This release adds a new Deathmatch game mode, a new in-game voting system, damage modifications, multiplayer and console enhancements, bug fixes, and more.
Serious Sam II by Croteam - retail v2.068 patch Changes in 2.068.00 patch: - Implemented Deathmatch game mode - It is now possible to execute a script file from the console (exec script.cfg) - Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format. - Implemented banning of players by IP address (permanent or temporary). - Implemented map list and map rotation - map list can be specified either in a cvar or through a file. - Added falling damage. - Added damage impact - knockback from explosions. - Increased player speed for deathmatch games (12.5 m/s). - In DM, player runs faster when using the chainsaw. - Players dop the current weapon when killed (DM only). - It is now posible to disable items, weapons and powerups. - Player can be gibbed (DM only). - Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban). - Added the 'only if stronger' option to auto weapon change setting. - Chat message sound is much louder now. - Added support for multi-core in physics solver (disabled by default). Changes in 2.066.00 patch: - Added dedicated server support (see DedicatedServer.txt in the patch). - Vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement. - Server list can now be properly used with the mouse. - Fixed scrolling of some lists (levels, profiles). - Swapped function of up/down arrows in some menu screens. - Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa. - Netricsa icon will no longer appear if subtitles are turned off. - Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...). - Difficulty setting wasn't properly restored when loading a saved game. - Match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients. - Version number in the main menu is now more visible. - Added a beep sound when a new line appears in the chat console. - Added support for resolutions with strange aspect ratio (namely, 1280x1024). - In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen. - Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo). - Servers can now be password protected via the 'net_strConnectPassword' cvar. - To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar. - Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'. - Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization). - Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu). - Fixed problem with sound playback and mouse input on multi-(core-)CPU systems. - Fixed wrong performance detection on Intel integrated graphics chips. - Fixed wrong profiler timings under dual-core CPUs. - When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required. - Weapon can't be changed while recoiling. - Added message for recently picked items. - Game can't be quick loaded in multiplayer. - Fixed jerky movie playback on slower CPUs. - Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1"). Changes in 2.064.00 patch: -Customize keys menu screen is now more mouse friendly. -Mouse movement is ignored during key binding process (customize keys menu screen). -Mouse buttons 4 and 5 are now supported (through the customize keys menu screen). -Cheats button will no more appear on the main menu screen when the user is advised to adjust video settings for the first time. -Questionable picture has been removed from the multiplayer menu screen. -Virtual keyboard has been removed from the enter text (enter name) menu screen. -If a profile is created after clicking on the 'Internet' button, the user is now correctly taken to the GameSpy menu screen. -Quick saved game will now appear at the top of the saved games list (both for load and save game menu screens). -Fixed problems with connecting to game servers over the internet. -Internet server sorting now works correctly (through the 'Find match' menu screen). -Popup menus used to enter server IP address now have button bars at the bottom to provide mouse functionality. -Selected row in a list doesn't change any more if mouse is moved over the list while a popup menu is displayed.
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