The latest official patch for Shogun: Total War - Mongol Invasion.
Shogun WE/MI Patch v1.02 Final Documentation Patch V1.02 (Beta) http://www.totalwar.com Shogun: Total War - The Mongol Invasion (R) Shogun: Total War - Warlord Edition (R) Shogun: Total War - Gold Edition (R) *PLEASE NOTE* You will need to download the correct version of this patch for your version and language: Versions 1) Shogun - Total War - The Mongol Invasion (ShogunM.exe included) 2) Shogun - Total War - Warlord Edition (ShogunW.exe included) 3) Shogun - Total War - Gold Edition (ShogunW.exe included - Japanese only) Languages 1) European: English, French, Spanish, German, Polish, Swedish and Dutch 2) Unicode: Thai, Japanese and Chinese Installation To install this release, download the self extracting zip file, execute it (double-click), and then type in the location of your game directory. e.g. 'c:\program files\total war\shogun - total war - warlord edition'. Alternatively, install the files to a temporary location (e.g. c:\temp) then copy the files inside the temporary directory into your game directory with the same directory structure. (Note: the version you are currently running is visible on the Shogun Total War title screen) Improvements Multiplayer 1) Multiplayer morale has been changed back to the settings as in the original Shogun: Total War release. No longer does your army have a morale boost to start with. The multiplayer is now more challenging and it’s easier to rout the enemy. 2) It is now possible to play Mongol Vs Mongol and Early Japanese Vs Early Japanese games (4 players maximum per faction with up to 8 players in total per game). 3) Upgrade costs for weapons and armor have increased slightly. 4) Warrior Monks, Korean Guardsmen, Mongol Light Cavalry, Musketeers and Mongol Heavy Cavalry are more expensive in multiplayer to balance their abilities. 5) Unit sizes have been reviewed to improve balancing. 6) Minimum multiplayer game time is now 10 minutes. General 1) Hidden units cannot be seen by attacking units (apart from the general's unit). 2) Troop fatigue and march speed control has been improved. 3) Reinforcement start points have been reviewed to enhance realism. 4) A series of code fixes have been made to improve stability. 5) A few minor text improvements have been implemented (Japanese only). These are found in Gold.zip. Maps Two new maps have been added. Other than our simple fun test map, ‘The Ironing Board’ (which makes an even playing field), the other main new map ‘Togakushi’ was created by the winner of our map competition: Kyle Parker - aka KyleRoku from Tucson, Arizona. Kyle: ‘Togakushi is a series of temples, or shrines, connected by mountainous pathways and ridges; the major ridgeline snakes around and back upon itself. The temples are located at prominent points along the mountaintops. This presents the idea of the famous "warrior monks," that gave Oda Nobunaga such a hard time. In this instance they would probably hold the high ground and be difficult to dislodge (i.e. no cavalry charges). However, the height advantage can be gained by either side since this map is peaked mostly in the center (don't boo me). The main shrine, or "inner sanctum" is at the South side of the map; it is surrounded by trees and slopes up constantly to form the mountainside. I suppose the "inner sanctum" should be the last thing that the attackers would defeat but in this case it really is the most accessible area (in fact its the lowest altitude temple) and the only place where there's a road. The rest of the temples are "protectors" of the Togakushi Shrine and are up in the mountains. Their names, starting from the leftmost temple are: Hon'indake Happonirami (on the center peak) Togakushiyama Kuzuryuyama Takatsumayama (the one on the other big peak - in case you're lost) Ototsumayama Ryokaisan There is also another temple called Gojizoyama which is in a lower mountain pass area.’ Patch Credits A big thanks to all our dedicated external beta testers. Your help was very much appreciated! Beta test group MizuYuuki MizuTosaInu MizuDoc MizuEradoSan (http://erado.totalwar.org) Obake Magyar Khan Kocmoc MizuKraellin Terazawa Coming Soon - Medieval: Total War . 400 years of Medieval warfare - from the preaching of the first crusade in 1095 to the fall of Constantinople in 1453. Guide your kingdom’s fortunes through the early dominance of the Feudal Knights and Longbowmen to the emergence of gunpowder and the advent of Heavy Siege Cannons and Handguns. . Spectacular battles featuring over 10000 troops in real-time 3D terrain - battle over hundreds of distinct battlefields from the lush farmlands of Western Europe to the arid deserts of Northern Africa. . 12 playable factions - each with distinct playing styles and unique units, including: the English, German, Byzantine, French and Turkish Empires. . Over 100 different unit types - including: Teutonic Knights, Highland Clansmen, Saracen Infantry and Bedouin Camel Warriors. . Famous characters - including Richard the Lionheart, Joan of Arc, Saladin, William Wallace, Frederick Barbarrosa and Robin Hood. . RPG-style character development - Kings, Generals and Heirs develop vices, virtues and abilities that reflect their actions throughout the campaign. . Historical campaigns - 5 historically accurate campaigns, including: the Crusades, the 100 Years War and the Mongol Invasions. . Breathtaking 3D Castle sieges - a vast array of siege weaponry, including: Siege Cannons, Mangonels and Ballistae can now pound castles and fortresses into the dust. . Multiplayer & Online Games - Join the Total War community to crush your friends and make new enemies all over the world. For more information, check for the latest news on http://www.totalwar.com ©2001 THE CREATIVE ASSEMBLY. ©2000 Electronic Arts. All rights reserved.
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