Sid Meier's Civilization IV: Colonization v1.01f Patch - Legacy Digital Download

The latest official patch for Sid Meier's Civilization IV: Colonization. Apart from the usual range of fixes, this version removes the S...


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The latest official patch for Sid Meier's Civilization IV: Colonization. Apart from the usual range of fixes, this version removes the SecuROM copy protection system and no longer requires the disc to run.

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Download 'Civ4Colonization_ddpatch101.exe' (18.18MB)


*Released PITBOSS executable
*The end of the game is extended once a colony declares independence
*100 turns on Normal speed
*Missionaries now have a chance of failure to establish a mission.
*A failed mission angers the native chief
*Added the ability to sail from Europe to the west edge of the map
*Changed text for when natives abandon their settlements to be less confusing
*Missions now always send converts to the player who established them
*Added warning message for when a settlement needs more raw materials
*Added warning for when stored goods are nearing storage capacity
*AI tries to produce more defenders in their settlements
*AI tries to prepare better for revolution
*AI uses King to transport treasure if no Galleons are available
*AI knows how to pick up treasures without bringing them to a settlement

Balance Fixes

*The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level
*AI colony leaders are less friendly
*AI native leaders are more likely to declare war due to proximity of borders
*Changed Europe width to be a percentage of the map size
*Europe plots are now at least four tiles from the near land
*AI gets some free money depending on difficulty level
*Satisfying the King's demands delays increasing his expeditionary force
*Great Generals are born more frequently on Marathon and Epic speeds
*Crosses levels required for immigration increase more slowly
*Education points required for graduation increase more slowly
*Enforcing a 20-turn peace treaty between colonies at the start
*Population no longer affects score - just Land and Founding Fathers
*Increased price of horses in Europe
*Natives change their desired good only when supplied with that good
*Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements
*The price of hurrying immigrants never exceeds the price of buying them
*Starting location is now randomized every time you lose all your ships
*Domestic Advisor no longer available when the trade screen is up
*Exploration points no longer scale with game speed
*Converted natives can no longer be educated in native settlements
*Converted natives can no longer become missionaries
*Traded goods through warehouse expansion count towards tax raises
*Boycotted goods no longer count for tax raises

Bug Fixes

*Armed Mounted Brave does not receive defensive bonuses
*Armed Brave receives defensive bonuses
*Fixed lost production bug
*Fixed bug with two citizens graduating in the same turn
*Fixed reversed labels on assign trade route tooltip
*Fixed some starting location issues
*King no longer asks for money after you have declared independence
*King no longer raises taxes after you have declared independence
*King no longer adds to his expeditionary force after you have declared independence
*Units ungroup when traveling to Europe
*Units ungroup when being educated by the natives
*Terrain double movement from promotions now works properly

Other Changes

*Automated pioneers will not remove features from an improved plot being worked
*Removed cap on production overflow
*Colonists can join settlements even after they have moved
*Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution
*Education point threshold increases per city, as intended, rather than per player
*King is more likely to have a balanced REF (rather than all troops and no ships, for example)
*Fixed exploit where gifting a wagon full of goods in a city would double the goods(!)
*Fixed gifted cargo disappearing
*Fixed text bug dealing with incorrect token
*Slavery gives extra hammers as well

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