and run, higher jump.* NPC Looting.* AMK Sleeping Bag.* Dezowaves No More Fences.* Pistol Iron Sights (Karstux).* Inventory Icons and Items from CS Enhanced.* Medkits, Bandages and Antirads changed - only accessible from the Inventory and each use has much smaller effect than original plus there are side effects.* Swamp faction war tweaked to make CS take the entire swamp including Northern Farmstead (I think from Decane).* Weapon sounds - many weapon sounds altered - some animation / reload sounds synchronised that were bad - these adjustments are not taken from other mods but some of the sounds have been taken from various sources.* Weapon configs and ammo configs tweaked as well as some descriptions altered.* Some NPC tweaks - bandits are a bit harder to kill, npcs stand up to mutants better.* Mutants tweaks - some are more aggressive and some are a tad more difficult to kill.Known bugs: 1. Lebedev will reappear after leaving the room at the beginning of a new game - he disappears after a short while.2. Crosshair doesn't stay turned off between level loads / game loads.My original work here is strictly limited to weapon, ammo, npc, mutant and items config tweaks - I make no special claim to those config changes - the rest is from various other mods as Ive indicated.Acknowledgements:DecaneDezowaveKarstuxRemcovalienempyr- and any others are welcome to identify themselves and I apologise if I've overlooked any specific permissions requirements which if any will be unintentional oversight.
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