Dade's CoP MOD

objects, weapons and armors- Predator Night Vision- Limping added- Your view will move with big impacts (also the rest of stalkers)- No ener...


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objects, weapons and armors- Predator Night Vision- Limping added- Your view will move with big impacts (also the rest of stalkers)- No energy loss when jumping- Larger sprints- No default health recover- Acid rains- Death corpses disappears after 96 hours of his death (of the game)- Added possibility of moving objects- When starting the game, we won't get the detectors and some supplies have been changed- Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.)- You will have high chances to find some objects in certain localizations of the Zone- Aiming Sway- Money loot from dead bodies- Items spawn system rebalanced- Little more chances to weapons in good conditionsZone Warfare- Reworked factions relations- Real fights between mutants- New Faction: Renegades! (similar to bandits but hostile towards the player)- More battles between factions- Pripyat is now more populated- Stalkers rank and faction is going to affect their combat behaviourGraphics- Added AtmosFear CoP 1.3 & AtmosFear Fallout- Added new textures for guitars (My Guitar 2)- Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2)- Greener Zone (Green Zone 2.0)- Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation- Zombied stalkers necrosis is noticeable- Added C.O.P. Variation Mod Pre-Release- Gnomus scopes- Some weapons animations improved by Gosuke Weapon Mod 6- Improved NightVisionSound- Improved weapon sounds- Improved Sound Effects Mod included- Some sounds from Call of Pripyat Sound overhaul 1.2Artificial Intelligence- 150 Field of View- Enhanced distance of view (200 Meters). If meteorological circumstances allows it: Up to 300 meters when the day is clear No more than 50 meters with heavy fog- Stalkers heal have been increased (50% more)- Moral is now important for stalkers- Better aiming of stalkers when crouching- Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine)- Stalkers now play harmonica- Added by AI Additions Mod: NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) NPCs now reload weapons If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) Now NPCs fight each others if they are from rival factions NPcs are now able to attache sights, silencer or grenade launchers on their weapons NPCs will stop shooting if a friend is in their line of fire- Stalkers travels more trough the Zone- Panic and morale implemented- Sound perception enhancedProtections- Weight reduced on almost all the armors- The Exo suit can increment your weight capacity up to 300 Kg- Armors and helms protection changed- Fixed suit durabilityEconomy- Reworked based on Demand and Offer law- Opening of market with stalkers and traders (be carefull with ratios!)- Added mutant parts to the economy system- Trading overhauled: Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton Medics are going to sell/buy medical stuff at lower rates than before Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower pricesHUD- Sound and vision indicators off- Minimalist crosshair- Power indicator when throwing nades off- Damage indicator off- Grenades indicator off- Bleed and radiation effects- Masks overlay if wearing helmets- Suit overlay if suit has helmet- Hit effectArmament- Real weapons value (WikiPedia)- Weapons no longer zoom when aiming with the ironsights- Devasting grenades- Improved Winchester 1300 animation- Ballistic system reworkedBestiary- Bear (v1.2)- PseudoDog Resistence values changed Pseudodog tail- Blind Dog Field and distance of view consistently reduced Blind Dog is now a world perceptive creature (you can void them by not making any noise) Faster movements while attacking or panic Mutant dog tail- Cat Speed increased- Fracture- PseudoGiant Pseudogiant hand- Zombie Zombie hand- Zombied S.T.A.L.K.E.R. Field and distance of view enhanced Resistence values changed- Boar Boar leg- BloodSucker Bloodsucker tentacles- Flesh Mutant flesh eye- Snork Snork leg- Rat Tushkano face- Controller Controller hand- Poltergeist Poltergeist glas- Chimera Chimera teeth Fire Chimera properly implementedPlans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded here: Added some variables to sound perception- Crows BugFix

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