The latest official patch for Silent Hunter 3.
Silent Hunter 3 v1.4 * Campaign radio messages improved so that a message can have "from" and "to" fields * Multiplayer version changed to 1.4. * Fixed the bug concerning sonar ping for clients * Added new buildings in German bases (harbors) * UZO view by night was improved; * Navigator tells when the last waypoint was reached; * Customizable values for storm parameters for each U-Boat (see StormConditions entry for each uboat.cfg file); * Depth report only when diving (from 10 to 10 meters); Time compression will drop to 1 (if greater) when critical depth was reached; * Sonar new contacts are identified as merchants or warships (not as unknown contacts as in the previous patch); * Sonar indicator will move faster when the player is at sonar station (and clicks on the sonar dial); and now it can be dragged with the mouse; * Some shortcut keys will toggle between current view and the next view: radio messages (M), captain’s log (K), hydrophone station (H) and radio station (R); * A new option was added on “Merchant/Warship/... spotted” popup window. By checking this check box (called “Set as default action”) the selected action will be always performed when the situation occurs. This default action will be saved from a game to other and can be reset, during the game (when press ESC) by choosing “Options/Reset default action” from Game options; * Corrected several torpedo descriptions errors within the game * Added the P38 fighter bomber to the inventory of American forces and the campaign * Added the Wellington bomber to the inventory of British forces and the campaign * Corrected the damage model for the German Armed Merchant Cruiser * Increased the detonation range of star shells to 1800m * Changed Torpedo Momber aircraft type designation to Bomber :) * Improved the rough waters behavior of Small and Coastal Merchants * Sonar man - Fixed a bug where "Report on nearest contact" was not function properly * Sonar man - Fixed a bug where "Follow nearest contact" was not function properly * Dynamic campaign - Add new harbor ships and traffic, including merchants, minefields and patrols * Dynamic campaign - Corrected some data in the naval rooster
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