for an extra trick.
Technically this map is alright; its not great and its not bad either. The textures are pretty good and the architexture is great. The trees in this stage can be climbed and offer more sniper nests. Sound and lighting are good as well. The gates can be blown by either side on this map and I don't know if thats a blessing or not. Some of the objective markers don't register right though which is a bad thing. I can't vouch for the spawn points or balance but it should be a good map.
Check this one out, especially if you like sniping.
Drill Sgt Dante
========================= Wolfenstein Map Spec ========================= ---Installation---------- Any earlier -pk3 files with the same name should be owerwritten. Put the mp_2towers.pk3 file in your "C:Program FilesReturn to Castle WolfensteinMain" directory and that should do it. ---General Information--- Version: 1.0 Title: Twin Towers Filename: mp_2towers.pk3 Author: Drakir Other lvls by author: Omaha Beach, Bridge, Big Guns, Shooting Alley, Duel Grounds for Wolfenstein. Home page: http://www.drakir.nu ICQ: 28533421 IRC: #vsop (quakenet) Additional Credits to: Arne a.ka. "Enra" of clan Very Superior Old Pals, [VSOP], http://www.vsop.nu, for playtesting and script helping. And offcourse thanks to everyone who plays it, hope you will enjoy it. Special thx to all that emails me about suggestions and improvements, couldnt do with out ya. And Blaster at Blasters Map Central for being great with hosting my maps on such short notice and last but not least all newssites that tells the news about new maps. ---Play Information------ Game Description: Allies are trying to take over an Axis held castle. Game Type(s): MP and SW only Scoring Information: Normal RTCW scoring. Number of Teams: 2, Axis and Allies. Recommended # of Players: 10-20 ---Map Information------- New Texturs: Nope New Sounds: Nope ---Construction---------- Base: Build from scratch. Editor(s) used: GTK Radiant 1.2.4 and Wolf Radiant for compile. Compile Machine: PIII 900mhz, 384mb, Geforce2 Pro Compile time: 1 hour. ---Version Info---------- Hopefully no major flaws in this version. ---Known Bugs------------ None. ---Additional Info------- I´d love to here if you like it and if you are putting it on your server. And offcourse if you have improvements. The .map file can be contained by e-mail, DCC or ICQ. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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