From the author:
WN-Script is a simle tool programmed in Visual Basic that simplifies the process of generating this script code. I realized that not everyone enjoys or knows scripting and that this program allows a wider majority of people to animate their own names.
Included are a lot of new animations with this version!
WN-Script v0.23 beta Readme File 3/1/02 (c)2001-2002 PC Kwik ******************************************************************* About WN-Script: After several weeks playing Return to Castle Wolfenstein I noticed that some players not only had colours in their names but at the end of every round some would animate. After doing a bit of research I discovered that these animations were relatively simple to add. Using a script file you can bind a special script to one of your keys, When you press this key the Wolfenstein engine executes the relative script code. WN-Script is a simle tool programmed in Visual Basic that simplifies the process of generating this script code. I realized that not everyone enjoys or knows scripting and that this program allows a wider majority of people to animate their own names. ******************************************************************* TABLE OF CONTENTS I. GENERAL TECHNICAL ISSUES II. INSTRUCTIONS FOR USE III. REVISION HISTORY I. GENERAL TECHNICAL ISSUES ----------------------------- As this is in the early beta test stages. Some charachters may not appear on the WN-Script preview window as they would in the game. At this time we are testing various scripts for bugs and the like. If you do find any bugs or ommisions please feel free to E-mail us at [email protected] and we will try to accomodate the fixes in the next release. At present the scripter has only been tested with Windows XP Proffesional although it should work on any system as long as the Visual Basic runtime files are present.( These files are also available on the PC Kwik site, www.kwikpc.com) II. INSTRUCTIONS FOR USE ------------------------ WN-Script works by generating a script code file from a list of frames defined in the WN-Script interface. The following steps describe how to create a simple name script with colour animations. This "frameset" (tutorial.wns) is also included with WNScript to show you how it works. (1) When WN-Script loads you will see a Window labelled "Frame list" This is where you will add each frame to be played back. We start by adding the first frame, we do this by pressing the Add button (2) Now you will see in the frame list a blank entry labelled with the number one. To edit the name you can do either of the following: (a) Click the mouse pointer on the preview window at the foot of the WN-Script window and you will see a flashing square appear. Typing will add charachters starting from the square selected and in the colour shown in the Colour window. (b) Typing in the text box just under the frame list will add charachters in white (You may use the ^ control char to add colours also as in RTCW) (3) At this point you may wish to change the colour of part of the name. To do so simply click on the relevant charachter in the preview window and then select a colour from the palette. Notice all subsequent charachters of the same colour will also be affected as this is the way the scripts affect colour. You can see the actual script change in the text box under the frame list, adding colours will insert a control character in the text. (4) Now we have our first frame we will want to animate it. With the first frame highlighted you should be able to see the value 50 in the time box. This is the amount of time in 1/50th of a second that the frame will display before changing to the next frame in the list. Change this value to 8 as we want the next frame to come quite quick to provide the feeling of a smooth animation (5) Once the first frame is complete we can now move on to the second. We are going to move the name off screen to the right before finally placing it back for all to see. We achieve this by copying the first frame using the Copy button. (6) When you press the Copy button with the first frame highlighted a second frame is created with exactly the same attributes as the first. we can now adjust this second frame slightly to create the illusion of movement. To do this we simply insert a minus sign at the beggining of the text displayed in the text box under the frame list. Notice how doing this also updates the preview window and that the charachters that are beyond the 16 charachter limit in the text box are NOT displayed in the Preview window so we don't necessarily have to remove the excess charachters. (7) Repeat this process of copying the last frame to a new frame and inserting an extra minus sign at the beggining until you reach frame 17 at which point frame 17 should only show minus signs in the preview window. At this point you can press the Play button in the preview window to view how the animation will look so far. Pretty good Eh? Now the final touch is to keep the name off for a full second and then put it back in one move (no animation). To do this first we keep the name of for a second by changing the time value of frame 17 to 50. (8) Finally we need to make a new frame with the original name as in frame 1. We can do this by copying the first frame. highlight frame one in the frame list and press the copy button. This will Insert a copy of the frame in slot 2. now simply drag the newly copied frame down the list until it sits in position 18. FINISHED! Now press the Play button to preview the finished article (9) In order to use these framesets in Wolfenstein you need to export the script file. Do this by selecting Export Script (F12) from the file menu. The script will be generated and stored in a file called name.cfg in the wolfenstein directory. To use this file simply bring down the console and then type the following followed by enter. /exec name.cfg Now whenever you press the "P" button whilst in a game the script will be executed and your name animated. Be warned though, this is best done only at the round end screen as the name changes will be visible by everyone on the server and it has been known for people to be kicked for using them in the middle of a game.... NB. It has been said by some that only the winner of each team should use animation on a public server as excessive name scripts can cause server problems. III. REVISION HISTORY --------------------- v0.23b 3/1/02 - Script exporting made easier, WNscript locates script directory upon first run. Further animation effects introduced. v0.22b 2/1/02 - Path Not found 76 error fixed. v0.21b 1/1/02 - Bug fix regarding Visual Basic runtime files. WNScript is no longer distributed as a windows installer v0.2b 31/12/01 - Original test beta. Many features still missing but script generation and UI working
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