File Description
The latest official patch for the retail release of Rome: Total War - Barbarian Invasion.
Readme
There are a numerous areas of code that were looked at for the patch fix. The list below is the main fixes that have been made; other minor fixes and balancing changes were also carried out. Campaign Map - Generals' night fighting ability is granted at 4 stars rather than 5 - We have fixed the "memory leak" slowdown that was seen on the Campaign map during extended play - Loyalty is now available with all shadow factions. - The faction leader will now not revolt. - When a horde is created, horde units are no longer added to existing armies that occupy forts. - We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map. - We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions. - We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors - We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases. - Fixed crash where settlement recruitment queue for rebellions was exceeding max size. - The Marriage Event trigger now works. - There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users. - Fixed an issue where disembarkation paths were being left on the terrain. - The Nomad voices have been changed from Greek to Barbarian. - We have fixed crash where settlement recruitment queue for rebellions was exceeding max size. Battle Map - Improvements have been made to prevent men spilling around the base of siege towers. - There was a pathfinding issue that made river battles very slow. This has been fixed. - Improvements have been made to the AI when orchestrating Skirmish Maneouvres. - The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies. - The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units. - The unit experience upgrade "sparkling" effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.
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