This update adds major fixes to the Fireworks Mixmaster, improved decision logic, improved Park Inspector behaviour and various other additions, improvements and bug fixes.
More Peeps Balancing - Enhance peep leaving park behavior by add time limit to ensure churn of fresh peeps - Dividing the way 'waiting for group' behavior is reported. - Inject more single peeps and reduce the probability of big groups being created - The VIP objective, where the VIP wants to visit a certain type of theme, is now easier to satisfy - Peeps are less complaining when experiencing temperature extremes Mixmaster enhancements - Scrubbing with echoing sound feedback added - Maximum number of tracks now extends as tracks are added (to ~ one screen height above the last track) - Song-file waveform preview - Spacebar to play/pause - Adding new fireworks causes fireworks list to stretch off the screen If easy (from forum list) - User-created fireworks are saved with the show, negating the need to distribute the .frw file Localization - Correction to German texts Other Enhancements - Stratacoaster braking force increased - Fixed the circumstance where color settings and other custom fireworks were not saved with firework displays - Increased maximum train length for Suspended Swinging Car - Some height limits (e.g. Monster Trucks and Wooden Coasters) have been increased - Corrected some problems where importing wooden coasters from RCT1 and RCT2 undesirable performance - Starting dates can now be changed in scenario editor - LOW FRICTION check-box added to coaster operation mode panel that reduces friction, which is especially helpful for tracks imported from RCT and RCT2 - Confirmation box now prompts players upon deleting coasters and attractions. - Optimizations to 3D code and asset files has resulted in better overal performance - Powered Launch as been added to Twister coasters - Removed the REFLECT BACKGROUND option from the Display Options control panel Fixes - Reordered the sorting technique that previously resulted in disappearing rotating cars on the Virginia Reel - Added previously missing particles for some effects - Corrected an infrequent instance of the game crashing while loading a save game - Corrected the circumstance where water rides were not speeding up on the down-slopes - Corrected the circumstance where splash boats and rafts were too fast - Corrected the instance where some coasters had overlapping trains - Peeps no longer become lost on rides if the ride is switched to test mode or is closed - Attendance calculations refined - Corrected a rare and complex interaction between some soundcards being present in the same computer with some video cards that resulted in reduced frame-rate
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