WildWest Patch 1.14a

This patch updates WildWest 1.12 or later to version 1.14a. Note: Do not join 1.13 or 1.12 servers after installing this patch. Change...

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This patch updates WildWest 1.12 or later to version 1.14a.

Note: Do not join 1.13 or 1.12 servers after installing this patch.

Changes in 1.41: Code is now based on the Wolf 1.41 source Single & Duel colt fire rate has been decreased, and quick tapping of fire button now has no increased effect on fire rate. Single colt is power is raised from 30 to 35. Duel colt power has been increased from 24 to 30. Single colt accuracy has been decreased. Duel colt accuracy has been increased. Henry power is increased from 42 to 45. Henry accuracy increased slightly. Musket reload is now always manual, so you can change weapon straight after you have fired, without waiting for the reload first. Focused Musket aim movement has been increased. Knife damage is now approx 50% less. Health re-charge is now 2 points per second up to 35, if stamina is over 75% full. Health re-charge is now 1 point per second over 35 up to 70, if stamina is 85% full. Players can always do a minimum jump height of around 35% of maximum, no matter how low their health or stamina is. Class starting & maximum ammo amounts has been adjusted. Overall these amounts are lower, in particular the amount of explosives all classes can carry. Both fused Bombs and TNT sticks now extinguish in water. Introduction of foreign language menu’s (although still not fully translated).

Bug fixes: Joining a WildWest game from 3rd party game browsers should now not cause any problems. There was a problem with the game loading some original wolf models & sounds. Joining a WildWest game from standard wolf game browser, after playing standard wolf, is now nearly perfect, some gun sounds still remain, but I can live with that. There are several other tweaks and adjustments.

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WildWest 1.14 change log

IMPORTANT NOTICE TO PLAYERS UPDATING TO 1.14
Once you have installed 1.14, please do not join a server running the old
1.13 version, if you do you will have problems with the in-game menu’s
the next time you run WildWest.. TO FIX: re-install the 1.14 update


WildWest 1.14 Changes:
Code is now based on the Wolf 1.41 source

Single & Duel colt fire rate has been decreased, and quick tapping
of fire button now has no increased effect on fire rate.
Single colt is power is raised from 30 to 35
Duel colt power has been increased from 24 to 30

Single colt accuracy has been decreased
Duel colt accuracy has been increased

Henry power is increased from 42 to 45
Henry accuracy increased slightly

Musket reload is now always manual, so you can change weapon
straight after you have fired, without waiting for the reload first
Focused Musket aim movement has been increased.

Knife damage is now approx 50% less

Health re-charge is now 2 points per second up to 35, if stamina is over 75% full
Health re-charge is now 1 point per second over 35 up to 70, if stamina is 85% full

Players can always do a minimum jump height of around 35%
of maximum, no matter how low their health or stamina is.

Class starting & maximum ammo amounts has been adjusted
Overall these amounts are lower, in particular the amount of explosives
that all classes can carry

Both fused Bombs and TNT sticks now extinguish in water.

Introduction of foreign language menu’s (although still not fully translated)

Bug fixes:
Joining a WildWest game from 3rd party game browsers should now not cause any problems… 
there was a problem with the game loading some original wolf models & sounds.
Joining a WildWest game from standard wolf game browser, after playing standard wolf,
Is now nearly perfect, some gun sounds still remain, but I can live with that.

There are several other tweaks and adjustments.

Read More

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Hewster & BoltyBoy


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Registered 26th October 2002

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